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The Golan Project


MonkeyBiz
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While looking through some mods and whatnot, I found models for Golan Space Defense Platforms. So, I've decided to add them in. Here are my thoughts so far:

 

Golan I hardpoints: 6 Turbolasers, 6 Proton Torpedoes, 2 Fighter Bays, 1 Shield Generator.

Golan II hardpoints: 8 Turbolasers, 8 Proton Torpedoes, 2 Fighter Bays, 2 Shield Generators.

Golan III hardpoints: 10 Turbolasers, 10 Proton Torpedoes, 2 Fighter Bays, 2 Shield Generators.

 

My idea is to build them in as ships, so that they can be used as orbital defenses. Also, I'm going to either make them ungodly slow in hyperspace or remove it all together so that they're stationary. They'll start being available at levels 3, 4, and 5. And the Level 5's will be limited to certain planets like Coruscant or Mon Calamari.

 

If anyone has any thoughts, feel free to add them.

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Sounds like a good idea.

 

For suggestions I would slightly reduce the number of proton torpedo launchers. 10 seems just a tad overkill (don't forget, those things ignore shields). Also, don't forget about ion cannons, concussion missiles and (anti-fighter) laser cannons. The fighter bay and shield generator counts look fine.

 

For reference, a level 5 space station has 4 Turbo-Lasers, 3 Lasers cannons, 3 Ions cannons, 3 Concussion missiles and 3 Protons torpedos

 

So for the Golan's I would say...

Lvl 1: 6 TBL, 5 LC, 5 IC, 5 CCM, 5 PRT

Lvl 2: 7 TBL, 6 LC, 6 IC, 6 CCM, 6 PRT

Lvl 3: 8 TBL, 7 LC, 7 IC, 7 CCM, 7 PRT

 

This keeps the ratios about equal and still makes the weakest Golan more powerful than the most powerful space station.

 

As to the mobility question, I would make them stationary if possible. If you treat them like units it's gonna wreak havoc when the game tries to get them on the map for defense (like all units spawn around the space station, so the Golans would as well)

 

Also, to be honest, I'm not sure if the engine can support them. If they're stationary, you might have to adjust all the maps (or maybe just some; those that support Golans) to give them a location on the map.

 

But I definitely like the idea :)

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woah....um......Ive read and have been told by Dark Empire SPG when I was coding their Golans that, "Golan space DEFENSE platforms werent all that powerful, they were just meant to defend, not assault."

 

Cannonically though,

 

Golan I had around 28 turbolasers, the star destroyer had alot more.

 

Star Destroyers in EaW are weaker then Space Stations, so the Golans should be too.

http://i110.photobucket.com/albums/n115/swfan654/swf4.jpg
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Well, they're in game. Golan's I-III. And canonically, only the Golan I's were less powerful than Star Destroyers. Golan II's and IIIs were designed to kill Star Destroyers. Also, they didn't have Ion Cannons or concussion missiles.

 

Now, I've run in to two problems. 1) The proton torpedoes can't track fast moving ships like corvettes or the Neb-B fast enough. And 2) The death animations are kind of funky.

 

On the upside, they balance really well. One or two is enough for capital ship defense. But smaller ships and fighters can take them out. Example: Y-Wing, B-Wing, TIE Defender, etc. However, when you pair them with Lancers, they're much harder to kill.

 

Oh yeah, did I mention I added in Lancers and Strike Cruisers too? :)

 

And here's some Golan-y goodness.

 

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Golan-Scale.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Golan-I.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Golan-II.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Golan-III.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Lancer-Frigate.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Strike-Cruiser.jpg

http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Golan/Nebulon-B2.jpg

 

Let me know what you think.

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I think golans shouldn't be able to move around in hyperspace at all.

I understand the need to move around to cover an area in sublight...but hypersace? no-no.

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"That was fun"

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So I've been messing with them and balancing them out all afternoon, and here's what I've come up with.

 

The Golan IIIs are only available on Kuat, Fondor, Mon Calamari, Byss, Coruscant, Corellia, and Nal Hutta.

The Torpedoes track faster.

Golan platforms cannot enter hyperspace, and move VERY slowly in the game.

They demolish capital ships and the larger frigates, but fighters pose a problem for them.

 

All in all, I'd say they're very well balanced, and force some interesting tactical choices. A planet fortified with Golan's is VERY hard to assault. If you're playing the Empire, you have to invest in TIE Avengers or Defenders to rush in and destroy the shield generators before moving in with your capital ships. But the Rebels have superior fighters to the Empire. If you're the Rebels, you have to send your own fighters in but the Empire could have the platforms backed up by Lancers. Interesting decisions indeed.

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I'd really like to release the code and models for these, but I can't release it publically. What I'll do is use models from other mods, like Bailknights or Steiners, and just code my own units to fit with what I'm trying to create. Trying to get permission to use everything I've built in would be difficult, if not downright impossible. Also, it's kind of disrespectful to the creators. Coding is relatively easy. I can code a unit in and have it in game and balanced in under an hour. But creating one, or even converting a Warlords model? That can and usually does take much much much longer.

 

However, if you're really interested in something you've seen for PRIVATE use, then that's a different story. After all, what's code between friends, and we're all friends here, right? :) The condition is that it doesn't get published anywhere. No public download links, no submissions anywhere. Also, you'll just get the models, animations, textures, and the unit code. Everything else is on you; as in, you have to put it in the game directories and put the code into the XML files. Basically, it's my way of keeping the n00bs off my front porch. It's not like you'd trust the Sword of a Thousand Truths to a n00b, now would you?

 

I'm on a business trip in Rhode Island right now, so I don't have access to everything. But, if you're really truly interested in something, send me a PM and when I get back I'll see if there's enough demand for me to slap something together. Also, tell me what it is you want so I have a better idea.

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Sounds exactly like my mod. I smashed EVER mod out their into one singular mod with a twist. Everything is movie realistic...Almost. Like two shots from a laser can destroy a fighter. A turbo laser shot vaporises fighters. Rebels have it hard, but they can build more fighters and such. Empire have the best they have Eclipse, Soverign, Death stars, Super stardestroyers, SuperDreadnaughts etc. When you play as Rebels and you see  Star destroyers let alone one that means its time for you to run. Except when they get to tech level 4 and 5. K-Wings, E-Wings, and B-wings split those Star Destroyers in half.
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There's a fine line between canon and balance. The Empire had tens of thousands of Star Destroyers. The Rebels had a few dozen Mon Cal cruisers. If the Imps ever leveraged their massive firepower against the Rebels, that was it. Game over. At the end of the day, it's still a game. So, if you have to choose canon vs. balance, choose balance.
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I'd really like to release the code and models for these, but I can't release it publically. What I'll do is use models from other mods, like Bailknights or Steiners, and just code my own units to fit with what I'm trying to create. Trying to get permission to use everything I've built in would be difficult, if not downright impossible. Also, it's kind of disrespectful to the creators. Coding is relatively easy. I can code a unit in and have it in game and balanced in under an hour. But creating one, or even converting a Warlords model? That can and usually does take much much much longer.

 

However, if you're really interested in something you've seen for PRIVATE use, then that's a different story. After all, what's code between friends, and we're all friends here, right? :) The condition is that it doesn't get published anywhere. No public download links, no submissions anywhere. Also, you'll just get the models, animations, textures, and the unit code. Everything else is on you; as in, you have to put it in the game directories and put the code into the XML files. Basically, it's my way of keeping the n00bs off my front porch. It's not like you'd trust the Sword of a Thousand Truths to a n00b, now would you?

 

I'm on a business trip in Rhode Island right now, so I don't have access to everything. But, if you're really truly interested in something, send me a PM and when I get back I'll see if there's enough demand for me to slap something together. Also, tell me what it is you want so I have a better idea.

 

I totally agree to these terms and are perfectly acceptable  ;) I'll send a PM asap !

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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So apparently there's some interest. I will be packaging this up on Thursday when I get home. Here is the deal.

 

1) The archive will consist of the following:

The unit code

The hardpoint code

The unit models

The death models

The death animations

The unit textures

 

Now, if you don't know what to do with those, then you should probably learn. Also, you WILL have to edit the MasterTextFile if you want names and descriptions and whatnot. If you are interested, contact me via PM. I will upload the file, then give you the means to download it.

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By the way, if anyone has converted the MC80B model from the Warlords mod, and wanted to shoot that over to me, I'd be more than happy to do some coding or design work in exchange, or share anything I've got so far.

 

When I get back from the airport on Thursday, this is #4 on my list of things to do, right after taking off my pants, doing laundry, and cleaning out my fridge. So, expect a PM Thursday night.

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so, do I give you my yahoo address to mail the files to?

 

Perhaps you could send just the three Golan classes (the unit XML files, the hardpoint XML files, and the skins/models)? I can't receive the whole mod because it will take too long.

 

and as for the comments about hyperspace...

 

1. In Canon, are Golans Space Stations?

2. Certain Space Stations can enter hyperspace. Just look at the Death Star-you don't think it went from the Maw to Alderaan and then to Yavin by sublight engines, do you?

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Golans are space stations

Death star is a BATTLE Station. and it'd have to be able to move or it'd be pretty frikcen useless!

Golans = no hyperspace.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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Golan's are mostly stationary orbital defense platforms, designed to combat large fleets. They're not immobile, but they're not the Millennium Falcon either

 

Also, the Death Star had humongous hyperspace engines. Those would be a waste on a Golan. Well, hypothetically you could use it as a battle barge and just plow it right in to enemy capital ship formations. that might be rough.

 

And send me a PM. I'm just going to do a download link... Somewhere... And send it out.

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PM sent.

http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600

Alternate Site

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://img228.imageshack.us/img228/6296/sweawuban0cg.png

Petition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!

SW Fanon Wiki entry - Captain Artenon

"A fake news show on fox should have real news!" -Louis Black, The Daily Show.

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Okay kids, I know you're eagerly awaiting my return to my computer at home, but please chill. You should have a link in your grubby little hands this time tomorrow night, most likely earlier. You will be send a PM on here with details. In the meantime, if you want it please send me a PM and say so.
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Is it just me, or does the strike-class look like a turd?

Which books did that ship appear in?

http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600

Alternate Site

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://img228.imageshack.us/img228/6296/sweawuban0cg.png

Petition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!

SW Fanon Wiki entry - Captain Artenon

"A fake news show on fox should have real news!" -Louis Black, The Daily Show.

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Okay kids, I know you're eagerly awaiting my return to my computer at home, but please chill. You should have a link in your grubby little hands this time tomorrow night, most likely earlier. You will be send a PM on here with details. In the meantime, if you want it please send me a PM and say so.

 

LOL hey not 'all' of us are kids on this forum ;) and my hands arn't grubby either.. :P

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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