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Posted

I spent the day adding some new stuff to FoC from some models I picked up last night. Thought I'd share them with you guys. Enjoy, and leave ideas!

 

Tector-Class Star Destroyer

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Tector-Front.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Tector-Back.jpg

 

Interdictor-Class Star Destroyer

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Interdictor-Front.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Interdictor-Back.jpg

 

Mon Calamari MC80B

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/MC80B.jpg

 

New Nebulon-B Model

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/New-Nebulon-B.jpg

 

New Nebulon-B2 Model

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/New-Nebulon-B2.jpg

 

New Strike Cruiser Model

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/New-Strike-Cruiser.jpg

 

Eidolon Strike Cruiser

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Eidolon-Front.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Eidolon-Back.jpg

 

Imperial Stealth Ship

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Stealth-Ship-Front.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Stealth-Ship-Back.jpg

 

Bothan Assault Frigate

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Bothan.jpg

 

And the BAF Beam Weapon

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/New%20Mod%20Pictures/Beam-Weapon.jpg

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Posted
Good going Monkeybiz. A useful selection of ships to add simply because your not trying to add such ships as the eclipse or Executor (I tend to believe these ships are far to large for a standard game). One question. Do those capital ships break up when destroyed (I think its the death clone), or not?? I'm just wondering.
Posted

Are those models completely new (a mean a new conversion from warlords) or an edited version of models from other mods?

May I suggest you to take the mod that adds the Warlords Ships and make them a way better in matter of textures I mean.I you need help in code ect I would help yuo adding things. :D

Posted

Those models are from the Space Addon Mod from empireatwar.filefront.com. The textures were decently done, but I decided to get in there and polish them up a bit. For example, the Interdictor and Tector both had yellow lighting, rather than teal, so I edited the hues and whatnot in photoshop.

 

And yes, all the models have death clones.

 

My goal is to make the game deeper and really give the GC mode an impetus for existing. I mean, right now if you conquer a planet it might yield an inconsequential bonus. The way I've modded it, capturing another planet gives you a lot of leverage and potentially some unique units, depending on your side.

 

Next up, I plan on adding Bilbringi, Yaga Minor, and Sluis Van to get more capital ship building planets in the game.

 

And after that. JEDI AND SITH. Yes, that's right. Jedi Knights and Dark Side Adepts, buildable on Yavin 4 (Jedi) and Korriban. (Sith) I'll be using the Obi-Wan model for the Jedi Knights and the Force Adepts model for the Sith.

 

I'd consider releasing this, but I know that there would be a lot of angry people. So, I'd have to get a lot of permission first. Then again, they say it's easier to ask forgiveness than permission.

Posted

Well it's not like you can just slap on armor plating to an ISD and have it look the same. That's just madness.

 

It's actually a downsized Allegiance model that I used because it lacked a fighter bay. I'll be upsizing the Allegiance later for, well... The Allegiance.

Posted
What I'll do is pull up the .dds file in Photoshop and see what needs adjusted. You can adjust colors and hues and lightness and darkness at will, pretty much. Play around with it and see what happens.
Posted

Monkey is there a way to increase the resolution of the dds to have better textures?

 

About the WL conversion, yes there is one on oùphase 2 called Space Ships add-on downloable on EAW files. SAU too has all WL models and are finishing an High Def. pack for their mod. You may take that models and apply them to the mods. Is what i will do.

Posted

I'm pretty sure the Tector in canon (yes, it was shown in one of the movies!) is identical on the outside except it has no hangar bay.

 

 

I had to improve a lot of textures for other people's mods too. Seems like everyone wants their ships to be too dark for some reason.

 

 

Scott

Posted

Correction. That is the Allegiance model. However, it's ONLY the Allegiance model. It's been scaled down to be more in line with what it's supposed to be. I did the code myself.

 

If I ever get around to doing my super-capital ships, then I'll add the Allegiance back in, and add more hardpoints. LOL.

Posted

Dummy, its SUPPOSED to be the tector class. He's just using the model for the Alliegance for the tector.

Units need models. Tector doesn't have a model, he uses the one that's closest, which happens to be the alleigence...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

What I'll do is pull up the .dds file in Photoshop and see what needs adjusted. You can adjust colors and hues and lightness and darkness at will, pretty much. Play around with it and see what happens.

 

I'm having trouble trying that - I have Photoshop CS 9.0 - but every time I edit the texture file - it causes the skin to be messed up. I get black area's over the bridge of the ship etc. the rest of the skin doesn't seem right either.

 

I sent you a PM - maybe you could help me out with the re touched dominator skin you did. Very nice job you did re doing them.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

Posted
Does anyone know if I have to edit the model to add a bump map if one didn't already exist? Moreover, how does one make a bump map? These would be helpful to know.

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