Star Wars Man Posted October 14, 2006 Posted October 14, 2006 Yes, you read that correctly, and I've decided to go public. I have successfully added in the FoC's Droideka MK. II & have tested and retested to ensure it works. Right now I'm mostly fine-tuning it to ensure cannon realism. Just wanted to let you guys know. Screens: http://screenshot.xfire.com/screenshot/large/9cf1a09c3cb57f1e6c30278fda7959bfdb4f81f4.png http://screenshot.xfire.com/screenshot/large/bed079d0b23d9f7164a72eb25e47c630311a13d3.png http://screenshot.xfire.com/screenshot/large/6f2ee56beb8339661f962f2a0fe19e4ab73a77ac.png http://screenshot.xfire.com/screenshot/large/1f2b1c53939b13261746eb4f5905fe37a408adf9.png http://screenshot.xfire.com/screenshot/large/4f1ccd061696e07da14b50c196c2fd214c37ef48.png http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Droid803 Posted October 14, 2006 Posted October 14, 2006 can we expect a realease (of the code)?I'm trusting we all have the model in FoC demo? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Star Wars Man Posted October 14, 2006 Author Posted October 14, 2006 Yeah, the model was in FoC's files. Just no XML. So, proabably I'll release the coding as soon as all the bugs are worked out (mainly with the shield & other minor stuff). http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
jedi_consulor Posted October 14, 2006 Posted October 14, 2006 LOL that ROCKS.. ;D looking forward to seeing the final xml code for this http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Star Wars Man Posted October 15, 2006 Author Posted October 15, 2006 Okay, I've gotten most of the debugging and fine-tuning done. There is one small problem: The developers did not include the animation for it to turn & attack. Therefore, you must line up the Droideka in order for it to attack. I know this is stupid, but there is no way to fix it. The coding will be released on October 18, 2006. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Vanguard Posted October 15, 2006 Posted October 15, 2006 Why not make the Driodeka's body a turret and then add the turret code, that should work.
Logan Felipe Posted October 18, 2006 Posted October 18, 2006 that would work nicely, just use the Imperial Hovertank or T2-B turret animations as a template. Quote I'm trusting we all have the model in FoC demo?sadly, no.That demo is huge! with a 56k modem/phone line, that's over 2 weeks of no phone calls! :'( And that's if nothing goes wrong in the download. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Droid803 Posted October 18, 2006 Posted October 18, 2006 Well, we're not allowed to release the models to public, or the converted anims, so you'll have to download the model, and convert the Animations yourself. The coding is as FAR as we can release without petro sueing us. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Logan Felipe Posted October 18, 2006 Posted October 18, 2006 I understand. in that case, I'll just wait for FoC; I'm not so good at animating. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
MajorPayne Posted October 18, 2006 Posted October 18, 2006 D803 said: Well, we're not allowed to release the models to public, or the converted anims, so you'll have to download the model, and convert the Animations yourself. The coding is as FAR as we can release without petro sueing us. Not strictly true. If that was the case then there would have been details on restrictions within the games ELUA. Also did it occur to you to contact them directly and ask??
Star Wars Man Posted October 18, 2006 Author Posted October 18, 2006 (edited) Vanguard said: Why not make the Driodeka's body a turret and then add the turret code, that should work. Okay, I tried that with the bones & the animation, but for some reason it just stands there, not firing or anything. I think that one major .ala was left out: The 'Turn-To-Fire' .ala. Okay, I've decided to go with megaupload.com. And now, I present: THE DROIDEKA MK. II!!!!!!!! GET IT HERE!!!! Edited October 18, 2006 by Star Wars Man http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Star Wars Man Posted October 18, 2006 Author Posted October 18, 2006 *uploaded bump* http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Videoteck Posted October 18, 2006 Posted October 18, 2006 Hey great work. http://miniprofile.xfire.com/bg/bg/type/2/videoteck.pngYa PFF I want my old post count back...ill never forget about loosing it...sniff...
Logan Felipe Posted October 20, 2006 Posted October 20, 2006 I downloaded the files, but there are no .dds (skin) files in the folder. Other than that, good job! http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Star Wars Man Posted October 20, 2006 Author Posted October 20, 2006 That's strange, because I put .dds in the folder.... Crap, I didn't...uhm...let me get a quick-fix up. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Star Wars Man Posted October 20, 2006 Author Posted October 20, 2006 Quick Fix: Link http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Droid803 Posted October 20, 2006 Posted October 20, 2006 Quick Fix is bad link.but meh, i have the dds. You have it if you have teh demo. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
jedi_consulor Posted October 20, 2006 Posted October 20, 2006 hmm yes it says "Unfortunately, the link you have clicked is not available." http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Star Wars Man Posted October 20, 2006 Author Posted October 20, 2006 Let me try again lol: Link http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
Logan Felipe Posted October 24, 2006 Posted October 24, 2006 Are the animations converted in the download to EaW format? or do I need to convert them via Mike's converter? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Jedi Master Tofu Posted October 24, 2006 Posted October 24, 2006 All you did was coding, right SWM?? "The leading cause of death among fashion models is falling through street grates" - Dave Barry.
Star Wars Man Posted October 24, 2006 Author Posted October 24, 2006 @ Logan: Everything's been done for you, I used Mike's converter & everything. Just put the files in the right place & your code to go. @ JMT: Well, first I had to extract the model & animation files, then convert the animations, then code the unit in (that was the worst part, as it didn't like E@W's way of movement, took quite a few times to get it right), then have D803 get hte right button for it, then after testing I went public. So I did a lot, not just coding. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
jedi_consulor Posted October 27, 2006 Posted October 27, 2006 @Star Wars Man Just got the files imported to my game - and found the unit doesn't fire at anything ? I had to add projectile type information to the ground unit code to get it to fire at anything. Also you have a HP_04 for some thing in the code that doesn't exist in your hardpoints code..? Anyway I sorted out what I needed to and it works in the game now after making some adjustments. I just thought I'd point out the problems I found when I was importing your xml code to my own files. The Model is really cool by the way I am glad you took the time to code this in for EAW http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Mr.Crisp Posted October 27, 2006 Posted October 27, 2006 Now if you could just get that juggernaught... http://i10.photobucket.com/albums/a105/333Super/Maul.jpg
Droid803 Posted October 27, 2006 Posted October 27, 2006 No Way.The EaW engine does not handle transports or point-defense lasers....or multiple turrets http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
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