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Posted

When I try to export to an ALO file 3DMax reports and error and doesnt export the model to ALO.

 

I have only just started using this program so havent a clue with whats up. Its version 8 - I downloaded the Max plugin from the other topic I created that swfan posted but as this is a seperate problem I wanted to ask seperatly.

 

I have tried the Plugin that comes with the map editor and the one thats on eawfiles. Both dont work ?

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

Posted
The one that comes with the MapEditor won't work whatever you do to it because it's for 3DsMax 6. As for the crash problem with Max8, I have no idea... pretty strange anyway.

BODiN

Empire at War Modder

PFF Moderator

Posted
Use the "max 8 exporter" then extract the files from shaders.meg (they should be FXo's) then use those in 3ds max 8 rather than the standard shaders.. then export.. works fine exept for any Rskin shaders.. Those dont work.. but all the others do (so unless you do animation with a skeleton.. you'll be fine)

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

Posted
Yes I copied the 'Fx' 'FX0' and FXH types to the FX folder in 3D Max. I am finding some parts of your tutorial confusing though concerning creating engine glows. So I am trying to work that out right now too. I used the max 8 exporter and chose 'ALO' to export it as - that when I get an error and the program closes.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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