1upD Posted May 29, 2007 Posted May 29, 2007 AAAAAAAAHHHH!!!!!!!!!! Pearl completely sucked out his soul and now he's dieing! LOL What are the changes for the next version? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted June 3, 2007 Posted June 3, 2007 (edited) He said it may be his final, bugs in last versionunbalenced :-[doubles of ships in commandbar in gc for mandos181st is overpowered like hellno population for mandalorian soldiersssd spam at begining of game on tech 5 against mandaloriansmandos need more ship variatys. edit: more bugsunlimited anihalators buildable when playing in gcresearch station in skirmish can fly arround like a starship.mandalorian ai is retarded in skirmish, no upgrading, just viper spam and that dosent do much anymore Edited June 3, 2007 by vaders_Legion
1upD Posted June 3, 2007 Posted June 3, 2007 heh, that's nothing compared to the bugs of my mod. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted June 4, 2007 Posted June 4, 2007 TUM? That thing is majorily bugged. Im not gonna go into it now, these are little minor bugs. Nothing really major except you can use the tractor beam on the mandalorian station
1upD Posted June 4, 2007 Posted June 4, 2007 LOL, yeah. My beta is crap, and the next version isn't ready.(Even more bugs) "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted June 5, 2007 Posted June 5, 2007 Oh god, let me code it for you . My bugs used to be major when i used to code and they caused exceptions or crippled units. I know how to code now and i dont get any bugs what so ever.
Droid803 Posted June 18, 2007 Author Posted June 18, 2007 Well, I have learned to live with half a soul seal within a game...anyhow... http://files.filefront.com/Droids+Mod+Minor+Patchrar/;7813016;;/fileinfo.html doubles of ships in commandbar in gc for mandos - I never saw that181st is overpowered like hell - addressed. and nerfed appropriatelyno population for mandalorian soldiers - not a glitch. all base soldiers have no population valuessd spam at begining of game on tech 5 against mandalorians - addressed. hopefullymandos need more ship variatys. - need help. unlimited anihalators buildable when playing in gc - noted. but not always like thisresearch station in skirmish can fly arround like a starship. - not a glitch. its supposed to, but that can changemandalorian ai is retarded in skirmish, no upgrading, just viper spam and that dosent do much anymore - I never saw that - they also spam Barrager Vettes, minelayers, venators, etc...they just don't upgrade to capitals... EDIT: NEW STUFF - Added Disruptor Marauder to ZC. Effectived on unshielded targets but has trouble hitting shields.- Added CHARGE! to Mandalorian Soldiers. They are invulnerable and move twice as fast while under the effect of CHARGE!- Replaced Ion Defense Cluster Bombs with Proton Beam on Vya's Keldabe Battleship (Ion defense grid looked pretty but did next to nothing) - Decreased Health and Shielding on 181st fighters- Decreased Shield Regen rate on Mandalorian Elites- Decreased damage done by Aggressor Fighter laser cannons- Increased population cost of 520 Battle Platforms, Sentinel Shuttles, Alliance Shuttles, and ZC Shuttles to 2- Increased population cost of Seerdon to 2- Increased damage on the Redeemer's Hypervelocity Cannon hardpoints - Edited AI. hopefully they will build SSDs. EDIT:A few screens if just for fun... http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070617-172449.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070615-220549.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-124219.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-125950.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070615-220551.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-122903.png And, as requested, upgrade stations can no longer move. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted June 18, 2007 Posted June 18, 2007 Those blue marauders look really cool! Have you thought about putting Vode An in your mod? It's a Mando'a song. It's free release.http://www.clonecommandos.net/music/index.php(I especially like Amy's medley, it sounds good on the main screen) "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted June 18, 2007 Author Posted June 18, 2007 hmmm. good idea... Argh. There's a glitch in that version. Mandos can go invulnerable for an unlimited time....dammit...goota fix... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 Lol, i warned you to look for those glitches before releasing. Can you give the mandalorians a bombing run cause they dont have one right now? Mandalorian ship ideasPirate interceptor frigate with an ioncannon that fires ywing ion shots replacing the torpedo launcher.Mandalorian dreadnaut using KOTFS conversion model but with a new skin. Boasts 4 turbolaser batteries and 2 ioincannon batteriesMandalorian disabler, a modifiyed corellian corvette that has an arment of mostily ioncannons and 2 small laser cannons. (Blue and black skin blue on the sides of the back engines and along the middle and black everywhere else)Give credit to this dude and use his model for a mandalorian bomber. Be sure to reskin it. http://empireatwar.filefront.com/file/Corellian_Dragon_Interceptor;80126
Droid803 Posted June 19, 2007 Author Posted June 19, 2007 Its not my fault I'm utterly inept at coding infantry. They just don't behave like how I tell them to! I have ABILITY_COUNTDOWN in their behavior, it just doesn't work! All those are good ideas...I think I'll start with the corvette. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
commander_cody Posted June 19, 2007 Posted June 19, 2007 sorry to sound offtopic or stupid or an idiot, but what is this mod about. short explanation pleaz *Beta Tester*XML & Master Text File Coder*Icon Maker & Editer*MapperMy hosted site: http://hosted.filefront.com/DrkSbr22My email: dark_sabre22@yahoo.comMy Filefront Forums user name: DrkSbr22
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 Its just a mod that adds mandalorians and units that arent cannon. Btw droid, i just found out that some of the ships from eaw cannot be bribed such as the imperial venator and the ships from the space dock in skirmish. Venators were kinda overpowered and i owned 3 vics with one today . Thanks for taking my ideas man. and how the hell did you get it to become invincible while sprinting, its not in the sprint ability in the xml file. What ever happened to the shotguns that the mando elites had? Im just as bad as you are with infantry, i get them to work but their transports crash the game. btw, it takes me an hour to get 8 hardpoints coded on a ship that has special effects like smoke and damage, howd you get the ssd done so fast?
Droid803 Posted June 19, 2007 Author Posted June 19, 2007 What? I thought the Vics would kick the Venator's (censored). The Vic's ion cannon rips through shields. Strange. Very Strange. Yea, I have yet to add bribe costs for some of the fighters squadrons and some of the units. Heh? Shotguns were uhh... gone a loooong time ago...its the line in the sprint code. set it to 0 and they're invul, since anything times 0 = 0. On to the pirate frig. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 well i was using the venator purchasable for the underworld at the space dock taht has one pop cap
Droid803 Posted June 19, 2007 Author Posted June 19, 2007 Eh? that one's even weaker than the one the empire has...NFW! lol. The AI must suck using their vics. I can take out venators with vics just fine lolz. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
commander_cody Posted June 19, 2007 Posted June 19, 2007 the venator needs this string to be bribed *replace * with a number of credits. *Beta Tester*XML & Master Text File Coder*Icon Maker & Editer*MapperMy hosted site: http://hosted.filefront.com/DrkSbr22My email: dark_sabre22@yahoo.comMy Filefront Forums user name: DrkSbr22
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 He knows how to code quite well. Its probably the ai. Hows the new unit surge coming along?
Droid803 Posted June 19, 2007 Author Posted June 19, 2007 Done reskinning the pirate frigate and the corvette.Done coding, mostly, execpt for the balancing and stuff. Now to edit the bribe stuff and then off to testing. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
commander_cody Posted June 19, 2007 Posted June 19, 2007 can i help testing it? i am a beta tester. *Beta Tester*XML & Master Text File Coder*Icon Maker & Editer*MapperMy hosted site: http://hosted.filefront.com/DrkSbr22My email: dark_sabre22@yahoo.comMy Filefront Forums user name: DrkSbr22
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 Well I am a beta tester for many mods that you arent on . Not to turn this into a flame war. but anyhow, did you fix the infantry?
Droid803 Posted June 19, 2007 Author Posted June 19, 2007 Donno, gonna go test I have to test to make sure I did the right thing - I'm not going to bother other people with testing for typos lolz. EDIT: Screens of the two new ships. The ion cannons on both ships will disable the use of power to shields, etc.1) Profile2) Action http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195032.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195349.pngMandalorian Light Interceptor Frigate: A modified version of the pirate frigate armed with an powerful Ion Cannon battery that can wreak havoc on enemy ships. It can't take a hit though. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193917.pnghttp://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193929.pngIon Cannon Corvette: A modified corellian corvette with most of its laser cannons replaced with ion cannons. Used to bring down enemy ship's shields for heavier hitters to finish them off. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 (edited) Sickass Reskins!! good job Edited June 19, 2007 by vaders_Legion
1upD Posted June 19, 2007 Posted June 19, 2007 (edited) Sweet! I think the second ship looks too Correllian, but whatev, it's still awesome. You could recolor the Correllian dragon interceptor to match the CR90. EDIT: I just remembered, a Mandalorian leader used CR90s as escorts in the FoC tutorial. Edited June 19, 2007 by 1upD "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
commander_cody Posted June 19, 2007 Posted June 19, 2007 looks good, droid. good job. who did ure models? *Beta Tester*XML & Master Text File Coder*Icon Maker & Editer*MapperMy hosted site: http://hosted.filefront.com/DrkSbr22My email: dark_sabre22@yahoo.comMy Filefront Forums user name: DrkSbr22
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