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Need help adding planets


MonkeyBiz
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I'll compile a list of all the planet models used in EaW and FoC so that you know what types are available for your mod. As for creating new models/skins, I believe you need a program such as 3dsMax 7 or 8.

 

When I get some spare time outside of work and family, I'll try and create a basic tutorial on how to add planets, as well as a list of what utilities you will need to help you edit the planets.

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I'm not interested in making brand new planets from scratch. All I need is to grab planets from around the galaxy and put them in different places.

 

Here's what I want to add:

Sluis Van

Gyndine

Bilbringi

Bastion

Yaga Minor

 

Either a tutorial, some way to find the coordinates, or just someone to do them for me would be fantastic.

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Currently doing the coordinates for planets - by adding them in - is a real pig. - Takes trial and error - the best thing to do is get the coordinates of a planet nearby to where you think you need to place a new planet. - Jiggle the coordinates a bit until its placed around where you want it to show.

 

I think LOW was working on a GC Map editor to make this easier to do - still haven't seen this released yet. :-\

 

otherwise the xml entry for the planets are easy enough to do then there is the MasterTextFile to do and then the single player campaign xml file and any other campaign files you want to do to show the planet in.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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I don't have FoC yet, but here's the easiest way to do it in EAW:

 

How to add planets to EAW in ten easy steps!

 

Tools:

Notepad

Mike.nl's String Editor http://alpha1.dyns.net/eaw/StringEditor

 

Before you start you should know that this tutorial assumes you have unpacked the various MEG files of the game so you can work with them, and that you know how to set up the file structure of a mod (ie: where to put your Mod folder).

 

Step 1: open Planets.xml in notepad.

 

Step 2: find an existing planet that closely matches the terrain type of the planet you want to make

 

Step 3: copy the entire planet entry and paste it at the top of the file, just in front of the first listed planet. Note that the galaxy map is the first entry in Planets.xml and is not considered a planet. You might want to remove the lines for the planet's special ability since I don't know what having two planets with the same one will do. Those lines are at the end of the planet info.

 

Step 4: change the

 

Step 5: change the

 

Step 6: change the glactic coordinates. The first number is the left-to-right axis on the galactic map, the second number is the top-to-bottom axis, and the third number is the up-to-down axis. You should NOT change the up and down third axis number. Don't worry too much about what coordinates you give your planet right now, it will take some tweaking to get just right. Save and exit.

 

Step 6: open MasterTextFileEnglish (using Mike.nl's DATEditor tool) and add an entry for the

 

Step 7: Now open CampaignsSinglePlayer.xml.

 

Step 8: scroll down to your favorite campaign. Note there are two entries for each campaign, one for playing as the rebels and one for playing as the Empire. Look for the tag. Inside there is a list of all the planets used in that campaign, just add the

 

Step 9: Start the game (using your mod batch file or however you launch a mod in FoC) and pick your favorite campaign. Look around for your new planet. Take note of where other planets are in relation to where you want your new one to be, and jot them down. If your planet name is [MISSING] then you didn't do the

 

Note that the further the planet is from the center of camera view, the more "numbers" worth you have to change it to actually see the planet move on the galactic map. This is because of the angle at which you view the galactic map. You should know that moving your planets far away from each other has a consequence: while the planet may LOOK close to another, it's coordinates are meaningful. There is an entry in the Gameconstants.xml that defines how far from one planet a ship can reach. If you put a planet way out there, it may be so far away from other planets that you can't go there. Also, changing this constant in the Gameconstants.xml file may have it's own consequences: you may end up with enemies flying past your "front line" planets deep into your rear area. Just some things to consider when placing planets. You should test each planet as you add them to make sure everything is ok.

 

 

 

Step 10: Celebrate!

 

Notes:

 

Of course, this gives you the same terrain in space and ground as the original planet, and it gives you the same descriptions and indiginous population so on, but the planet will work, and on the map it will have the right name. If you want to change the rest of that stuff, go fot it, it's just as easy as adding the planet was! Most of it can be done just by fiddling with the Planets.xml entry, and adding new Text file entries.

 

 

Scott

Edited by scott2978
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If you put a planet way out there, it may be so far away from other planets that you can't go there.

In that case you'll need to make a trade route

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

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I need someone's help in adding new planets to FoC. If you can help, send me a PM. In exchange, I offer any coding help and anything I've been working on.

I could help a little... If I knew anything about the planets... I guess that's why there's Wookiepedia

 

Can you model? Then I will help ;D

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