Jump to content

Imperial Star Destroyer MKII


eawcommander
 Share

Recommended Posts

I was wondering if anyone could lend me their expertise and help me implement the ISDII into FOC.

 

Of course the ISD Icon would remain the same, and if necessary the encylopedia entry, yet if possible could the name be changed to Imperial II Class Star Destroyer so there would be 2 ISDs avaiable to construct?

 

Basically another ISD but this one would have the same things as the original ISD, but spawn 3 squadrons of TIE Defenders and replace Ion Cannons with Turbolaser Cannons. It would also cost about 1000 credits more than the original ISD and take 20 seconds longer to build

 

If someone can help me get this into the game I would be very grateful, if you can upload it here so I can download it in a "zip" file format

 

Many thanks in advance if you can help!

Link to comment
Share on other sites

If you're not looking for a new model I can modify the Dark Empire SPG code to this very easily. when I get back home for you. I can do zip format.

http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpg

I shall Name him MiniMe.... 

Link to comment
Share on other sites

Dude that would be wicked if you could do that  :)

 

Please could you keep the model/icon/speed/hardpoints/everything the same as the original ISD, only changes would be

 

ISD 2 spawns TIE Defenders instead

Costs 1000 more than Original ISD

Takes 20 seconds longer to build than Original ISD

Ion Cannons are replaced with Turbolaser Cannons

 

(If you can also, change the name to Imperial II Class Star Destroyer, the text/encylopedia entry can stay the same lol I dont want to replace the ISD 1, if possible I want the ISD1 and ISD2 at the same time buildable if you can please)

 

Thank you so much for helping  :D

Link to comment
Share on other sites

For your ISD II idea, you can copy the ISD code (SpaceUnitsCapital.xml, Generic_Star_Destroyer), rename it to ISDII, change hardpoint names ( ie.. add II at the end of each hardpoint name). You can add, minus points for health, armor etc as you see fit. And for adding dif units to spawn, just swap out the unit names with the ones you wish.

ie...

TIE_Advanced_Squadron, 6

TIE_Bomber_Squadron, 6

2

TIE_Advanced_Squadron, 1

TIE_Bomber_Squadron, 1

 

Copy the hardpoints (hardpoints.xml) for the ISD and add the II at the end of each name, then change each hardpoint weapon as you see fit.

 

Make sure to add it to the build que if you want it in skirmish. If you want to take it a step farther, extract the icon (mtd_edit) and change the tint of the icon, then rename that to ISDII.tga. Now replace back in commandbar, make ref to the new icon in your modified code for the ISDII. You can also make a text entry to state the name of you ship using a .dat editor.

 

Hope that clears it up.

http://i90.photobucket.com/albums/k240/bhaalshad/logo3.jpg
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...