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.meg makers?


ultimentra
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First off, XMLs are ALWYAS in the Config.MEG, even in normal EaW. The mod tools just extracted the file for you.

Secondly, why would you need to edit it inside the MEG? It'd just make it more complicated to debug. An extractor works fine, or perhaps better.

 

Now, that last point is agreeable with, although I still don't get the point, placing edited XMLs in a MEG file will require you put ALL the XMLs in, because the game will NO LONGER fil in the missing ones from the original. That's bad for compression.

 

ALWAYS, ALWAYS extract your files from the MEG and use MODPATH. That way, reparing your game will be as easy as simply not clicking the modpath batch file, rather than a reinstallation (I've learned my lesson, I had to reinstall because I messed with the MEGs.) In short, DO NOT MESS WITH MEG FILES IN COMPRESSED FORM, unless its absolutely nescessary (which now I think nothing is, everything can be simply placed in the folders)

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First off, XMLs are ALWYAS in the Config.MEG, even in normal EaW. The mod tools just extracted the file for you.

Secondly, why would you need to edit it inside the MEG? It'd just make it more complicated to debug. An extractor works fine, or perhaps better.

True.

 

Now, that last point is agreeable with, although I still don't get the point, placing edited XMLs in a MEG file will require you put ALL the XMLs in, because the game will NO LONGER fil in the missing ones from the original. That's bad for compression.

That's a negative. If you create a MEG file with the altered files (like, all files from your mod) and call it, for instance, MyMod.meg, you can add it to the end of the list in MegaFiles.xml and it'll work fine.

Granted, the stuff like MODPATH won't work with it, so that's a reason not to do it, but technically speaking it works. And you really don't have to add ALL XMLs, even the ones you didn't change, to the MEG file.

 

ALWAYS, ALWAYS extract your files from the MEG and use MODPATH. That way, reparing your game will be as easy as simply not clicking the modpath batch file, rather than a reinstallation (I've learned my lesson, I had to reinstall because I messed with the MEGs.) In short, DO NOT MESS WITH MEG FILES IN COMPRESSED FORM, unless its absolutely nescessary (which now I think nothing is, everything can be simply placed in the folders)

True, don't touch the .MEGs.

Although you said in another post that the FoC demo works with files outside the MEG files. Do you actually have experience with this? I remember testing this, and the game would only accept my changes if I put them in a MEG file (either modify Config.meg, or create my own MEG).

 

And some slight nitpicking here: MEG files are not 'compressed', nor 'encrypted'. They're simply archives. In fact, the MEG files are slightly bigger than the sum of the files they contain.

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