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its a miner ship

but it dosnt increes the credit production

 

TEXT_UNIT_MINER_ID

Acclamator_Assault_Ship Nebulon_B_Frigate

Star_Destroyer Calamari_Cruiser

1

EB_CONSTRUCTION_POD

370

-30

0.9995

1.75

255, 255, 255, 255

0.2

 

        7

0

 

2.0

0.2

Space

Corvette

0

0.0

0

.065

.065

 

Armor_Tartan

        Shield_Corvette

0.8

Yes

0.05

0.8

 

Empire,Rebel

0

0

1

4500

8500

20

0

85

4500

300

corvette

3

No

no

0

5

4

1

2250

1250

35

Yes

120

ABILITY_COUNTDOWN, DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED

SIMPLE_SPACE_LOCOMOTOR, TARGETING, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA

 

Yes

Large_Explosion_Space_Empire

 

Damage_Normal, Tartan_Patrol_Cruiser_Death_Clone

1200.0

2000.0

 

HP_MINER,HP_MINER_0,HP_MINER_1,HP_MINER_2,HP_MINER_3,HP_MINER_4,HP_MINER_T

 

1200.0

800.0

 

Corvette | AntiFighter | AntiBomber

i_button_communications_array.tga

EV_TartanCruiser.alo

900

0 0 0

45

yes

True

 

RHD_Build_Vehicle

RHD_Unit_Canceled

Unit_Complete_Jedi_Cruiser

Unit_Acclamator_Moving_Engine_Loop

 

Unit_Select_Jedi_Cruiser

Unit_Move_Jedi_Cruiser

Unit_Fleet_Move_Jedi_Cruiser

Unit_Attack_Jedi_Cruiser

Unit_Guard_Jedi_Cruiser

Unit_Stop_Jedi_Cruiser

Unit_Barrage_Jedi_Cruiser

Unit_Asteroids_Jedi_Cruiser

Unit_Nebula_Jedi_Cruiser

 

HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser

HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser

HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser

HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser

HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser

HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser

HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser

 

Unit_Acclamator_Idle_Engine_Loop

Unit_Acclamator_Moving_Engine_Loop

Unit_Acclamator_Cinematic_Engine_Loop

 

Unit_Cruiser_Death_SFX

 

 

Yes

 

Space

1000.0

400.0

400.0

5.0

Corvette

300.0

 

 

 

 

     

     

            TRACTOR_BEAM

            SPEED_MULTIPLIER, 0.0f

            SD_Tractor_Beam_Attack_Ability

       

            0

     

DEFEND

0

0

WEAPON_DELAY_MULTIPLIER, 1.0f

SHIELD_REGEN_MULTIPLIER, 1.0f

SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f

ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f

ENERGY_REGEN_MULTIPLIER, 3.0f

SPEED_MULTIPLIER, 0.0f

 

Unit_Defend_Assault_Frigate

 

 

 

     

            User_Input

            all

           

           

            10

            2000

 

 

           

            .80

            0           

     

 

 

TEXT_ECONOMY_MINING_FACILITIES

15

0

2.5

TEXT_ECONOMY_MINING_FACILITIES

15

0

2.5

1250

10

Yes

No

Yes

1250

10

Yes

No

Yes

 

 

 

 

 

 

TEXT_TOOLTIP_MINER

CLASS_MINE

1800

 

1700

12

Tactical_Units

 

4

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I think your better splitting the code up so that you create a variation of this unit. So you have one Empire and One Rebel - completely separate. Split the the unit abilities so that you have one mining ability for the Empire version and one for rebel. Instead of them being part of the same ability's code.

 

So in your variation for what ever version your doing - say a rebel variant - then add the unique rebel mining ability. Any how that's to tidy the code up a bit - but I am not sure that the ability type your doing is going to work..? as its for a planet income stream ?

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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