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Re: New Mods and New Models


MonkeyBiz
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Just so everyone knows, LoW posted a minimod that adds the FoC Eclipse and the Dreadnaught to FoC.

 

However, there is another mod from a german group that contains a bunch of new models, which appear to be VERY well done. The skins need some tweaking, but other than that they look really fantastic.

 

empireatwar.filefront.com

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You mean that mass warlords conversion? Yeah, that's a good mod. It's got ships I've never seen before, too. I recommend it. It's called the Space Addon mod...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Indeed. I'm too tired to do conversions tonight, but I'm adding in the Strike Cruiser, MC80a (which I'm using as the MC80b), the Nebulon-B and B2 (I already did the code, I'm just using the new models), the Eidolon Strike Cruiser, the Interdictor Star Destroyer (The Dominator), the Tector Star Destroyer (using the Allegiance model), the Bothan Assault Frigate (only available on Bothawui to the Rebels), and the Cloaking Frigate (using the Bayonet model which will spawn TIE Phantoms). Oh yeah, and I'm going to find a way to give the BAF a beam weapon. Which I just figured out how to do.
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Most of the models are really good. I mean ISDs are very well done. However yes some tweking is needed.

If anyone of you may edit the textures to appear better and add what is miss i believe the whole community would be happy and thriving. (I am included) What I want to do is to add the ships to FOC and will do for sure.

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yes I edited the texture on the Dominator - but it messes it up a bit - I get black bits on the top of the bridge etc. As well as a bit of a green looking circle in the middle of the ship ! LOL .. Not used to editing DDS files  ::)

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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I've mainly been modding things on the ground for all sides. I really don't know why they don't have a dedicated field medic unit so I made them to make up for the lack of one.

 

I also like the Defiler and IG-88. I felt the Ewok Suicide bomber was not really evil enough.

For balance I made a unit I call the Reaper. A very weak unit with a weak blaster, but he is very fast and any enemy that comes too close to one becomes contaminated with a radioactive agent :o Not overpowered, but can be VERY effective if used correctly. The AI seems to love them :D Its funny seeing the AI retreating with that sick look and green glow LOL!

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Can i use the coding and stuff for your reaper unit?

 

 

 

                Ground_Automatic

                250.0

                -0.8

                .10

                Infantry | Vehicle | Hero

 

 

It basically makes any enemy coming within the heal range slowly become ill and lose hitpoints. If they don't get away they will eventually bite it.  This is just the basic subobjects code as you can see. Of course you can always connect a nice glow type graphic to the effected units if you so desire. ;D

Edited by Darth Khasei
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                Ground_Automatic

                250.0

                -0.8

                .10

                Infantry | Vehicle | Hero

 

 

It basically makes any enemy coming within the heal range slowly become ill and lose hitpoints. If they don't get away they will eventually bite it.  This is just the basic subobjects code as you can see. Of course you can always connect a nice glow type graphic to the effected units if you so desire. ;D

How come it hurts enemies and not allies?

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Hmm, I guess it is HC in the way it views adverse effects as only to target the enemy units. You can further refine that code to only attack/contaminate certain units or unit type etc.. XML is very flexible and even fun for those that like to tinker like myself ;D

 

For instance, my buddy had an idea for a dark forces side story about how Tyber stole the Dark Trooper plans from the Arc Hammer right before Kyle Katarn blew it. It got me thinking about how Tyber could revive the program on a much smaller scale.

 

This was the genesis for a new ZC unit I made using the DT P3 model scaled and powered WAY down. Actually, the only thing that is the same is the jetpack. The new ZC merc unit shoots a light anti-tank blaster and when deployed it uses a light mass driver instead of those wickedly bad big ones LOL!

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LOL! Sith you are killing me :D I am adding the V-Wing speeder and AAC tank for the rebs from Baliknights mod. They rock!

 

OK in terms of the ZC Jet Merc there is a number of ways you can do it. I decided to add an additional vehicle entry in the "Units_land_empire_darktroopers.xml" file.

 

I just added the vehicle after the DT P3 entry, but before the Arc Hammer entry in the file. Then I used the variant varible to pass that vehicle into the "Corruption_special_units.xml".

There I reidentified it as underworld with a new name and made the company in the Corruption file so I could have better control of when to unlock it etc. Then I added it to skirmish via the "Specialstructures_underworld.xml" file.

 

Of course the new weapons required entries in the "Hardpoints.xml".

 

This of course was all for a private mod, but I would be more than willing to walk you through the cut and paste part once you have the files extracted. I am old school and prefer to teach a man how to fish rather than cook him a good meal.  ;)

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We need 1 more coder.

:D

 

wait......Oh yeah, everything I code glitches.......Nevermind........At least I can skin...

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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I have all my files extracted. Do u think you could email the edited xmls in a zip or rar file? And i could just copy paste them? Thanks alot. And 1upD, you have yet to help me at all. You still have not given me an email address or IM address. Once you do then you can tell me what you can or cant do.
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I have all my files extracted. Do u think you could email the edited xmls in a zip or rar file? And i could just copy paste them? Thanks alot. And 1upD, you have yet to help me at all. You still have not given me an email address or IM address. Once you do then you can tell me what you can or cant do.

 

Coolness. Ok let's start with the "Units_land_empire_darktroopers.xml" file. Add this entry in between the last Dark Trooper and the Arc Hammer:

 

2

TEXT_UNIT_UNDERWORLD_JET_MERC

T4B_Tank M1_Repulsor_Tank

MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret

TEXT_TOOLTIP_UNDERWORLD_JET_MERC

TEXT_ENCYCLOPEDIA_CLASS_DROID

EI_DARKTROOP_THREE.ALO

i_button_ei_darktrooper_three.tga

 

Yes

        7

200

1.0

1.6

 

0.9

15.0

1.0

2.0

1.7

20.0

3.5

2.0

2.0

Land

Infantry

.3

10

0.05

0.05

 

SELECTABLE

SURFACE_FX,ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,SHIELDED, WALK_LOCOMOTOR,TARGETING,IDLE,POWERED,WEAPON,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING

 

Generic_Footprint, Infantry_Terrain_Modifier

 

Yes

WALK_LOCOMOTOR

JETPACK_LOCOMOTOR

70.0

1.50

2.8

Unit_DT_Jet_Pack_Engine_Loop

 

 

Empire

 

Armor_T2B

Shield_Tank

8

100

200

12

99999

99999

75

Yes

 

Yes

2.0

No

Yes

 

Proj_Blaster_Cannon_Red_T2B

 

0.8

4

0.2

 

175.0

150.0

20.0

 

Infantry, 2.0

Vehicle, 6.0

Air, 7.0

Structure, 2.0

 

90

90

 

HP_Jet_Merc_00,

HP_Jet_Merc_01,

HP_Jet_Merc_02,

HP_Jet_Merc_03,

HP_Jet_Merc_04,

HP_Jet_Merc_05

 

 

Small_Explosion_Land

Unit_AT_ST_Death_SFX

2

Small_Explosion_Land

Unit_AT_ST_Death_SFX

1

        true

 

Unit_Select_Dark_Trooper_3

Unit_Move_Dark_Trooper_3

Unit_Fleet_Move_Dark_Trooper_3

Unit_Attack_Dark_Trooper_3

Unit_Guard_Dark_Trooper_3

Unit_Storm_Trooper_Fire

Unit_Assist_Move_Dark_Trooper_3

Unit_Assist_Attack_Dark_Trooper_3

Unit_Produce_Troops_Arc_Hammer

Unit_Complete_Troops_Arc_Hammer

EHD_Reinforcements_Cancelled 

 

Vehicle | AntiVehicle | AntiStructure

Infantry

1x1

yes

99

3

 

1

 

Yes

Yes

Yes

20.0

0.0

Yes

70

 

50.0

200.0

220.0

150.0

150.0

 

5.0

Rocket_Infantry_Attack_Priority

200.0

 

30

3.0f

1

 

2

50.0, 50.0

Generic_Shadow

 

Walker

 

50

False

Shield_Penetration_Effect_Particle

 

Land

Large Vehicle

8.0

6.0

100

4

Standard

2

2.5

5

        No

 

DEPLOY

 

JET_PACK

TEXT_TOOLTIP_DT_JETPACK

TEXT_DT_JETPACK_DESCRIPTION

30

Unit_DT_Jet_Pack_Takeoff

-1.0

 

 

 

 

---------------------------------------

The stuff in red are variables you might want to play around with for balance in your own mod. The text descriptions must be changed in the English.dat file for them to reflect the proper descriptions.

------------------------------------------

 

Next open your Corruption_special_units.xml file. Paste the entry in below.

 

Jet_Merc

Underworld

 

 

2

TEXT_UNIT_UNDERWORLD_JET_MERC

T4B_Tank M1_Repulsor_Tank

MPTL MAL_Rocket_Vehicle UC_Rebel_Buildable_Anti_Vehicle_Turret

TEXT_TOOLTIP_UNDERWORLD_JET_MERC

TEXT_ENCYCLOPEDIA_CLASS_DROID

i_button_ei_darktrooper_three.tga

 

1

Yes

30

100

Underworld

 

1400

18

No

Yes

2

0

1

0

U_Ground_Droid_Works

No

 

 

DUMMY_GROUND_COMPANY

6

no

artillery

 

Underworld_Infantry_Droid_Shuttle

Underworld_Jet_Merc

1

 

EHD_Build_Troops

EHD_Recruitment_Canceled

Unit_Complete_Dark_Trooper_3

Unit_Fleet_Move_Dark_Trooper_3

650

0.05

1

 

1400

18

UC_Level_Two_Tech_Upgrade

Tactical_Units

 

 

DEPLOY

 

JET_PACK

TEXT_TOOLTIP_DT_JETPACK

TEXT_DT_JETPACK_DESCRIPTION

30

Unit_Rocket_Jump_Dark_Trooper_3

-1.0

 

 

 

-----------------------------------------------------------

 

Next open your Specialstructures_underworld.xml file and add this entry to the U_Ground_Droid_Works

 

 

Underworld,

Destroyer_Droid_Company,

Underworld_Jet_Merc_Company,

UL_MDU_Armor_Plating_L1_Upgrade,

UL_MDU_Armor_Plating_L2_Upgrade,

UL_Smuggled_Droid_Systems_L1_Upgrade,

UL_Smuggled_Droid_Systems_L2_Upgrade,

 

--------------------------------------------

 

The final step is in the next post

 

 

 

 

   

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