Droid803 Posted February 15, 2007 Author Posted February 15, 2007 I hate consortium-empire ships! Uhhh, the Interdictor?If I could find a non-warlords CC7700 i'd give that to the rebels to complete the triangle...the reason I added it is that I was following a "single ship retreat" thread, and I hoped that I could implement it in a way, but well, I never got it to work. It'd make these guys actually useful... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 15, 2007 Posted February 15, 2007 In EaW Files, there's a model of the CC7700 if I'm not mistaken, it's made by Keeper of Faith. I liked the Interdictor idea, but why piracy at Yavin IV?D803, you could add the probe droids for land battles for the Empire... They could come with the Field Commander or the Scout Troopers... : Does your mod add currect scale for land and space units?
Droid803 Posted February 15, 2007 Author Posted February 15, 2007 KoF's CC7700 is warlords conversion, but yes I do have it on disk. Piracy at Yavin IV is just the way to unlock it - go and steal additional information from the Death Star I wreck schematics... If you mean using Bailknights probes, I could try to get them in, then again, I'd need his permission to use them and he's not here... I would think adding scaling may be a bit...difficult for this mod. I'm not a total fan of it, and I rather like the scaling as-is, but if you have any suggestions other than "all ships to canon sizes", such as "such-and-such needs to be bigger", then I'd look into it. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 15, 2007 Posted February 15, 2007 Oh my God, it looks like the almost every ship model in the community is a Warlords conversion (apologies if I'm wrong)... Aaah, I forgot that the DS wreck is over Yavin... ;D Why don't you make the AT-ATs transports? ;D
Mr.Caine Posted February 15, 2007 Posted February 15, 2007 A giant portion of the models are warlords. Cause not too many people can model.... I personally liked what Avenger did with the Venator in warlords. Thats quality. I wish more people did that. No bump maps and cartoonish skins can be. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Droid803 Posted February 22, 2007 Author Posted February 22, 2007 Firstly, KoF's warlords conversions are good conversions as well, they're complete and versatile. I'd guess it wouldn't hurt too much... Opinions? Anyhow, I should really add more stuff to the rebels. It seems I've only been working on the Consortium and Empire, and now they balance with each other, but the rebels kinda stink. They even get owned by the Mandalorians. This post's update probably won't get implemented (as in, removed prior to release) if the rebels don't get something soon...:S 3-5 ISD heroes and 3-4 SSD heroes are too much. http://screenshot.xfire.com/screenshot/natural/6d387583cf697a7c16a981f5d33c8ad18da14e41.pnghttp://screenshot.xfire.com/screenshot/natural/df958fb44c96061edf5099f16432011588f9ede3.pngThe first screen is...dated, I reskinned the Glory since. Yes, in the second screen, the corvette is cloaked...I should tweak its values. But still, its "working" in a sense. When the Glory is destroyed, the Vorknyx spawns from is hangar (well, from the middle of the wreckage, but you can't tell). I wanted Zaarin to survive (and have to respawn) if you win the battle, but if you retreat with the Vorknyx, to kill off Zaarin and have him respawn... There's probably some way to do that with LUA, but now, if you lose the Glory Zaarin is gone too and he must respawn, regardless if you lost his escape ship or not... Ah well. The strange thing is, my mod takes canon concepts and mashes them into a non-canon mess - ie, Zaarin fighting alongside Thrawn, both being grand admirals... not physically possible in canon. Another reason why this idea might just get scrapped... Opinions? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Droid803 Posted February 23, 2007 Author Posted February 23, 2007 is the line I used...Funny, a corellian corvette is a valid projectile... Still needing something "cool" for the rebels in space, there's aboslutely no reason to play as them, pretty much... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted February 23, 2007 Posted February 23, 2007 is the line I used...Funny, a corellian corvette is a valid projectile...hmm...So you could, like, make stormtroopers shoot stormtroopers? (Pointless, but proves some cool code) Or.... ;D "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted February 24, 2007 Author Posted February 24, 2007 Um...that's not wise to have something spawn itself...it leads to exponential growth and game crash And uh sorry, I wrote the code wrong its ""...same thing. I'm still waiting on opinions for the CC7700...lol. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Droid803 Posted February 24, 2007 Author Posted February 24, 2007 Squadron? lol.Its an Interdictor Frigate! Its a warlords model though...I had it in my personal EaW mod, and it looks alright. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 24, 2007 Posted February 24, 2007 (edited) The idea of escape ships is just amazing! Very nice!I think you should add the CC7700, being Warlords or not... : Edited February 25, 2007 by HK-47
Droid803 Posted February 25, 2007 Author Posted February 25, 2007 Yea, but the escape shipsdon't really work :S, the hero or whatever is being transported is lost regardless... It'd be cool to be able to transfer transport ships though. Well, I just copied the code I used for my old mod and done. The CC7700 is in... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 25, 2007 Posted February 25, 2007 Yea, but the escape shipsdon't really work :S, the hero or whatever is being transported is lost regardless... Yeah, I saw yesterday after I did the same to a hero after you told me how to do escape ships... If you discover how to be able to transfer transport ships, please, tell to the community! What about LUAs? Too hard for me. Well, I just copied the code I used for my old mod and done. The CC7700 is in... YAY! CC7700 is cool!
Droid803 Posted February 26, 2007 Author Posted February 26, 2007 Here's the image if you're interested. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070225-135751.pngThis is the CC7700... http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070225-141239.pngAnd this is the new proton torpedo projectile. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 26, 2007 Posted February 26, 2007 Nice! The proton torpedo resembles the one in Bailknight mod if it isn't the same...
Droid803 Posted February 26, 2007 Author Posted February 26, 2007 I don't think they're teh same as the ones in bailknight's unless bailknight used the MPTL's rocket as the model (Mobile Proton Torpedo Launcher) . And uhh...now I'm asking myself what's the green smoke beside that Nebulon? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 26, 2007 Posted February 26, 2007 Isn't it the effect of Raymus Antilles' special ability? Because he's near the Nebulon-B and you can see something like a green particle almost beetween the CC7700 and the Nebulon-B...
Droid803 Posted February 27, 2007 Author Posted February 27, 2007 Hmmm...really, I've always thought it was some green lights...lol Anyhow, I realized I forgot to put as summary up,,, - Added Icons for: - Consortium Interdictor - Radar for Krayt Destroyer/Merciless- Added Names for: - Interceptor IV - Vengeance-class Frigate - Krayt-class Destroyer - MC30 - Crusader Gunship - Kedalbe Battleship- Grand Admiral Zaarin (Glory ISD) added to Skirmish - Vorknyx CRV spawns from ISD death- T2-B Laser Cannons Fire Rate Improved- CC7700 Interdictor Frigate added- All infantry health reduced 10 times, they actually die now without being run over or blasted by artillery.- Base infantry have 0 popultaion value to make up for lost health http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Guest Posted February 27, 2007 Posted February 27, 2007 nice man. keep up the good work. BTW The "Radar" for the Krayt and Merciless is now changed from looking like a mon cal crusier. Am i correct?
HK-47 Posted February 27, 2007 Posted February 27, 2007 Don't you think Aratech Battle Platforms should be for the Empire instead of Rebels? Since it was Imperial Technology, you could just switch their names to 500 or 510 Battle Platform, and make them smaller and weaker, like if they were older versions... Ah, and put a build limit, so people wouldn't be able to spam them......Just a suggestion. ;D
Droid803 Posted February 28, 2007 Author Posted February 28, 2007 Yes, they're now rectangles not circles. Circles were despicable for such square ships. The Kedalbe stays as a circle since its...rather circular anyway. ANd yes, the Aratech Battle Platform would be for the empire, but frankly, they have enough going for them already ;P http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Bubba91873 Posted February 28, 2007 Posted February 28, 2007 D803, I really like the changes you have made to the game, thanks for your efforts. Where is the newest link to the download? Theres one on page 3 but I don't know if thats out of date or not.
HK-47 Posted February 28, 2007 Posted February 28, 2007 The link for the last version of his mod is the one in the 3rd page... I think... ;D
Guest Posted February 28, 2007 Posted February 28, 2007 Yes, they're now rectangles not circles. Circles were despicable for such square ships. The Kedalbe stays as a circle since its...rather circular anyway. All right cool.
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