MonkeyBiz Posted October 29, 2006 Posted October 29, 2006 Just so everyone knows, LoW posted a minimod that adds the FoC Eclipse and the Dreadnaught to FoC. However, there is another mod from a german group that contains a bunch of new models, which appear to be VERY well done. The skins need some tweaking, but other than that they look really fantastic. empireatwar.filefront.com
DragonShadow Posted October 29, 2006 Posted October 29, 2006 You mean that mass warlords conversion? Yeah, that's a good mod. It's got ships I've never seen before, too. I recommend it. It's called the Space Addon mod... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
MonkeyBiz Posted October 29, 2006 Author Posted October 29, 2006 Indeed. I'm too tired to do conversions tonight, but I'm adding in the Strike Cruiser, MC80a (which I'm using as the MC80b), the Nebulon-B and B2 (I already did the code, I'm just using the new models), the Eidolon Strike Cruiser, the Interdictor Star Destroyer (The Dominator), the Tector Star Destroyer (using the Allegiance model), the Bothan Assault Frigate (only available on Bothawui to the Rebels), and the Cloaking Frigate (using the Bayonet model which will spawn TIE Phantoms). Oh yeah, and I'm going to find a way to give the BAF a beam weapon. Which I just figured out how to do.
jedi_consulor Posted October 29, 2006 Posted October 29, 2006 Theres a LOT of interesting ships in that mod. I am going to have a busy week http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
jedi_consulor Posted October 30, 2006 Posted October 30, 2006 Actually some of these models aren't that good. Well not the model - hardpoints there OK, but the models lack bump maps. May explain the crappy textures on some models ? http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Lord_of_the_Sith Posted October 30, 2006 Posted October 30, 2006 Most of the models are really good. I mean ISDs are very well done. However yes some tweking is needed.If anyone of you may edit the textures to appear better and add what is miss i believe the whole community would be happy and thriving. (I am included) What I want to do is to add the ships to FOC and will do for sure.
jedi_consulor Posted October 30, 2006 Posted October 30, 2006 yes I edited the texture on the Dominator - but it messes it up a bit - I get black bits on the top of the bridge etc. As well as a bit of a green looking circle in the middle of the ship ! LOL .. Not used to editing DDS files : http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
scott2978 Posted October 31, 2006 Posted October 31, 2006 Go guys go! The rest of the community is cheering for ya! Scott
Darth Khasei Posted November 1, 2006 Posted November 1, 2006 I've mainly been modding things on the ground for all sides. I really don't know why they don't have a dedicated field medic unit so I made them to make up for the lack of one. I also like the Defiler and IG-88. I felt the Ewok Suicide bomber was not really evil enough. For balance I made a unit I call the Reaper. A very weak unit with a weak blaster, but he is very fast and any enemy that comes too close to one becomes contaminated with a radioactive agent Not overpowered, but can be VERY effective if used correctly. The AI seems to love them Its funny seeing the AI retreating with that sick look and green glow LOL!
ultimentra Posted November 2, 2006 Posted November 2, 2006 Can i use the coding and stuff for your reaper unit?
Lord_of_the_Sith Posted November 2, 2006 Posted November 2, 2006 I am trying to pass the mod's ships in to FOC. ;D
Darth Khasei Posted November 2, 2006 Posted November 2, 2006 (edited) Can i use the coding and stuff for your reaper unit? Ground_Automatic 250.0 -0.8 .10 Infantry | Vehicle | Hero It basically makes any enemy coming within the heal range slowly become ill and lose hitpoints. If they don't get away they will eventually bite it. This is just the basic subobjects code as you can see. Of course you can always connect a nice glow type graphic to the effected units if you so desire. ;D Edited November 2, 2006 by Darth Khasei
1upD Posted November 2, 2006 Posted November 2, 2006 Ground_Automatic 250.0 -0.8 .10 Infantry | Vehicle | Hero It basically makes any enemy coming within the heal range slowly become ill and lose hitpoints. If they don't get away they will eventually bite it. This is just the basic subobjects code as you can see. Of course you can always connect a nice glow type graphic to the effected units if you so desire. ;DHow come it hurts enemies and not allies? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Lord_of_the_Sith Posted November 2, 2006 Posted November 2, 2006 Hmmm probably because it's hard coded or what...
Darth Khasei Posted November 2, 2006 Posted November 2, 2006 Hmm, I guess it is HC in the way it views adverse effects as only to target the enemy units. You can further refine that code to only attack/contaminate certain units or unit type etc.. XML is very flexible and even fun for those that like to tinker like myself ;D For instance, my buddy had an idea for a dark forces side story about how Tyber stole the Dark Trooper plans from the Arc Hammer right before Kyle Katarn blew it. It got me thinking about how Tyber could revive the program on a much smaller scale. This was the genesis for a new ZC unit I made using the DT P3 model scaled and powered WAY down. Actually, the only thing that is the same is the jetpack. The new ZC merc unit shoots a light anti-tank blaster and when deployed it uses a light mass driver instead of those wickedly bad big ones LOL!
ultimentra Posted November 3, 2006 Posted November 3, 2006 OMG please send me the coding for that unit. I would really like for my mod FAC. btw would you like to join FAC? We need 1 more coder. And anything else you can do would be great. I would greatly appreciated it.
Lord_of_the_Sith Posted November 3, 2006 Posted November 3, 2006 The more time passes the more I hate Zann & his company.
Darth Khasei Posted November 3, 2006 Posted November 3, 2006 LOL! Sith you are killing me I am adding the V-Wing speeder and AAC tank for the rebs from Baliknights mod. They rock! OK in terms of the ZC Jet Merc there is a number of ways you can do it. I decided to add an additional vehicle entry in the "Units_land_empire_darktroopers.xml" file. I just added the vehicle after the DT P3 entry, but before the Arc Hammer entry in the file. Then I used the variant varible to pass that vehicle into the "Corruption_special_units.xml". There I reidentified it as underworld with a new name and made the company in the Corruption file so I could have better control of when to unlock it etc. Then I added it to skirmish via the "Specialstructures_underworld.xml" file. Of course the new weapons required entries in the "Hardpoints.xml". This of course was all for a private mod, but I would be more than willing to walk you through the cut and paste part once you have the files extracted. I am old school and prefer to teach a man how to fish rather than cook him a good meal.
1upD Posted November 3, 2006 Posted November 3, 2006 We need 1 more coder. wait......Oh yeah, everything I code glitches.......Nevermind........At least I can skin... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Lord_of_the_Sith Posted November 3, 2006 Posted November 3, 2006 Oh well the more you test the more we will be able to know about FOC
ultimentra Posted November 5, 2006 Posted November 5, 2006 I have all my files extracted. Do u think you could email the edited xmls in a zip or rar file? And i could just copy paste them? Thanks alot. And 1upD, you have yet to help me at all. You still have not given me an email address or IM address. Once you do then you can tell me what you can or cant do.
Darth Khasei Posted November 6, 2006 Posted November 6, 2006 I have all my files extracted. Do u think you could email the edited xmls in a zip or rar file? And i could just copy paste them? Thanks alot. And 1upD, you have yet to help me at all. You still have not given me an email address or IM address. Once you do then you can tell me what you can or cant do. Coolness. Ok let's start with the "Units_land_empire_darktroopers.xml" file. Add this entry in between the last Dark Trooper and the Arc Hammer: 2 TEXT_UNIT_UNDERWORLD_JET_MERC T4B_Tank M1_Repulsor_Tank MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret TEXT_TOOLTIP_UNDERWORLD_JET_MERC TEXT_ENCYCLOPEDIA_CLASS_DROID EI_DARKTROOP_THREE.ALO i_button_ei_darktrooper_three.tga Yes 7 200 1.0 1.6 0.9 15.0 1.0 2.0 1.7 20.0 3.5 2.0 2.0 Land Infantry .3 10 0.05 0.05 SELECTABLE SURFACE_FX,ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,SHIELDED, WALK_LOCOMOTOR,TARGETING,IDLE,POWERED,WEAPON,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING Generic_Footprint, Infantry_Terrain_Modifier Yes WALK_LOCOMOTOR JETPACK_LOCOMOTOR 70.0 1.50 2.8 Unit_DT_Jet_Pack_Engine_Loop Empire Armor_T2B Shield_Tank 8 100 200 12 99999 99999 75 Yes Yes 2.0 No Yes Proj_Blaster_Cannon_Red_T2B 0.8 4 0.2 175.0 150.0 20.0 Infantry, 2.0 Vehicle, 6.0 Air, 7.0 Structure, 2.0 90 90 HP_Jet_Merc_00, HP_Jet_Merc_01, HP_Jet_Merc_02, HP_Jet_Merc_03, HP_Jet_Merc_04, HP_Jet_Merc_05 Small_Explosion_Land Unit_AT_ST_Death_SFX 2 Small_Explosion_Land Unit_AT_ST_Death_SFX 1 true Unit_Select_Dark_Trooper_3 Unit_Move_Dark_Trooper_3 Unit_Fleet_Move_Dark_Trooper_3 Unit_Attack_Dark_Trooper_3 Unit_Guard_Dark_Trooper_3 Unit_Storm_Trooper_Fire Unit_Assist_Move_Dark_Trooper_3 Unit_Assist_Attack_Dark_Trooper_3 Unit_Produce_Troops_Arc_Hammer Unit_Complete_Troops_Arc_Hammer EHD_Reinforcements_Cancelled Vehicle | AntiVehicle | AntiStructure Infantry 1x1 yes 99 3 1 Yes Yes Yes 20.0 0.0 Yes 70 50.0 200.0 220.0 150.0 150.0 5.0 Rocket_Infantry_Attack_Priority 200.0 30 3.0f 1 2 50.0, 50.0 Generic_Shadow Walker 50 False Shield_Penetration_Effect_Particle Land Large Vehicle 8.0 6.0 100 4 Standard 2 2.5 5 No DEPLOY JET_PACK TEXT_TOOLTIP_DT_JETPACK TEXT_DT_JETPACK_DESCRIPTION 30 Unit_DT_Jet_Pack_Takeoff -1.0 ---------------------------------------The stuff in red are variables you might want to play around with for balance in your own mod. The text descriptions must be changed in the English.dat file for them to reflect the proper descriptions.------------------------------------------ Next open your Corruption_special_units.xml file. Paste the entry in below. Jet_Merc Underworld 2 TEXT_UNIT_UNDERWORLD_JET_MERC T4B_Tank M1_Repulsor_Tank MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret TEXT_TOOLTIP_UNDERWORLD_JET_MERC TEXT_ENCYCLOPEDIA_CLASS_DROID i_button_ei_darktrooper_three.tga 1 Yes 30 100 Underworld 1400 18 No Yes 2 0 1 0 U_Ground_Droid_Works No DUMMY_GROUND_COMPANY 6 no artillery Underworld_Infantry_Droid_Shuttle Underworld_Jet_Merc 1 EHD_Build_Troops EHD_Recruitment_Canceled Unit_Complete_Dark_Trooper_3 Unit_Fleet_Move_Dark_Trooper_3 650 0.05 1 1400 18 UC_Level_Two_Tech_Upgrade Tactical_Units DEPLOY JET_PACK TEXT_TOOLTIP_DT_JETPACK TEXT_DT_JETPACK_DESCRIPTION 30 Unit_Rocket_Jump_Dark_Trooper_3 -1.0 ----------------------------------------------------------- Next open your Specialstructures_underworld.xml file and add this entry to the U_Ground_Droid_Works Underworld, Destroyer_Droid_Company, Underworld_Jet_Merc_Company, UL_MDU_Armor_Plating_L1_Upgrade, UL_MDU_Armor_Plating_L2_Upgrade, UL_Smuggled_Droid_Systems_L1_Upgrade, UL_Smuggled_Droid_Systems_L2_Upgrade, -------------------------------------------- The final step is in the next post
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