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Posted

They're just going to remove it...again...

 

I'm goin to upload a new version soon...get that while its still there lol

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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Posted

Some development in the screenshot department at least :P...

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_2.jpg

Virulence-Class Gunship, AKA. Missile Spammer

Missiles travel in a straight line, but are faster than standard concussion missiles

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_3.jpg

Mobile Power Generator/Comm Array AKA. My Power Generator can run away.

Build one of these to get base power/radar as Mandalorians

Can't crush, slow, poorly shielded and armored. But...

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_8.jpg

Blows up in a spectacular fashion...

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_7.jpg

Anyone can guess what this is...

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_1.jpg

Fixed the orbital bombardment being ugly.

Also balanced it. (less Shots per Volley, higher cost/buildtime, higher tech level)

If you look closely you can see flamethrower tanks in the background

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_6.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc_5.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc_4.jpg

Flamethrower Tanks

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted
A UT-AT? Wow i don't even think z3rOx has one of those, assuming that that picture is a UT-AT. Lookin good droid.
Posted
:P thanks man, i got another idea if you need one, its minor though i assure you. the ships rebel feild commanders land in, reskin them and scale them up and replace the mando barrager barge with them, they look alot better anyhow
Posted (edited)
lol ok, your mod, btw, just use them as something else then. since the mandos dont really have a faction tactic how about you give their ships an innate self destruct ability when they get down to 5 % health. I mean, they would die for the name of mandalore that way while damaging enemie ships Edited by vaders_Legion
Posted

What about, I make them volatile when destroyed :P

Like the Minelayer, they would auto-self destruct in the last second :P

 

That's kinda the reason I gave many of the units self destruct :P...but of course, more is better.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Double Post but, update.

 

2.17

- Added Self Destruct to most Mandalorian Space units

- Barrager Missile Barges are volatile (explode when destroyed)

- Added ability to kill the Death Star to Luke (Luke's X-Wing) and Han (Millenium Falcon)

- Added ability to kill the Death Star to DT2-X

- Added The Darklance (Modified Interceptor IV) as Tyber's Ship before you get the Merciless, Carries 1 Aggressor Squad + 1 reserve

- New particles for:

- Darklance (Concussion Missiles) + Explosion

- Moldy Crow (Bomb)

 

- Changed Mandalorian AA gun projectile to PLX missiles

- Replaced Weaponized Carbonite with Krayt Destroyer Cores, Unlocks Krayt-Class Destroyers and The Merciless

- Replaced Disruptor Tech with Advanced Weapons : Unlocks Disruptors AND Carbonite missiles

 

- Decreased Firing Range of disruptor pod

 

http://img.photobucket.com/albums/v423/kc1991/swfoc_9.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc_10.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc_11.jpg

The Darklance - Interceptor V frigate.

 

Fixing the imbalance in GC with the consortium having the Merciless (which WTFPWNS) in while everyone else is tech 1.

Tyber gets the Darklance as a ship until you buy black market tech 4 (rebel), thereby unlocking Krayt-class Destroyers and replacing the Darklance with the Merciless.

 

I chose the Interceptor-IV as a base because Tyber uses an I-4 before the Merciless is unlocked during the Carida mission. Its also the only ZC ship left without a hero variant. And yes, I have finally started to recognize the existence of the play mode "Galactic Conquest". Damn, its a bugger to test though.

 

No, no release yet, still have to do a LOT of fixing plus add a few more things...hehe

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Cut content. Its debatable. Besides, wasn't the Twi'lek Dancer listed a Barloz or something? It was way back when I read that article...

I didn't do any research, so I wouldn't know, or I would have used Twi'lek Dancer and saved myself an afternoon thinking up a name! Now...I feel an attackment to it since I wasted an afternoon on it. (lol)

 

Whatever...its just text...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

who cares, Darklance sounds better.

 

Totally true. Maybe you should reuse darklance for something else though, more fitting. It's just an Interceptor IV, anyways.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted

Something occured to me:

 

Do the mandalorians in Honor's call build Dreadnoughts?

 

It would make sense, since the design was mandalorian in the first place...

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Posted

Yeh, if I can get a model, I'll make the Darklance into either the Mandalorian Death Star Killer unit, a refurbirshed version of this, or another hero ship...but I'll think about that later, if I do get new models.

 

And no, I don't have Dreadnaught-class heavy cruisers in the mod, if someone finds me a non-warlords model, I may use it (I want to keep it low on warlords models).

 

EDIT: Due to the fact that the Mandos used Nuclear Missiles, I'm going to change the text for the Barrager...heck, how is an ionic bond between two metals (Strontium/Aluminum) possible anyway?

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

And no, I don't have Dreadnaught-class heavy cruisers in the mod, if someone finds me a non-warlords model, I may use it (I want to keep it low on warlords models).

LOW dreadnought is non-warlords. You have to ask Fosh for permission though. And it's not better than warlords one rigged by KOF.

Posted

The model itself looks pretty good. However, they don't list the bones (it may have more or less hardpoints slots that can be used).

 

Personally, I'm more interested in this:

http://moddb.com/images/cache/mods/62/6249/gallery/water_39593.jpg

http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600

Alternate Site

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://img228.imageshack.us/img228/6296/sweawuban0cg.png

Petition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!

SW Fanon Wiki entry - Captain Artenon

"A fake news show on fox should have real news!" -Louis Black, The Daily Show.

Posted

You gonna skin that thing? lol.

Kickass Hapes Nova, but its gonna need a skin. And needs UVing.

 

I'll ask Fosh, and then I'll ask UEAW. I know the UEAW one is on par with KOF's conversion in therms of rigging. I'm pretty sure LOW's is pretty good too.

 

I doubt they'll let me use it since the LOW dreadnaught is now property of z3r0x's mod, and UEAW is well, UEAW's. I'll probably also ask for the Assault Gunboat too :P.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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