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Resize map question...


HK-47
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Hey guys, I was taking a look at how to make a map, and decided to download the Map Editor. Now, I'm making a small land skirmish map that take place in Telos IV - Telos, a planet from KotOR II, wich was recovering from an orbital bombardment by Darth Malak, the planet had an complex shield network to make easier the restoration effort. I improvised an 'eye-candy' shield located across the map, but the map size was too small. If I resize the map in the Map Properties Menu, will I need to remake all the passability map? And will the objects (the shield) still be intact?

 

Here's a screenshot from it (note that it's my first map, so it isn't very good)

http://img361.imageshack.us/img361/8925/sshot4oa5.jpg

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Um...The map editor doesn't work with FoC....And, um.... standard EaW is crap, EXCEPT for the time before FoC, certain mods, and the campaign.

 

Anyways, if you resize it, the objects will still be there. You might want to redo the passability with the "auto passibility"(forgot what it was actually called), or you could just add to it manually.

"I feel fantastic and I'm

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and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

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Um...The map editor doesn't work with FoC....And, um.... standard EaW is crap, EXCEPT for the time before FoC, certain mods, and the campaign.

 

Anyways, if you resize it, the objects will still be there. You might want to redo the passability with the "auto passibility"(forgot what it was actually called), or you could just add to it manually.

 

Thanks for your help, now I think it will be easier to make another map with more details, buildings, and just "copy and paste" the shield network...

By the way, after seeing the many things we can do with the map editor, a can't wait to the relaese of the FoC map editor, because FoC maps are much better and have more details than the EaW ones...

If I play with the Empire against the Alliance, without having the Consortium in the battle, the map could work in FoC, no?

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Um...The map editor doesn't work with FoC....

I have evidence to prove otherwise.

FoC can run EaW custom maps with no problem, just no consortium, and no mirror play. Basically, It plays like EaW :P

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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I have evidence to prove otherwise.

FoC can run EaW custom maps with no problem, just no consortium, and no mirror play. Basically, It plays like EaW :P

Ah, I should've predicted this. None of the XML entries were deleted for FoC....I still thought it wouldn't work....

 

But, is it truly FoC without the Consortium?

 

I can't wait for the FoC map editor!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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It's very simple and very boring to do: in objects, under particles, there is one called "Test Particle", so, I just put thousands of then, making a wall... I believe that doing this may cause your Map Editor to run slow if you have less than a 512mb RAM...

 

Here's a picture of another Telos based map that I started this morning, but it won't be possible to relaese it because I didn't finished the shield network yet and it already have 2705 objects in the map...  :-\

http://img237.imageshack.us/img237/6387/sshot5bu3.jpg

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