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Re: Need a little help completing my modification. Someone who can help w/Sounds


Yodaminch
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Once I get further with this and if I get Bailknight's permission to use his laat, one of the heroes may drop a group of lesser jedi with 1 palpatine reskin, one obi-wan and one luke. As to making temples spawnhouses. Yeah that was actually the original plan for some of these heroes but editing all those maps was just too much of a pain especially since the temple was too large for many maps. For example I was planning on one in Naboo and could find no space available to plop one easily. Eventually I might do that. but I am so sick of reskinning the same jedi, so I may put some focus on learning to model soon.
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OK. I've taken some jk3 pk3 and taken sounds from leia and mace and one or two from lando (I need to keep looking for good sound for him). I need someone to convert these mp3s to wavs.  I also have several wavs I made of tiin from the clone wars cartoon. His just needed to be added, which I'm having trouble doing. If someone is really good with sounds, please pm me.

WAAAAAAAAAAAAAAAAAAAIIIIITTTT!

For one thing, JK3(what's pk3?) doesn't have Mace, so it must be from a mod. Give credit. Second thing, you know taking sounds from other games is directly illegal and Lucasarts can sue you for doing it?

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WAAAAAAAAAAAAAAAAAAAIIIIITTTT!

For one thing, JK3(what's pk3?) doesn't have Mace, so it must be from a mod. Give credit. Second thing, you know taking sounds from other games is directly illegal and Lucasarts can sue you for doing it?

 

 

The sounds are from models made by others and credit will be given, but these are not default game sounds (hence why I only have a few for Lando). They are sounds taken from the movies. Things like Mace's this party's over.

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uh you realize if you take straight from the game you've ported and can't be legally uploaded. You don't have LEC or the company that produced jk3 permission... you can rerecord sounds for legal purposes.

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uh you realize if you take straight from the game you've ported and can't be legally uploaded. You don't have LEC or the company that produced jk3 permission... you can rerecord sounds for legal purposes.

 

The models where the sounds came from were made NOT by Raven or Lucasarts but by others. I've skinned JA models, modded KOTOR and made Battlefront Maps. I know what can and can't be legally redistributed and how to get permission.  ;)

 

At any rate, I won't be needing the leia mp3's at least. I found several sites with numerous wav files for her. So if someone could just help me get them to work in game, leia will be done.

Edited by Yodaminch
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Hey guys when is this going to be released? I want the new models and skins as soon as possible if you guys don't mind

 

 

These models aren't new. All are either from the game or previously released. As soon as I can get sounds to work Leia will be released. Lando may be released without sounds and then a future version will have them. Mace and the others will probably follow suit at this point. I just have some master text editing to do for the following units and then I'll release a beta:

 

Leia

Lando

Mace Windu

Plo Koon

Saesee Tiin

Kit Fisto

Agen Kolar

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At any rate, I won't be needing the leia mp3's at least. I found several sites with numerous wav files for her. So if someone could just help me get them to work in game, leia will be done.

 

Exactly what needs to be done? If it's getting them to work in the audio directory, just code the directory in from gamedata.

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Ok. Finally got a wav to work. leia and tiin are set.  Lando and Mace on the other hand are not. I have one more thing i'm going to try though. Edited by Yodaminch
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So here are the sound events:

 

<SFXEvent_Select>Unit_Select_Tyber_Zann</SFXEvent_Select>
	<SFXEvent_Move>Unit_Move_Tyber_Zann</SFXEvent_Move>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
	<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
	<SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard>
	<SFXEvent_Fire>Unit_Tyber_Fire</SFXEvent_Fire>
	<SFXEvent_Group_Move>Unit_Group_Move_Tyber_Zann</SFXEvent_Group_Move>
	<SFXEvent_Group_Attack>Unit_Group_Attack_Tyber_Zann</SFXEvent_Group_Attack>
	<SFXEvent_Health_Low_Warning> Unit_Health_Low_Tyber_Zann </SFXEvent_Health_Low_Warning>
	<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Tyber_Zann </SFXEvent_Health_Critical_Warning>
	<Death_SFXEvent_Start_Die> Unit_Defeat_Tyber_Zann </Death_SFXEvent_Start_Die>
	<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>



	<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
	<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
	<SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete>
	<SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>

                <SFXEvent_Select>Unit_Select_Tyber_Zann_Space</SFXEvent_Select>
	<SFXEvent_Move>Unit_Move_Tyber_Zann_Space</SFXEvent_Move>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
	<SFXEvent_Attack>Unit_Attack_Tyber_Zann_Space</SFXEvent_Attack>
	<SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard>
	<SFXEvent_Health_Low_Warning> Unit_Health_Low_Tyber_Zann </SFXEvent_Health_Low_Warning>
	<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Tyber_Zann </SFXEvent_Health_Critical_Warning>
	<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>

	<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Tyber_Zann_Space </SFXEvent_Move_Into_Asteroid_Field>
	<SFXEvent_Move_Into_Nebula> Unit_Nebula_Tyber_Zann_Space </SFXEvent_Move_Into_Nebula>
	<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
	<SFXEvent_Bombard_Select_Target>	UHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
	<SFXEvent_Bombard_Incoming> UHD_Bombard_Incoming  </SFXEvent_Bombard_Incoming>

	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>
	<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint>

	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON,  </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
	<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

	<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
	<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
	<SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete>
	<SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>

 

And here are the sounds I have made for leia and my thoughts on where to use:

 

Don't Just Stand there!- Move

Looks like you managed to cut off our only escape route  (?)

I'm Trying!- Move

Help Me!- Attacked

The Imperial Senate will not sit still for this- Attacked

I'm a member of the Imperial Senate on a Diplomatic Mission to Aldaraan- Attacked

That doesn't sound too hard- Move

Somebody has to Save our skins!- Unit attack

My ship has fallen under attack- Hardpoints destroyed. Near death

We did it!

Come on, Let's get out of here

Cut it out!- Attacked

I don't like this

This isn't gonna be easy- Move in space

It's not over yet- Dead

Oh no!- Dead

You're gonna regret this- Dead

I'll be back- Dead

What is it?  - I think Select event

From now on you do as I tell you. - Move Group

 

So any suggestions on where to put each of these for each event?

 

Saesee Tiin only has a few sounds:

 

They Need Help

It's time to get a new one

Prepare to Board

Attack

 

 

Lando currently has two:

 

No wait!

A little higher. Just a little higher!

 

Mace has zilch for now. My attempts at making mp3s into wavs have failed. My attempts at making wavs from my dvds have failed. I really don't know what to do about Mace.

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Ok I found some trial softwares that can get dvd to wav. So I'm currently taking each chapter of ESB lando is in and getting the audio. That's being finished as I speak.Then I open another trial to edit that. At any rate it's a long process. But I should have time tomorrow to do ROTJ, TPM,AOTC and ROTS for lando and mace and any extra leia sounds. Then  I'll put them together tomorrow and saturday and yes a beta will be released on christmas eve or christmas day. But likely the characters WILL be overpowered and there WILL be some bugs I'll have missed.
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Well, there always is...something is always slightly OP and there's always some bugs, even in games you pay for.

Of course, its great that you got all this from reskinning and changing a few sound files and coding.

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Be even better if I could model :-\

 

 

Ok got sounds for mace off of aotc and rots. If I have enough then I won't use any tpm sounds. Still need to go through jedi to find sounds for lando. But I should have all sounds edited tonight and tomorrow is adding to the xml and testing everything.

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Well I have lots of sounds for Lando and Mace... but the game's not playing them. I don't know enough about audio to figure out why these wavs won't play, just that they won't. So I'm commenting out all their sound for now and just adding leia's sounds. If anyone wants to take a look, shoot me a pm and I'll zip up the wavs and send em to you. :-\
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Well Leia and Mace both have all essential sounds added. The MasterText stuff is all done as well.

 

That's the good news. The bad is that both Mace and Lando have sounds that sound very faint and hard to hear in the game. And my knowledge of sounds being so poor, I really don't know how to make them sounds as loud as the default sounds.

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thats easy before you add them to the game get a free audio editing program like audacity and open the sounds and just amplify them then add to the game

 

Many thanks I've started increasing the volume on everyone. The beta should be out tomorrow afternoon sometime. (EST)

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Merry Christmas All. I spent the morning fixing as many minor issues as possible and quick testing. I cleaned up my messes so no extra files should be in here. So here are two seperate zips in the event one of these sites doesn't work:

 

http://files.filefront.com/minchzip/;6419301;;/fileinfo.html

 

http://rapidshare.com/files/8928826/minch.zip.html

 

 

As you will see, my work is far from finished. With the exception of Leia, Lando and Kit Fisto, the units are near impossible to defeat and very powerful. This will be fixed by the final release so please don't tell me they are waaaaay overpowered. I know.  ;)

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SWEET! Nice one. May I ask for permission to use them in a public mod as they are now released?

 

I'd ask you to hold off while I finish debugging and rework a few textures that bother me. but if you want go ahead as long as you give proper credit.

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