MajorPayne Posted January 26, 2007 Posted January 26, 2007 Still makes me jealous seeing as I have a hell of a time trying to work with the map editor.
1upD Posted January 27, 2007 Posted January 27, 2007 Black Sun or Hutt? ;D "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted January 31, 2007 Author Posted January 31, 2007 After working about more than 6 hours in this map, here's a beta. Bespin Refinery BETA DOWNLOAD LINK: http://files.filefront.com/Bespin_Refinery_BETAzip/;6651388;;/fileinfo.html The map has a lot of details, but I didn't like much it's layout. This is a beta, so no installation instructions (most if not all of you should know how to install), no description, and no story (I did a story, but I'm too tired now to type it). I need to sleep now, so I can only give you an screenshot taken in the ME. http://img179.imageshack.us/img179/7726/refineryfinishedtw4.jpg Please, if you download the file, post your opinion. If you found bugs (specially with the Underworlds refinery and gas collectors), please report. Uh, and if you like, please say ;D. Next version will include:- A more realistic docking bay to the Aggressor Destroyer;- If there are bugs, I'll hope I'll fix;- More details if you think they're lacking ;- And (I hope) flying Cloud Cars, TIEs, X-Wings and StarVipers as background, IF I or someone else more experient can do the IDLE ANIM... (Depending in my skills this won't be done :-[) Hope someone enjoy this beta!... Ah, and if I forgot to give credits or thanks to anyone that helped me, my apologies, I'm so tired right now and my head looks like that will BLOW...
Droid803 Posted January 31, 2007 Posted January 31, 2007 Looks nice...The docked ships look cool. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted January 31, 2007 Author Posted January 31, 2007 Thanks! Sorry, but I sent the wrong GroundBuildablesSkirmish (the "workshop version" instead of the finished one).And I don't know why but FileFront isn't uploading the file! I choose the file, click upload, it finishes the upload and say to me wait the page to be redirected, but it don't redirect... ???While I can't get the file uploaded, please, copy the code below into GroundBuildablesSkirmish.xml: <GroundBuildable Name="N_Gas_Collector_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Select_Box_Scale>200</Select_Box_Scale> <Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED </Behavior> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <LandBehavior> LAND_OBSTACLE, SPACE_OBSTACLE, TERRAIN_TEXTURE_MODIFICATION </LandBehavior> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>350.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>True</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Gas_Collector_Facility, Rebel, UC_Rebel_Gas_Collector_Facility, Underworld, UC_Underworld_GasCollector_Facility, </Tactical_Buildable_Objects_Multiplayer> <Affiliation>Neutral, Rebel, Empire, Underworld</Affiliation> <Capture_Point_Radius>300</Capture_Point_Radius> <Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00 MP_TEXT_ENCYCLOPEDIA_MINING_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="Empire_Gas_Collector_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Empire, UC_Empire_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_EMPIRE</Text_ID> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Empire</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>False</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="UC_Empire_Gas_Collector_Facility"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_E </Tactical_Buildable_Constructed> <Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z> <Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <!-- In FoC these are built on outpost pads --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> <Affiliation>Empire</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent> <Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Size>0.125 0.125</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds> <SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Unit_Under_Attack> EHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack> <SFXEvent_Unit_Lost> EHD_Mining_Destroyed </SFXEvent_Unit_Lost> <SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_EMPIRE_PAD_00 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> </GroundBuildable> <GroundBuildable Name="Rebel_Gas_Collector_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Rebel, UC_Rebel_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Rebel</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>False</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="UC_Rebel_Gas_Collector_Facility"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_R </Tactical_Buildable_Constructed> <Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z> <Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <!-- In FoC these are built on outpost pads --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> <Affiliation>Rebel</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Size>0.125 0.125</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Unit_Under_Attack> RHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack> <SFXEvent_Unit_Lost> RHD_Mining_Destroyed </SFXEvent_Unit_Lost> <SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_REBEL_PAD_00 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> </GroundBuildable> <GroundBuildable Name="Underworld_Gas_Collector_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Underworld, UC_Underworld_Gas_Collector_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Land_Model_Name> W_Gas_Collector.ALO </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Underworld</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>3.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>False</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="UC_Underwold_Gas_Collector_Facility"> <Variant_Of_Existing_Type>UC_Rebel_Gas_Collector_Facility</Variant_Of_Existing_Type> <Affiliation>Underworld</Affiliation> <Tactical_Buildable_Constructed> Skirmish_Gas_Collector_Facility_U </Tactical_Buildable_Constructed> <Tech_Level>0</Tech_Level> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1500 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 25 </Tactical_Build_Time_Seconds> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete> </GroundBuildable> <GroundBuildable Name="Skirmish_Gas_Collector_Facility_E"> <Variant_Of_Existing_Type>UC_Empire_Gas_Collector_Facility</Variant_Of_Existing_Type> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent> <Build_Cost_Credits>0</Build_Cost_Credits> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Empire_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="E_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <GroundBuildable Name="Skirmish_Gas_Collector_Facility_R"> <Variant_Of_Existing_Type>UC_Rebel_Gas_Collector_Facility</Variant_Of_Existing_Type> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Build_Cost_Credits>0</Build_Cost_Credits> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Rebel_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="R_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <GroundBuildable Name="Skirmish_Gas_Collector_Facility_U"> <Variant_Of_Existing_Type>UC_Underworld_Gas_Collector_Facility</Variant_Of_Existing_Type> <Affiliation>Underworld</Affiliation> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Build_Cost_Credits>0</Build_Cost_Credits> <Tactical_Buildable_Objects_Multiplayer> Underworld, UL_Extort_Cash_L1_Upgrade, UL_Extort_Cash_L2_Upgrade, </Tactical_Buildable_Objects_Multiplayer> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Has_Land_Evaluator>True</Has_Land_Evaluator> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Underworld_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="U_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <!--************************************************************************************************************--> <GroundBuildable Name="N_Refinery_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Select_Box_Scale>200</Select_Box_Scale> <Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED </Behavior> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <LandBehavior> LAND_OBSTACLE, SPACE_OBSTACLE, TERRAIN_TEXTURE_MODIFICATION </LandBehavior> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>350.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>True</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Refinery_Facility, Rebel, UC_Rebel_Refinery_Facility, Underworld, UC_Underworld_Refinery_Facility, </Tactical_Buildable_Objects_Multiplayer> <Affiliation>Neutral, Rebel, Empire, Underworld</Affiliation> <Capture_Point_Radius>150</Capture_Point_Radius> <Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00 MP_TEXT_ENCYCLOPEDIA_MINING_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="Empire_Refinery_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Empire, UC_Empire_Refinery_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_EMPIRE</Text_ID> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Empire</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>True</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="Rebel_Refinery_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Rebel, UC_Rebel_Refinery_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Rebel</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>True</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="Underworld_Refinery_Facility_Build_Pad"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Tactical_Buildable_Objects_Multiplayer>Underworld, UC_Underworld_Refinery_Facility</Tactical_Buildable_Objects_Multiplayer> <Minimum_Time_Before_Pad_Can_Build_Again> 40.0 </Minimum_Time_Before_Pad_Can_Build_Again> <Text_ID>TEXT_GROUND_MINING_FACILITY_REBEL</Text_ID> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <Affiliation>Underworld</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <Base_Position>Out_Base</Base_Position> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range> <Space_Layer> Corvette </Space_Layer> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Hides_When_Built_On>True</Hides_When_Built_On> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Show_Facing>No</Radar_Show_Facing> <Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name> <Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Immune_To_Damage>True</Immune_To_Damage> </GroundBuildable> <GroundBuildable Name="Skirmish_Refinery_Facility_E"> <Variant_Of_Existing_Type>UC_Empire_Refinery_Facility</Variant_Of_Existing_Type> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent> <Build_Cost_Credits>0</Build_Cost_Credits> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Empire_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="E_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <GroundBuildable Name="Skirmish_Refinery_Facility_R"> <Variant_Of_Existing_Type>UC_Rebel_Refinery_Facility</Variant_Of_Existing_Type> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Build_Cost_Credits>0</Build_Cost_Credits> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Rebel_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="R_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <GroundBuildable Name="Skirmish_Refinery_Facility_U"> <Variant_Of_Existing_Type>UC_Underworld_Refinery_Facility</Variant_Of_Existing_Type> <Affiliation>Underworld</Affiliation> <Behavior>TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Build_Cost_Credits>0</Build_Cost_Credits> <Tactical_Buildable_Objects_Multiplayer> Underworld, UL_Extort_Cash_L1_Upgrade, UL_Extort_Cash_L2_Upgrade, </Tactical_Buildable_Objects_Multiplayer> <Tech_Level>0</Tech_Level> <Victory_Relevant>No</Victory_Relevant> <Has_Land_Evaluator>True</Has_Land_Evaluator> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete> <Abilities SubObjectList="Yes"> <Income_Stream_Ability Name="Underworld_Mining_Income_Stream"> <!-- Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play. --> <Base_Income_Value>300</Base_Income_Value> <Base_Interval_In_Secs>5</Base_Interval_In_Secs> <Split_Income_With_Allies>Yes</Split_Income_With_Allies> <Split_Favors_Owner>No</Split_Favors_Owner> <Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone> </Income_Stream_Ability> <Force_Healing_Ability Name="U_Mining_Facility_Self_Repair"> <Activation_Style>Skirmish_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.005</Heal_Percent> <!-- Change from .025 to .003 for MP--> <Heal_Amount>0.0</Heal_Amount> <Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs> <!-- change from 5.0 to 2.0 for MP--> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> <SFXEvent_Target_Affected /> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> </Force_Healing_Ability> </Abilities> <!-- Defer to build pad for obstacle footprint --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> </GroundBuildable> <GroundBuildable Name="UC_Empire_Refinery_Facility"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Tactical_Buildable_Constructed> Skirmish_Refinery_Facility_E </Tactical_Buildable_Constructed> <Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z> <Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <!-- In FoC these are built on outpost pads --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> <Affiliation>Empire</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 800.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 800.0 </Custom_Hard_YExtent> <Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Size>0.125 0.125</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds> <SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Unit_Under_Attack> EHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack> <SFXEvent_Unit_Lost> EHD_Mining_Destroyed </SFXEvent_Unit_Lost> <SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_EMPIRE_PAD_00 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> </GroundBuildable> <GroundBuildable Name="UC_Rebel_Refinery_Facility"> <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale> <Text_ID> TEXT_NEUTRAL_MINING_BUILD_PAD </Text_ID> <Land_Model_Name> w_bespin_refinery.alo </Land_Model_Name> <Tactical_Buildable_Constructed> Skirmish_Refinery_Facility_R </Tactical_Buildable_Constructed> <Tactical_Build_Start_Lower_Z> 50.0 </Tactical_Build_Start_Lower_Z> <Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior> <LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior> <Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square> <!-- In FoC these are built on outpost pads --> <Obstacle_Proxy_Type> Skirmish_Outpost_Pad </Obstacle_Proxy_Type> <Affiliation>Rebel</Affiliation> <Icon_Name>i_button_mining_facility.tga</Icon_Name> <Space_Layer> Corvette </Space_Layer> <UnitCollisionClass> Vehicle </UnitCollisionClass> <Custom_Hard_XExtent> 50.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 50.0 </Custom_Hard_YExtent> <Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range> <Is_Dummy>Yes</Is_Dummy> <Scale_Factor>1.00</Scale_Factor> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Political_Control>0</Political_Control> <Size_Value>30</Size_Value> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Land_Damage_Thresholds>1</Land_Damage_Thresholds> <Land_Damage_Alternates>3</Land_Damage_Alternates> <Land_Damage_SFX>null,null,null,null</Land_Damage_SFX> <Armor_Type> Armor_Structure </Armor_Type> <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase> <Is_Community_Property>Yes</Is_Community_Property> <CategoryMask> Structure </CategoryMask> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Size>0.125 0.125</Radar_Icon_Size> <Influences_Capture_Point> False </Influences_Capture_Point> <SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete> <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Unit_Under_Attack> RHD_Mining_Under_Attack </SFXEvent_Unit_Under_Attack> <SFXEvent_Unit_Lost> RHD_Mining_Destroyed </SFXEvent_Unit_Lost> <SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1400 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_MINING_REBEL_PAD_00 </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> </GroundBuildable> <GroundBuildable Name="UC_Underwold_Refinery_Facility"> <Variant_Of_Existing_Type>UC_Rebel_Refinery_Facility</Variant_Of_Existing_Type> <Affiliation>Underworld</Affiliation> <Tactical_Buildable_Constructed> Skirmish_Refinery_Facility_U </Tactical_Buildable_Constructed> <Tech_Level>0</Tech_Level> <Tactical_Health>900</Tactical_Health> <Tactical_Build_Cost_Multiplayer> 1500 </Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds> 25 </Tactical_Build_Time_Seconds> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete> </GroundBuildable> <!--************************************************************************************************************-->
Guest Posted January 31, 2007 Posted January 31, 2007 whoa man that map looks great and i thought I was a good mapper. Very nice indeed.
HK-47 Posted January 31, 2007 Author Posted January 31, 2007 Thanks guys. ;DAnd Jeteye1, don't be hard in yourself...
vaders_Legion Posted February 3, 2007 Posted February 3, 2007 man they look nice, i sudgest making the xml files just the code w/o the normal stuff so modders can mix it with other mods
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 Hmm maybe... But it will make difficult to people that don't know how to mod. But don't worry, all the added stuff is in the end of the XML (in case of props) and buildable things like Gas Collectors, just press CTRL+F and type the name of the thing (I never do things like 'mining_facility2'), the code will be separeted by <--------------->... If you want, I can PM you the code that you wish too... People, be alert that in my Bespin Refinery BETA map, the Gas Collectors and Refineries don't work for GC, I already fixed the refinery but I didn't fix the collector yet. Soon I'll post the V1 ready map...
HK-47 Posted February 5, 2007 Author Posted February 5, 2007 (edited) What do you think about the scale in the pics below?(Note 1: it's a LAND map | Note 2: the map size is 311x311 vertices!!! | Note 3: I know the Inteceptor IV is out of scale) http://img404.imageshack.us/img404/4813/scaledy0.png http://img441.imageshack.us/img441/6865/scaleiitk0.png In this 2nd pic, I don't know if you can see, but near the AT-ATs front left foot, there's an Imperial Guard... And these are still only the props, next thing is make they units - Ah, and the Venator and Acclamator are already a game's prop... Do you think they need to be rescaled? Edited February 5, 2007 by HK-47
Guest Posted February 5, 2007 Posted February 5, 2007 that scale looks really good man. Although the Interceptor IV should be smaller.
HK-47 Posted February 5, 2007 Author Posted February 5, 2007 You're right...The problem is: how to do a map if one ISD takes a half of it? Put only small ships? Put it very out of scale but far, so it will look like they're far...
Guest Posted February 5, 2007 Posted February 5, 2007 Just make a very big map. With say a ISD death clone in the center with Imperial troops and they are surrounded by rebels. ;D
1upD Posted February 5, 2007 Posted February 5, 2007 Those are amazing! If only I had those when I started my "space on land" map... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted February 5, 2007 Author Posted February 5, 2007 They're only props yet... I made the ISD code today, but, guess what? XML syntax error... I must review it someday soon...
Lord_of_the_Sith Posted February 5, 2007 Posted February 5, 2007 Yes the scale is ok.But I would like to see scums surrounded and slauthered by Imperial ST!
1upD Posted February 5, 2007 Posted February 5, 2007 They're only props yet... I made the ISD code today, but, guess what? XML syntax error... I must review it someday soon...You mean they'll be more than props!? I have a suggestion: Could you make a mod for all of you're maps(with a new XML file) and could you make an "Air/space base", and put it inside the hangars? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted February 5, 2007 Author Posted February 5, 2007 Actually, I want them more than prop and I'm trying to learn how to do this...The files that will come with my next maps, will all be compatible with my previous maps. Tomorrow I think I'll be able to release Bespin Refinery Version 1.0 bug free. But I'm starting to have some problems:- I'm very frustrating with adding new planets and I think I'll stop my work in new planets, since I did everything I know and Mygeeto can't get to work, Jeteye1 tried to fix this problem for me, but we can't find how. And I'll stop my Cato Neimoidia work;- Tomorrow I'll re-do my ground ISD code if I have time, but this Syntax error is starting to be annoying, since I spend 3 hours today just doing ship codes and they didn't work and I can't find tutorials teaching how to do this;- And I probably won't have much time more to work in the next days;- I still need to finish other two maps before continuing the rest of the work......In other words, my progress rate will be very small and slow... :-\
Lord_of_the_Sith Posted February 6, 2007 Posted February 6, 2007 HK what about enlarging to the maximum the stock maps?I mean doing the stock maps the biggests allowed both space and especially land as they are too small.Them you may add more maps for new planets.Don't stop working as it's vital to ensure a better game!
Droid803 Posted February 6, 2007 Posted February 6, 2007 Enlarging maps is more tedious than making your own, especially on land maps. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Lord_of_the_Sith Posted February 6, 2007 Posted February 6, 2007 Yes I know but it's a first step in making the game better I believe for big battles in SW Style.
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