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What does Moniker mean ?


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Yes I already know it means 'nickname' what I want to know is what its used for in these mods. I found it in spaceunitfrigates and a few others in bailknights mod and in EAW Enhanced. They point to text files that dont exist in the mod at all. ?

 

I want to know what is for in the mod and what is its usage (How to apply this type of code) in my own mods. depending on whether it has any real use.

 

example code :

 

Assault_Frigate_MKII.TXT

 

This is the type of line of code I am finding - it obviously points to a txt file holding ship names. But does anyone know the proper use of this script ?

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I haven't seen it either in the original code.

 

but none the less there is a few mods using this type of code. as I stated above it looks like a link to a text file.

 

shipname.txt

 

If it is to pull ship names from a text file I would guess it reads it from the data folder. any ideas ?

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It means call sign. And it is in EAW as this:

 

TextFileName.txt

 

ok but whats its usage ? does it call on shipnames ? and can it be used to read ship names from a text file in the data folder - rather than read from the game constants ship names entry,.?

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The "Moniker" tag tells the game where to look for the text file that lists the individual ship names that you see during space battles. For instance, your Star Destroyer named "Vengeance" the name Vengeance is from such a text file. I believe in the original game code this is done with the moniker tags, I'm pretty sure I've seen them in the XML files, but for some ships it might be hard coded. At any rate, in our mods, that's what it does. If you want a ship type to have specific names, put the moniker tag in the XML entry, and include a text file with that ship class name and the game will look there for individual ship names.
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ok, so if I have a text file I call say SSD.TXT in my data folder - I can called on the ship names in that text file from the moniker script ? - it will look in the data folder and read the ship names for that space unit.  Or does it have to be a specific name ?

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Upon closer inspection I think I was wrong about that. The Moniker tags don't actually appear to do anything related to the ship names, that must be the entry in the GameConstants file. Sorry, I'm at work and don't have the actual files here to do adequate research.

 

Scott

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Yes, but originally it is done via the GameConstants.XML, not via the Moniker tags, but due to a limit in the amount of new ship files you can use in the GameConstans.XML, people use the Moniker tags, which is a much simpler way of doing it without requiring the Constants file.
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LOL I can't get it to work, and I am at my ship name limit in the game constants file.

 

I have put the text files in my mod data folder which have been listed in my xml files.

 

For example I used

 

 

Imperiator_StarDestroyer_II

 

But nothing appears in the game. Its not pulling any names from the text file.

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The moniker tag requires the ".txt" at the end. Also, the EaW ship name text files are somehow formatted differently than regular ones. Don't ask me how, I don't know. So you need to copy a pre-existing one, rename it, and delete the entries already in it to add your own.

 

However, it is easier just to do it in GameConstants.xml. And I haven't run in to an upper bound on the number of files yet, and I've got about 20 odd entries.

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Thanks, yes I know about the txt extention and my entries do include the extention too :) Your suggestion of them being formatted differently could be the reason why it doesn't work. I am not sure however..

 

So far however I have already about 35 entries for text files in my game constants file. so I am not sure what the actual limit is ? like I say its at least 34-5 entries now.

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Um...I doubt this whole thing works at ALL.

 

Why else would there be the list of ship names and text files in GAMECONSTANTS.XML if all you need is to put Tags?

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The "Moniker" tag tells the game where to look for the text file that lists the individual ship names that you see during space battles. For instance, your Star Destroyer named "Vengeance" the name Vengeance is from such a text file. I believe in the original game code this is done with the moniker tags, I'm pretty sure I've seen them in the XML files, but for some ships it might be hard coded. At any rate, in our mods, that's what it does. If you want a ship type to have specific names, put the moniker tag in the XML entry, and include a text file with that ship class name and the game will look there for individual ship names.

 

Allecto

Avenger

Basilisk

Chimaera

Conquest

Death’s Head

Devastator

Implacable

Judicator

Mathayus

Relentless

Stalker

Thunderflare

Tyrannic

Tyrant

Valorous

Vehement

Vengeance

Visage

One name per line. these files can be found in the "data" folder.

It would seem that "moniker" refers to these text files.

 

BTW; if you edit the text file above, you change what name your star destroyers have.

If you want one to show up more often, just enter the same name multiple times;

Allecto

Avenger

Basilisk

Chimaera

Conquest

Conquest

Conquest

Conquest

Death’s Head

Devastator

Implacable

Judicator

Mathayus

Relentless

Stalker

Thunderflare

Tyrannic

Tyrant

Valorous

Vehement

Vengeance

Visage

this method may result in multiple ships of the same name.

you may also remove unwanted names and add new ones. For Example;

Avenger

Basilisk

Chimaera

Conquest

Death’s Head

Implacable

Judicator

Relentless

Tyrant

Vehement

Vengeance

Malachor

Korriban

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