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Re: I Have Been Convinced


Droid803
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Still a work in progress, and probably will be until I'm satisfied at how it plays.

 

 

INTRO:

First off, this is a 100% NON-CANON mod. While it does take ideas from star wars canon, it is NOT made to reflect it and shouldn't be taken as such. Its purely to be fun-to-play and give a fresh new feeling to the game without any radical offshoots.

The main addition in this mod is the mandalorian faction, using the mandalorian units from the Zann Consortium in the original game, and a few new additions to fill up the unit roster. Aside from that shift, the changes were made to balance out with the changes made to the factions, or simply to fill a gap.

For example, the Aggressor Assault Fighter was added to fill the gap for a efficient anti-fighter, anti-corvette unit for the ZC because the Crusader and the StarViper are taken by the mandalorians.

You will also find some units added just for fun, like the tactical bribery shuttles.

In short this is a random jumble mod designed to be fun and to be playable, not to be accurate. As such, ships are not scaled canonically and have been kept similar to how they were in the original game.

Sure, everything looks out of proportion. Adds to the comic factor. Why else would I change the main menu overlay to some random anime show you probably never heard of before?

All being said, Have fun! That's why you play a game right?

 

STORY:

The people of mandalore have been suppressed by the empire since the time of the clone wars. The peole are sick of their rule. With the resistance against the empire growing and with the empire itself too occupied by other matters, it is the perfect time to stage an uprising.

Mandal Hypernautics, which had taken temporary contracts from the Zann Consortium to build several new lines of ships suddenly closes down and builds ships for their people's own use. Raids on abandoned imperial depots on-planet arm their troops with a variety of stolen weapons.

Then, the day arrived. On two fronts the Mandalorians push the Empire away from their system, seizing military control of their own planet and stealing a prototype ship. The Empire is not happy about the loss of a valuable planet and the forces there. The Consortium is angered at the loss of ships for their fleet. The Rebellion is wary of the warlike people.

Salvaging derelicts after the battle and combinign with their existing fleet, the Mandalorians prepare to take on the rest of the galaxy.

The stage is set. The outcome is for you to decide.

 

Its not totally complete yet as I am continually trying to balance it properly

 

(copied from readme)

 

HONOR'S CALL (2.15d)

 

INSTALLATION INSTRUCTIONS:

Place Droids_Mod folder into Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\

Place DroidMod_Launch.bat into Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\

Run DroidMod_Launch.bat

Wasn't that simple?

=====

2.16

- Added Empire Nebulon-B (w/ green lasers), spawns TIEs, power to weapons : more armor, less shielding

- Added sensor ping to all Nebulon-B's

- Added Virulence Gunship (SRM corvette) to Empire: anti-corvette, carries 1 squad of 4 TIEs

- Added Turret Platforms to consortium - a defense satellite pad that can be called in wherever you want

 

- Removed shield generator hardpoint from Interceptor-IV: too easily crippled

- Fixed multiple Annihilator glitch*

 

 

 

2.15d

- Added intro movie

- Added introduction statement to readme

- Added new splash screen

- Added backstory

- Changed name

 

- Added Booster Terrik and Errant Venture to Rebels (Reskinned ISD)

- Scrapped Land Minelayers

- Added Missiles to A-wings, can only fire on fighters/bombers/transports: can take out heroes easily

- Added Ion Cannons to TIE Phantom

 

- Decreased firing range of Disruptor Marauders from 3000 to 800

- Increased health of infantry by a bit

- Fixed infinite CHARGE! on Mandalorian Infantry

 

- Edited Category Masks for GBI, Kyle and Luke (Space) for AI to build

 

 

2.15c

- Added Ion Cannon Corvette to Mandalorians (Reskinned CR90)

- Added Mandalorian Light Interceptor Frigate (Reskinned Pirate Frig)

- Added Dragon-class Strike Bomber to Mandalorians (Reskinned Dragon Interceptor)

- Moved Disruptor Marauder from ZC to Mandalorians

 

- Changed damage type on Aggressor Fighter plasma blasters to encourage usage (for players) on corvettes over lasers

 

- Edited Mandalorian AI: They will now build mines

^ Mandalorian AI is quite good now...

 

 

2.15b:

 

- Added Disruptor Marauder to ZC.  Effectived on unshielded targets but has trouble hitting shields.

- Added CHARGE! to Mandalorian Soldiers. They are invulnerable and move twice as fast while under the effect of CHARGE!

- Replaced Ion Defense Cluster Bombs with Proton Beam on Vya's Keldabe Battleship (Ion defense grid looked pretty but did next to nothing)

 

- Decreased Health and Shielding on 181st fighters

- Decreased Shield Regen rate on Mandalorian Elites

- Decreased damage done my Aggressor Fighter laser cannons

- Increased population cost of 520 Battle Platforms, Sentinel Shuttles, Alliance Shuttles, and ZC Shuttles to 2

- Increased population cost of Seerdon to 2

- Increased damage on the Redeemer's Hypervelocity Cannon hardpoints

 

- Edited AI. hopefully they will build SSDs. ***They will build them given enough time...you should try and kill them before it gets to that stage though***

 

 

2.15a:

 

- Added Defilers in Tactical Bribe Shuttles in GC (2.15 had this)

- Fixed Text entries for Mandalorian space turrets

- Fixed Text entries for Mandalorian starbases

- Added detailed description of Mando units in readme

- Added new heroes to GC (Vya and DT2-X)

- Added Mandalorian advanced fighter-bomber (Elite StarViper)

- Redid Icon and Big Icon for Acclamator to reflect new skin

- Redid Sarn's Icon. Again.

- Redid Text entries for all Venators (Empire, Mandalorian, Yoda)

- Fixed Text entry for SPHA-T Blast on Venators

- Fixed Text entry for Acclamator

- Redid Victory destroyer hardpoints to Heavy turbolasers and heavy ion cannon. Upcosted to 4000 credits in skirmish

- Fixed Night Hammer in GC glitch

- Added Fighter compliment of 1 X-wing and 1 Y-wing squadron, 2 reserves each for Fleet Commander Mon Cal

- Redid death clones removing "Death Glory" camera from capital ship death clones to improve Cinematic Mode/background battle

- Added Infiltrator Galactic Stealth, Cloaking Field, Galactic Sabotage (?)

- Added DT2-X Hero Elimination

- Added Icon for 520 BattlePlatform

- Added Icon for Moldy Crow (Kyle Katarn's face)

- Added Ability for moldy crow

- Moved Thrawn to tech level 5 skirmish - less ISDs for Tech 4

- Added Scanner Platform: Sight range increase + Sensor Ping

- Fixed TIE Scout Sensor Ping glitch - before, could not be used

- Added Combat bonus to Sarn (TIE Phantoms only)

- Redid Combat bonus for Zaarin (Fighters instead of ISDs)

- Added Combat bonus on CRV Vorknyx

- Fixed Glory ISD shields not affected by power to weapons mode

- Added destructable missile hardpoints (2) to Juggernaut (Juggernaut NOT destroyed after hardpoints lost)

- Added destructable missile hardpoints (1) to AT-ST (AT-ST NOT destroyed after hardpoints lost)

- Added destructable missile hardpoints (3) to T4-B (T4-B NOT destroyed after hardpoints lost)

- Moved space skirmish upgrades to Upgrade platform to free more room on starbase

- Added defense blasters to AT-AA to make it not so useless against infantry and vehicles

- Added smugglers (YT 1300: Rebel ; Barlox: Empire) to skirmish, available at space docks and asteroid bases, provide income stream addition

- Added bounty hunters (Pirate Fighter: Rebel ; Firespray: Empire) to skirmish, available at space docks and asteroid bases

- Fixed Gravwell ability available to ZC Interdictors pre-purchase

- Added Ion Cannons to Sundered Heart (Upper main cannons)

- Added Sundered Heart to rebel-bombardment capable ships

- Added Ion Cannons to Assault Frigate (replaces useless rear lasers)

- Redid Ion Cannon vs Shield Damage multiplier to be more effective

- Added +400 health to each of Vya's Keldabe Battleship Hardpoints

- Added The Revenant (DarkSide Adept) to Zann Consortium

- Added The Redeemer (The Revenant's ship) to ZC, Reskinned Vengeance Frigate w/HVCs and Refelctive Armor

- Added Reflective armor to Merciless and Consortium Interdictor (all ships with dark armor)

 

- Removed weapon swap from Interceptor IV (It doesn't need it and the ability is useless)

- Removed plasma grenades from Grenadiers (overpowered)

- Removed Nebulon-B from rebel-bombardment capable ships - no ion cannons

- Removed 3rd Ability from Consortium Inderictor - cannot be used by human player

- Removed shields from Vya's Keldabe Battleship

 

************************************

******OLDER CHANGES (1.0-2.15)******

************************************

 

 

Zann Consortium Changes:

- StarViper, Crusader Gunship, Kedalbe Battleship Removed

- Aggressor Assault Fighter (Fighter/corvette) added, replaces StarViper and Crusader

- Fixed issue of not being able to target Mines, Sattleites and Orbital Structures

- Replaced Sensor Jamming ability with Swap Weapons - Plasma Shot

- Canderous Assault Tank Removed

- Aggressor Destroyer reverted to development name of "Krayt"

- Has Blast

- Doubled firepower, Tech 5

- Spawns Fighters: 2 aggressors, 2 reserves

- Lighter version availbale at Skirmish Tech 4 (cheaper, less firepower/health, no fighters), not included in GC

- Added back two voice overs regarding Krayt-class Destroyers

- Light Krayt cost increased from 4400 to 4600

- Merciless permanently fires special blast projectile, has bribe

- Bribe no longer autofires (autofiring when entering from hyperspace causes Tyber to freeze)

- Merciless spawns 4 Assault Fighter squadrons, 4 reserves

- Added Hangar

- Tactical Bribe shuttle

- Changed to hero transport model

- Changed to Defiler icon and voiceovers

- Maximum build 4 (up from 1)

- Improved shielding and armor so it doesn't get killed after bribing one ship 90% of the time

- Removed concussion missile to better preserve bribe targets

- Defilers travel in Tactical Bribe Shuttles in GC

- Upgrades changed to reflect new unit list

- Hypervelocity Cannon Tower added as build option on Turbolaser Tower Build Pads

- Changed starting units to two Aggressor Fighters (Replacing StarVipers)

- Tweaked Interceptor 4

- Increased Turbolaser Volley

- Added Shield and Engine hardpoints

- Decreased Sheild Regeneration

- All turbolasers and laser cannons are now purple in space

- Fixed transport lasers

- Changed plasma burst sattleite to Mass Drivers

- MZ-8 Pulse Cannon Drops a Plasma-Fusion Detonator

- Skipray bombers swap to Plasma-Fusion Bombs

- MZ-8 Starts off as Linear Tank, upgraded to Pulse Cannon tank

- Originally fires explosive shell

- After black market purchase, fires normal pulse cannon shot

- Replaced some Black Market options regarding units no longer possesed by Zann Consortium

- Buzz Droids replaced with Weaponized Plasma  (MZ-8 Pulse Cannon)

- Point-Defense lasers replaced with Plasma-Fusion Technology (MZ-8 Pulse Cannon, Skipray Land Bombing Run)

- Shield Leech Replaced with Gravity-Well Generators

- Provides gravity-well ability to Consortium Interdictor aquired through piracy at Yavin IV

- Added Consortium (Hero) Transport as Support Shuttle

- Added Icons for:

- Consortium Interdictor

- Radar for Krayt Destroyer/Merciless (Rectangle - the circle really didn't fit)

- Added Names for:

- Interceptor IV

- Vengeance-class Frigate

- Krayt-class Destroyer

- Added Missile Attack Platform (Consortium Missile Ship)

- Bounty Upgrade Enabled for Space Skirmish

 

Empire Changes:

- Executor (SSD) added to skirmish, replaces Vader's TIE at starbase 5

- Annihilator (SSD) added to GC

- Given Shields

- Power to Weapons replaces Deploy Squadron

- Combat Bonus:

- All units +25% health

- All units +50% speed

- Removed from Skirmish for Night Hammer

- SSD turbolasers are heavy turbolasers

- Arc Hammer-class Battlecruiser (Capital) added

- Maximum build 2

- Replaced concussion missile w/ special weapon

- Added Blast

- Removed from Skirmish, too many ships for empire

- Venator-class cruiser w/ SPHAT added (Proton Beam)

- Turbolasers replace laser cannons

- Added 2 hangars

- Added 3rd ventral hangar

- Carries 4 V-Wings, 8 reserves (down from 6 V-wings, 10 reserves)

- 181st TIE Squadron Added (TIE Defenders)

- Hero bomber/fighters

- Combat Bonus:

- Fighters +25% Firepower

- Increased firepower for Soontir Fel and Maarek Stele's Defenders

- Added to GC

- Juggernaut increased speed, firepower, garrison, armor, added rockets

- Rocket volley size cut from 6 to 2

- Heavy lasers returned to light blasters

- Sentinel Assault Shuttle (Support Shuttle) added

- Mass Driver tower added as build option on Turbolaser Tower Build Pads

- Changed starting units to two TIE Fighters and two TIE interceptors to balance

- Changed Repair Sattleite to Tractor Beam

- Can capture all non-fighter ships

- Fleet Commanders now come in Improved Imperial Star Destroyers available in skirmish

- Thrawn ISD model

- Lowered limit to two

- Upcosted to 5200 credits

- Tartans have 6 lasercannons (up from 4)

- Added Turbolaser Cannon (3 Shots) on heavy cannon

- Dark Trooper Phase I can now capture reinforcement points, bunkers, buildpads, outposts, captureable structures

- comes in a company of 4 (up from 3)

- Dark Trooper Phase II comes in company of 3 (up from 2)

- Dark Trooper Phase III comes in company of 2 (up from 1)

- Scout Trooper comes in company of 6 (up from 2)

- Lancet laser targets all units (from only anti-air)

- Added Imperial Royal Guards to land skirmish

- Comes in 4 groups of 3 (up from 2 groups of 3)

- Effective against Infantry

- Added Imperial Royal Guards to space skirmish

- Comes in Acclamator, spawns 2 Red TIE interceptor squadrons with 2 reserves in addition to standard

- Removed Royal Guard Acclamators from skirmish

- SPMA-T No Longer fires goofy grenades - Turbolaser Beam

- Added Ion Beam Swap

- Night Hammer SSD added to Skirmish

- Removed from GC for Terror

- Admiral Sarn (Terror SSD) added to GC

- TIE Phantoms only buildable from Terror, require SS lvl 1

- Grand Admiral Zaarin (Glory ISD) added to Skirmish

- Vorknyx CRV spawns from ISD death

- Spawns TIE Defenders and Phantoms in adddition to standard fighter screen

- Added Icons for:

- Sarn

- Zaarin

- Acclamators removed from skirmish at tech 3, Acclamators removed from buildable units GC. Starting units ONLY

- Changed to spawn V-Wings

- Venators removed from skirmish at tech 5, replace Acclamators as buildable units GC

 

Rebellion Changes:

- Gallofree HTT improved firepower (Heavy Laser)

- Aratech 520 Battle Platform (Gargantuan-class) added

- Maximum build 3

- Added speed boost ability

- Alliance Shuttle (Support Shuttle) added

- Luke Skywalker added to Space Skirmish

- X-Wing with proton torpedoes

- Added X-wing to ground skirmish company, can carry Luke *glitchy*

- Katarn added to Space Skirmish

- Moldy crow

- Rapidfire Lasers

- Concussion Bomb

- Garm bel Iblis added to Space Skirmish

- Nebulon-B frigate with enhanced sheilding and speed

- Shield Flare

- Power to shields

- Yoda added to Space Skirmish

- Venator with four (heavy) turbolaser batteries and two ion cannon batteries

- Assault

- Power to shields

- Carries 2 X-Wing Squadrons, 12 Reserves

- Mass Driver tower added as build option on Turbolaser Tower Build Pads

- Changed starting units to three X-Wing Squadrons to balance

- Fleet Commanders now come in Improved Mon Calimari Crusiers available in skirmish

- Home One model, reduced size

- Lowered build limit to 3

- Added Names for:

- MC30 Frigate

- T2-B Laser Cannons Fire Rate Improved

- CC7700 Interdictor Frigate added for balance reasons

- Added Icons for:

- CC7700 Interdictor Frigate

- Added two new versions of Marauder:

- Heavy Turbolaser

- Tractor Beam on corvettes and transports

- Strong vs. Corvettes and Frigates

- Mass Driver

- Tractor Beam on corvettes and transports

- Strong vs. Fighters and Corvettes

- Nebulon-B Frigates with fighter compliment of One X-Wing squadron, no reserves

- Home One with fighter compliment of 1 X-Wing and 1 Y-Wing squadron, 4 reserves each

- Fleet Commander moncal with fighter compliment of 1 X-Wing and 1 Y-Wing squadron, 2 reserves each

 

============================

=TECH TREE (Space Skirmish)=

============================

Tech One: Mandalorian StarPost

- Starviper Attack Platform

- Dragon-class Strike Bomber

- Darj Daedron (Assault Gunboat)

- Tech Level 2 Upgrade

 

Tech Two: Mandalorian StarPost + Tech Level 2 Upgrade

- Crusader Gunship

- Minelayer Corvette

- Ion Cannon Corvette

- Mandalorian Light Interceptor Frigate

- Elite StarViper

- Dark Trooper 2-X (Vaygr Assault Frigate)

- Starbase Upgrade (Tech Level 3)

 

Tech Three: Mandalorian StarFortress

- Salvaged Venator

- Barrager Missile Barge

- Disruptor Marauder

- Tech Level 4 Upgrade

 

Tech Four: Mandalorian StarFortress + Tech Level 4 Upgrade

- Keldabe Battleship

- Vya Nynir (Keldabe Battleship)

 

 

 

General Changes:

- MDUs have 0 population value

- All MDUs can build:

- Shield

- Quad-Cannon

- Rapid-Fire Flak Cannon or Rapid-Fire Laser Cannon

- Defensive Station (Repair Bay, Sensor Node, Sensor Scrambler)

- Alternate Turbolaser Build Options

- Runs from ModPath

- REPLACED ORIGIN OF CORRUPTION GC TO INCLUDE MANDALORIAN FACTION (debugging - reverted to 60% complete)

- Removed GC Upgrades from starbases

- GC starbases manually self-destructable

- All infantry health at 1/10th for realism/playability

- Base infantry have 0 popultaion value to make up for lost health

 

Invisible Changes:

- Mandalorian units given own files

- Removed turbolaser on rear of Corellian Gunboat (Invisible?)

 

 

General Gameplay Hints:

- Rebellion has more heroes are available earlier in skirmish, they can give a large strategic boost

- Fleet commanders come with their own flagship, and can now be used in space skirmish, now limited to a maximum of two to three commanders to balance with consortium's light destroyers

- Rebellion and Empire transports (HTTs and Juggernauts) are now exetremely useful to take troops to the front lines and assist them as well

- MDUs are much more useful as they do not cost population value and can provide strategic defense without compromising offensive capabilities

- Turbolaser Towers now track air targets as well, does not pose too much of a threat to large numbers of speeders due to inaccuracy and slow-tracking, but can hurt/kill bombers, and easily destroy HTTs and Support Shuttles

- Alternate build options are much better against air targets than standard turbolasers

- Support Shuttles offer arial cover fire for ground troops and can often be used to spearhead assaults on their own. Beware of enemy units that can track air targets - they're not very maneuverable

 

 

NEW FACTION: Mandalorians

PLAYABLE ON:

Skirmish/Multiplayer Skirmish (land/space)

galactic conquest singleplayer (Mandalorian Uprising ONLY)

 

 

UNITS BREAKDOWN

Space:

- StarViper class Attack Platform

- Corrected damage

- Two Squadrons to start

* Basic Fighter of Mandalorians, fast and heavily armed. Equipped with Buzz Droids to increase effectiveness against fighters

* COST: 700 per SQUADRON of 5

- Dragon class Strike Bomber

* Basic Bomber of Mandalorians, fast, heavily armed, and ideal for hit-and-fade tactics. Armed with 4 laser cannons and 2 torpedo launchers

* COST: 675 per SQUADRON of 3

- Elite StarViper class Attack Platform

- Generally Nerfed

- Decreased health and lasercannon firepower

* Advanced fighter-bomver of Mandalorians, featuring proton torpedo launchers mounted on the original Virago

* COST: 800 per SQUADRON of 5

- Cusader Gunship

- Corrected damage

- Given Names (From Mando'a list)

- Added Heavy Laser Cannon on head-flacking guns

- Added Turbolaser Cannon on chin turret

* Basic Corvette of Mandalorians, armed with 10 medium laser cannons, 2 heavy laser cannons, and 1 turbolaser cannon

* COST: 2000 per CORVETTE

- Minelayer Corvette

- Increased mine blast range

- Increased lasercannon fire volley from 5 to 7

- Volatile mines on-board detonate when destroyed, creatng a damaging blast

- Corrected death clone

- Corrected damage explosion

* Advanced Corvette of Mandalorians, armed with 2 turreted medium laser cannons. Can deploy a harmonic mine that can wipe out large groups of fighters

* COST: 1750 per CORVETTE

- Ion Cannon Corvette

* Advanced Corvette of Mandalorians, armed with 2 medium laser cannons and 6 light ion cannons. Ion cannons can disable enemy craft.

* COST: 1800 per CORVETTE

- Mandalorian Light Interceptor Frigate

* Basic Frigate of Mandalorians made from modifying Action VI transports. Armed with 2 turbolaser batteries and 1 enhanced ion cannon battery. Ion cannon can disable enemy craft.

* COST: 2300 per FRIGATE

- Salvaged Venator

- Changed Concussion Missiles to Mass Drives

- Decreased Mass Driver volley from 6 to 4

- Decreased Hardpoint Health by ~20%

- Increased cost from 2600 to 2750

- Decreased spawed StarViper number from 3 to 2

- Decreased reserved StarViper number from 6 to 4

* Advanced Frigate of Mandalorians, refurbrished from derelict Venators left adrift by the Empire. Armed with 2 ion cannon batteries, 2 turbolaser batteries, and 2 mass driver cannons.

* Carries: 2 Starviper Squadrons, 4 reserves

* COST: 2750 per FRIGATE

- Barrager Missile Barge

- Increased Blast Radius and Damage on Missiles

* Missile Cruiser of Mandalorians, armed with 2 Strontium-Aluminum missile chutes. Can bombard an area to great effect.

* COST: 3350 per CORVETTE

- Disruptor Marauder

* Specialized corvette armed with 4 disruptor cannons. Can disintergrate armor, but has little effect on shields. unshielded and lightly armored, but has refective coating. Works well in combination with Ion Cannon Corvette.

- Keldabe Battleship

- Removed Mass Drivers

- Decreased Volley size for turbolasers and ion cannons

- Given Names (From Mando'a list)

* Heavy Capital Ship of the Mandalorians, armed with 4 turbolaser batteries, 3 ion cannon batteries, and a shield-leeching weapon.

* COST: 6300 per CAPITAL SHIP

- Starbase

- Level 1/2 : Mandalorian Starpost

- Asteroid Base

- Changed Concussion Missiles to Mass Drivers

* Light Outpost for overseeing Mandalorian activities in a system, armed with accurate turbolaser and lasercannon turrets, as well as mass driver cannons.

* CARRIES: 3 StarViper Squadrons, 1 Crusader Gunship, 1 Minelayer Corvette

- Level 3/4 : Mandalorian StarFortress

- Main turret fires without special ability

* Heavy Star-Fortress for defending key Mandalorian systems. Armed with heavy anti-frigate and anti-capital ship weaponry, including a heavy turret-mounted pulse cannon

* CARRIES: 3 StarViper Squadrons, 3 Crusader Gunship, 3 Minelayer Corvette

- Defense Sattleite

- Special Weapon

- Decreased volley size from 2 to 1

* Anti-Fighter/Anti-Frigate platform, armed with 1 plasma cannon

* COST: 2000 per TURRET

- Anti-Missile (Glitchy)

* Utility platform used to down incoming missiles

* COST: 750 per PLATFORM

- Shield Leeching

* Utility platform used to drain shields

* COST: 800 per PLATFORM

- Hutt Base

- Hutt Corvette

- Decreased cost to 1600 (from 1850)

* Corellian Corvette Equivalent

* COST: 1600 per CORVETTE

- Hutt IPV

- Increased fire rate

- Cost to 900 (from 1200)

* Modified IPV, fires lighter lasers at a faster rate

* COST: 900 per CORVETTE

- Hutt Marauder

- Corrected Fire SFX

- Decreased cost to 2000 (from 3200)

* Lighter version of rebel Turbolaser Marauder

* COST: 2000 per CORVETTE

- Hutt Venator

- Added Turbolasers

* Lighter version of Empire Venator

* COST: 2100 per FRIGATE

- Hutt V-Wings

- Bomber with Ion Cannon shot

- Decreased cost to 600 (from 1000)

* Light Bomber armed with torpedoes and light lasers

* COST: 600 per SQUADRON of 5

 

- Darj Daedron (Assault Gunboat)

- Changed ability to Power to Engines

* Fast Attack Fighter armed with 2 laser cannons and 2 concussion missile launchers

* COST: 1700 per HERO Fighter

- Dark Trooper 2-X (Vaygr Assault Frigate)

- Officially added (can't be bothered to disable)

* Corvette-sized craft that maneuvers like a fighter, armed with 3 mass driver cannons and a proton torpedo launcher

* COAST: 2500 per HERO

- Vya Nynir (Keldabe Battleship)

- Changed Sheild Leech color

- Ion Wave defense field removed - it didn't do anything

- Added Proton Beam ability

* Prototype Keldabe Battleship armed with 4 turbolasers, 2 ion cannons, 2 mass drivers, and an enhanced shield leecher and a proton beam weapon

* COST: 7000 per HERO Capital Ship

 

Land:

- Mandalorian Soldier

- Decreased Volley Size from 6 to 3 shots

- Decreased Reload time from 6 to 5 seconds

* Basic soldier of the mandalorians, armed with light repeaters, can be rallied to charge enemy lines

* COST: 600 per COMPANY of 3 SQUADS of 4 INFANTRY

- Mandalorian Elite Soldier

- Removed Switch Weapon (not needed)

- Changed weapon to Heavy Repeater

- Added personal shields

- Weakened personal shields

* Advanced infantry armed with heavy repeater rifles and personal shields

* COST: 1000 per COMPANY of 2 INFANTRY

- Canderous Assault Tank

- Can Transport 1 Squad of 4 Infantry or 1 Elite or 1 Hero

* Heavy Battle Tank armed with 2 mass driver cannons, can transport one squad of infantry

* COST: 1800 per COMPANY of 3 TANKS

- Mobile Defense Unit

- Disruptor Cannon Pod

- Shield Generator

- Carbonite Missile Launcher

* Mobile Defense Unit used to provide stragetic defense of places better guarded by a turret

* COST: 1300 per COMPANY of 3 MDUs

- Darj Daedron

- Medium Repeater

- Cloak

- Jetpack

* Leader of the mandalorians, armed with medium repeater rifle and a jetpack, as well as a personal cloaking field

* COST: 2000 per HERO

- Darktrooper 2-X

- Heavy Chaingun

- Jetpack

- Self-Destruct (Uber-power)

* Rogue droid, armed with heavy repeating blaster cannon and a jetpack, as well as a devastating self-destruct mechanism. Can deploy at enemy planets to eliminate heroes

* COST: 2000 per HERO

- Build Pads

- Shield Generator

- Rapid-Fire Laser Cannon

- Offensive Sensor Node

- Disruptor Cannon Pod

- Carbonite Missile Launcher

- Outpost Pad

- Mining Facility

- Hutt Palace

- Hutt Soldiers

- Hutt PLEX

- Hutt Field Commander

- Twi'lek Infiltrators

- Pod Walkers

- Skiffs

- Swampspeeders

- Turbolaser Tower

- Hypervelocity Cannon Tower

- Bunker Pad

- Bunker

 

 

====

Thanks to:

- [uIMC}Tarkin(-o-) that made me start this (I would never have started modded FoC otherwise)

- Major Payne for Aggressor Assault Fighter base, Arc Hammer Base, Marauder Mass Driver Base

- SWM for HAP base (520 Battle Platform)

- HK-47 for bringing up the Alliance Shuttle

- 1upD for Beta Testing, Darj Daedron re-Skin, Mandalorian Elite re-Skin, writing reskinning tutorial (otherwise, I'd still be using base models XD)

- EwokFist for Darj Daedron

- EvilleJedi for the (2.5) warlords models in the mod (Assault Gunboat, CC7700 Interdictor Frigate, Dragon Interceptor)

- Codeuser for converting the Assault Gunboat

- KoF for the CC7700 Interdictor Frigate  Conversion and Icon

- Jeteye1 for, unknowingly, giving me ideas when he asks for help on HIS mod :P

- Ghostly_Substance for the Red TIE Interceptors used for Imperial Guards (pointing out the file, at least...who made them?)

- swfan654 for purple laser model

- Petroglyph for Tractor Beam sattleite, Annihilator SSD, and for making FoC easier to mod among other things

- OOM-9/NeVaR/Admiral_Aeris for the "Easter Egg" model and conversion

- rebelmoon for the Corellian Dragon Interceptor Kitbash/Conversion

- vaders_Legion for ideas. Lots of ideas.

 

The following are created/edited by me and can be used if I am credited:

- All Reskins done by me (not Darj, Mando Elites)

- Radar Icons for ZC Capital Ships

- Icons for Zaarin, Sarn, Vya, Terrik, Consortium Interdictor, Mandalorian Faction, Acclamator, Acclamator (Big), M.A.P., 520 Battle platform

- Text Entries...although who would want these?

- Ship Names

- Opening Video

- Splash Screen

- Any coding: Credit if it is credited in the "Thanks to" section.

 

Some screenshots:

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061119-220149.png

Mandalorain Soldiers

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061122-190200.png

Arc Hammer-class Battlecruiser (Yes it fired those shots)

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061126-142425.png

Random ScreenShot (AH-BC vs. Mon Cal)

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2718-50-54-76.jpg

Hypervelocity Cannon Tower (Consortium Alternate Turbolaser Build)

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-15-43-35.jpg

Mass Driver Tower (Empire/Alliance Alternate Turbolaser Build)

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-11-46-79.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-12-14-26.jpg

Juggernaut with missiles

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2719-14-18-06.jpg

Sentinel Assault Shutter (needs resizing)

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-42-30-20.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-40-35-01.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2819-40-12-96.jpg

MEGL (Mobile Energy Grenade Launcher) Artillery (second row of MPTLs)

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2820-05-43-71.jpg

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2820-02-35-07.jpg

Heavy Attack Platform (its the SMALLER gargantuan. the big one is Garm)

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20061119-150247.png

Space Bribery (By special bribing units, AND tyber... :) )

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-17-39-20.jpg

Tactical Bribery Ship beside a recently-bribe Acclamator...

I'm not going to bother fixing the damage to the bribed unit. Just think of it as internal battles on board the ship between those who are bribed and those who are loyal. The tactical bribery ship has its own defense as well...but it hurts potential bribery targets :P

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-12-0209-58-48-09.jpg

Here's what happen if the enemy gives you more ships to steal

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-35-44-98.jpg

Here's the Merciless's new gun...

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2006-11-2821-43-54-00.jpg

And the Aggressor Destroyer's new gun.

 

http://img.photobucket.com/albums/v423/kc1991/swfoc2007-01-2617-51-02-78.jpg

The Zann Consortium Interdictor

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070225-141239.png

Changed proton torpedo projectile

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164221.png

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164247.png

New acclamator and Venator skin

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-163539.png

Mandalorian Missile Ships

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-195349.png

Mandalorian Light Interceptor Frigate

 

http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070618-193917.png

Mandalorian Ion Cannon corvette

 

FOR MORE SCREENSHOTS, CHECK THE REST OF THE THREAD! (some are dead!)

DONWLOAD THE LATEST VERSION HERE!

 

 

WITH VIDEO

WITHOUT VIDEO

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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lol i still need to add more of my own stuff to wash out the borrowed stuff...and to get permission.

using too much of other people's stuff right now in comparison to my own.

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Thanks to:

- SWM for HAP code (which I modified)

- Aggressor Fighter Mod for Aggressor Fighter code (which I modified)

- bhallshaad for Arc Hammer code (which I modified)

 

Um, name is Bhaalshad  :P and, I did not suply nor make a Arc Hammer code. ???

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Going to add a few things for the rebellion, then..

Gotta test a few more features and balance it properly (which means getting a few people to play it online with me).

 

Oh I'll release it...actually somethign I can do!

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Sweet Mandos!

 

By the way, what do the elites look like? I'd really like to try this mod out.

 

I'm entering my own Mando skin into Kelathin's contest, it looks like Jango without the jetpack, with player colors where the blue should be.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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The elites look like boba fett.

Oh team colours...yes time to add back white and grey as selectable team colors, and enhance the existing ones to....look prettier.

Damn the purple..heck why do I even play as purple?

 

Time to get some more screens...

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good job. Don't add warlords. Just good old fashion xml strength.

What is this hatred of warlords going around? Anyways, I don't think his mod looks like the kind of mod that would need warlords models.....

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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There will not be warlords.

At most I will scavenge through the unused EaW/FoC models to see what I can pull out :). I mean its got more of a land focus than space anyhow. (well, starting now, I'm done with tweaking space)

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I got an idea! You could make boarding ships that have bribe just like the bribing ship, but set the recharge time to -1, so they can only capture one ship. I think this might balance it...If you replace the bribing ship or not, it would still be good for the rebels. :)

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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right now the bribing ship costs 4000 and is limited to one per player as to avoid spamming.

It costs around 1000-2000 to bribe a ship so its not cheap, plus it gets damaged to around 50% so its not much more than paying some cash to destroy a ship (with some added benefits of course).

 

One problem with the bribing "boarding" ship - it costs money to capture.

 

yayz I got the AI to build the new units. took me a while to re-write two FoC LUAs from the EaW one(lol).

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right now the bribing ship costs 4000 and is limited to one per player as to avoid spamming.

It costs around 1000-2000 to bribe a ship so its not cheap, plus it gets damaged to around 50% so its not much more than paying some cash to destroy a ship (with some added benefits of course).

 

One problem with the bribing "boarding" ship - it costs money to capture.

 

yayz I got the AI to build the new units. took me a while to re-write two FoC LUAs from the EaW one(lol).

Uh....What's the point of bribing then? I think you should make the bribe cost A LOT more and the ship cost A LOT less.

 

What's wrong with that? Also, you could change that so it doesn't cost money, right?(I haven't messed with the bribe code)

 

How? I'd looove to know how to LUA.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Well tell me this would you like it if all the sudden i bribed you one and only capital ship in the fleet the ability has to be towned down so it doesnt be a complete game winner.
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Yea I'm going to upcost space bribe...eventually.

At 4000 makes you actually consider risking it, because its actually quite vulnerable for more than one squadron of fighters (it can hold its own against one), and make it so you don't relentlessly spam it - therefore making killing it useless, etc. Its not a game winner, at least not in skirmish.

In GC it gets killed pretty quick by fighters.

 

Its just simple LUA editing, more editing than actually scripting.

I just copied over the built units and piorities, then added the new ones ( I couldn't add to the complied one)

If it cost 0 to bribe all units...then uhh, the bribing ship can bribe units for free as well. bribe applies to all bribing stuff.

 

 

hmm about the bribe thing why does it do damage is it a glitch or just how u coded it

Its a glitch, but hey it helps balance it :P

Edited by Droid803

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If it cost 0 to bribe all units...then uhh, the bribing ship can bribe units for free as well. bribe applies to all bribing stuff.

 

OH YEAH.......

 

Like I said, I've never seen the bribe code, so I didn't know it worked like that....

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Share on other sites

Maybe the MEGL should have a different skin/size than the MPTL....

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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