ultimentra Posted October 22, 2006 Posted October 22, 2006 Hey i was wondering if there is a possibilty that since the xmls are now in a .meg if there is way to edit the xmls inside the .meg. (FoC) or maybe a way to make a new .meg and put the edited xmls in it.
DragonShadow Posted October 22, 2006 Posted October 22, 2006 I think if you get FinalBIG with MEG support you can... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Droid803 Posted October 23, 2006 Posted October 23, 2006 First off, XMLs are ALWYAS in the Config.MEG, even in normal EaW. The mod tools just extracted the file for you.Secondly, why would you need to edit it inside the MEG? It'd just make it more complicated to debug. An extractor works fine, or perhaps better. Now, that last point is agreeable with, although I still don't get the point, placing edited XMLs in a MEG file will require you put ALL the XMLs in, because the game will NO LONGER fil in the missing ones from the original. That's bad for compression. ALWAYS, ALWAYS extract your files from the MEG and use MODPATH. That way, reparing your game will be as easy as simply not clicking the modpath batch file, rather than a reinstallation (I've learned my lesson, I had to reinstall because I messed with the MEGs.) In short, DO NOT MESS WITH MEG FILES IN COMPRESSED FORM, unless its absolutely nescessary (which now I think nothing is, everything can be simply placed in the folders) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
ultimentra Posted October 23, 2006 Author Posted October 23, 2006 o ok, i see. Thanks for clearin that up.
Mike.nl Posted October 24, 2006 Posted October 24, 2006 First off, XMLs are ALWYAS in the Config.MEG, even in normal EaW. The mod tools just extracted the file for you.Secondly, why would you need to edit it inside the MEG? It'd just make it more complicated to debug. An extractor works fine, or perhaps better.True. Now, that last point is agreeable with, although I still don't get the point, placing edited XMLs in a MEG file will require you put ALL the XMLs in, because the game will NO LONGER fil in the missing ones from the original. That's bad for compression.That's a negative. If you create a MEG file with the altered files (like, all files from your mod) and call it, for instance, MyMod.meg, you can add it to the end of the list in MegaFiles.xml and it'll work fine.Granted, the stuff like MODPATH won't work with it, so that's a reason not to do it, but technically speaking it works. And you really don't have to add ALL XMLs, even the ones you didn't change, to the MEG file. ALWAYS, ALWAYS extract your files from the MEG and use MODPATH. That way, reparing your game will be as easy as simply not clicking the modpath batch file, rather than a reinstallation (I've learned my lesson, I had to reinstall because I messed with the MEGs.) In short, DO NOT MESS WITH MEG FILES IN COMPRESSED FORM, unless its absolutely nescessary (which now I think nothing is, everything can be simply placed in the folders)True, don't touch the .MEGs.Although you said in another post that the FoC demo works with files outside the MEG files. Do you actually have experience with this? I remember testing this, and the game would only accept my changes if I put them in a MEG file (either modify Config.meg, or create my own MEG). And some slight nitpicking here: MEG files are not 'compressed', nor 'encrypted'. They're simply archives. In fact, the MEG files are slightly bigger than the sum of the files they contain.
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