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The bane of Warlords


EvilleJedi
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@Kel yes I know :) I don't know if you have ever came across them but some models I have seen in the past couldn't be even seen in the game unless you turned down the graphics detail real low. (Missing parameters and stuff) from the models it looked like. This is what I mean by quality - I have a Geforce 7 cards - why the heck would I want to play a game on very low detail settings  :D - takes the point away from ever buying this GFX card in the first place.

 

I didn't know that PFF used to have a notice up on the board about giving credits and stuff to people - how come it was never put back up ? I think perhaps this topic in itself is serving as a reminder that at the end of the day EJ owns those models - 'the source code' as you could put it. I hope people will run and update their readme file now at least. I think originally when the Models were released perhaps to have avoided this topic at all EJ perhaps should have only released the source models to a select group in the community. Its too late now though - but it would have put controls on all this mess over conversions. Could of also meant people would have waited even longer before seeing any completed warlords models..?

 

I often feel that with out some of these little mods the community would be dead though perhaps the AGD's and CIS's of the world have kept the forums ticking over aside from the odd request on how to do some thing in the game. It's not like CIS has done any over kill on any Warlords stuff anyway ? AGD just seemed to buggy to even play anyway ? Not like SAU that is *cough* - even though the idea's are good in their game.

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check lod setting?

 

Orginally when Warlords were first posted he had 14 rules. Well honestly only 13, 14th was someone had to convert the ewok on a hanglider and give it a superlaser.

 

Mostly rules on credits were on posts and when pff crashed most of the stuff was lost. :(

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14 has yet to be done...(technically. Proton Beam !=(does not equal) Superlaser)

So technically...we still can't use warlords models but noone remebers that >.<

 

(Thats going by the rules...someone onvert that thing and make it have an actual superlaser. as in...Eclipse style...)

===

 

People went for AGD for the tons of new units it offered, but once they got to play it, they're not playing it again. Fatal glitches all over....I don't know how they even released it >.>

EaW Enhanced conversions have no LOD over 0, which means....play on low >.<, or have invisible ships :P

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hehe, swfan improved after he stopped Eaw Enhanced. Well he works on IA II with swgbex, anyone can learn a few tricks from the master  ;)

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Working for DE may of caused that... actually I think working on DE and IA II fully commited as he is would limit his time on eaw enhanced.

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bumpage :P

 

 

I feel there is yet another bad point in the massive warlords conversions....

 

So if someone did a mass warlords conversion including all (or most) of the models in warlords, the big mod teams get screwed over. For Example, LoW spends a lot of time modelling, skinning, perfecting, etc. their models, and then a mass conversion of Warlords comes along and pretty much makes the mod useless since the conversion includes a lot of (or most of) the new units this mod would have added initially.

 

Then people leave the mod and flock to this mass conversion to get the new units they were waiting for in LoW for conversions of any quality. 

 

Most people in the community (modders or not.) will probably say they are happy with warlords models. They really dont see it through the mod teams eyes, which I can say both since I was once not on neither IA2 or DE, yet a person who used the Warlords models.  At first I thought it was cool, new units an all.  Then I just became bored. Seeing the same conversion over and over, just with slight differences.

 

People cannot really say that its NOT the units in the mod, its the coding and other uniqueness. If it is, then why does that mod need the Warlords models? Couldnt they prove that without the use of the Warlords models???

 

Then once I joined the teams it made me realize that just cause these teams have members with skills, does not mean they just have it easy.

 

Most teams are doing every unit on their own, they have to put all that time into a model and skin, whiling keeping the public interested in the mod so it doesnt die. Modellers im sure can sometimes see that there is no point in modelling something that is already modelled and converted, providing the laziness and lack of modelling skill.

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The WCM adds units, it does not add any gameplay elements whatsoever, which means it doesn't threaten TC mods like LoW in any way...to anyone with a brain at least... ;D

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The problem is people only care about units dragonshadow.  There are not many brilliant coding innovations and that's an issue. Though, I have to get my modelers and mappers together. I thought of something typing this. ^_^

And don't you know what happen to LoW?

 

Those mindless 11 years olds did threaten LoW. You just don't know the full extent of the damage. I'll tell you online if you wish.

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The problem is people only care about units dragonshadow.  There are not many brilliant coding innovations and that's an issue.

 

That could be down to the possibility that the EAW XML code can only be changed altered and manipulated so much. Just how far can you change the coding in EAW anyway ? There's aspect's of the coding that are hard coded ? - such as abilities for example.

 

Poeple can dress the code up, change stuff around and make it look different - but at the end of the day EAW still reads the code the same way anyway. The XML code is a bit ridged like that you can add abilities, change lots of settings in the files but you can't add new XML coding that is outside of what the game understands how to use.

 

JC

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Those mindless 11 years olds did threaten LoW. You just don't know the full extent of the damage. I'll tell you online if you wish.

What did they do?

lol, I don't even know what you're talking about, but it sounds.....major

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The problem is people only care about units dragonshadow.  There are not many brilliant coding innovations and that's an issue. Though, I have to get my modelers and mappers together. I thought of something typing this. ^_^

And don't you know what happen to LoW?

 

Those mindless 11 years olds did threaten LoW. You just don't know the full extent of the damage. I'll tell you online if you wish.

 

damn brainless children, lol...nobody appreciates code... :-[

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Major is an understatement. The community is going to see a big shift in powers and what is happening.

 

I need a spiffy and adequate coder who can do maps as well to do some stuff for DE that I've got the concepts for. That'll show you some amazing awesomeness in code. ^_^.

 

Code can be manipulate. It's like being given a universe to play with. Pretty darn good stuff can be done if you have the imagination fore.

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Major is an understatement. The community is going to see a big shift in powers and what is happening.

 

I need a spiffy and adequate coder who can do maps as well to do some stuff for DE that I've got the concepts for. That'll show you some amazing awesomeness in code. ^_^.

 

Code can be manipulate. It's like being given a universe to play with. Pretty darn good stuff can be done if you have the imagination fore.

 

alas that coding makes me ??? while art comes easily, lol...meh. ;D

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no, no you can manipulate code in the game - but you can't create anything new to add to the game - cause the game just won't get it what your trying to do. You have to work around the developer game code - you can't add anything 'new' as in new abilities - from scratch I don't think. That seems to be hard coded ?

 

You can't get EAW to be able to use abilities for example from FOC - the game just won't understand the new abilities code. So its the same for anything new that is not originally EAW code - that has been invented by some one else..?

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yes and no, abilities are createdable there are rough ability types. For instance Force Lightning, I could make it into Force storm with more bolts and more damage. Change the icon, change the text and viola, a complete new ability. It's limited only by the animation of the user. I saw yoda change the sumon rancor to bring in the eta-2. That's pretty clever. He's one of the few who think outside the box.

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yes and no, abilities are createdable there are rough ability types. For instance Force Lightning, I could make it into Force storm with more bolts and more damage. Change the icon, change the text and viola, a complete new ability. It's limited only by the animation of the user. I saw yoda change the sumon rancor to bring in the eta-2. That's pretty clever. He's one of the few who think outside the box.

 

That sounds pretty cool, however its still using the original XML coding as the base for the new ability. Which was more my point. But that new ability sounds pretty clever coding. We can't actually just come up with a new ability that really is 'new' that has never had any previous coding in EAW to reply on. We can manipulate the code with simple tricks and nonsense, not to say the trick you mentioned is simple - or the latter :) but most of what we can do really are just tricks in the coding to come up with some thing different.? 

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