Cain Posted October 6, 2006 Posted October 6, 2006 (edited) Ok - aici putem vb pe limba lu Vlad Tepes Edited December 12, 2006 by Cain - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Bodin Posted October 9, 2006 Posted October 9, 2006 Deci pentru ce sunt forumurile acestea? ;D BODiNEmpire at War ModderPFF Moderator
Foshjedi2004 Posted October 9, 2006 Posted October 9, 2006 Dobro Noche... There goes every piece of Slavic I know http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Cain Posted October 9, 2006 Author Posted October 9, 2006 Loll da - lucram la un mod pt MTW2 suntem 4 romani. Fosh - thats not romanian - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Ghostly_Substance Posted October 9, 2006 Posted October 9, 2006 Dobro Noche... There goes every piece of Slavic I know Dobru Noc Thats in Slovak for Good Night ;D -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Controller Posted October 9, 2006 Posted October 9, 2006 why oh why cant i understand this http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Roman al Moldovei Posted October 10, 2006 Posted October 10, 2006 Am jucat ieri demo. Si nu mi-a placut o faza. o unitate de calareti angaja in lupa cu sulite. Si normal era dupa ce intra in primul contact sa-si rupa lancia dupa care sa treaca imediat la spada in lupta corp la corp.Era si normal sa vad calareti care sunt rasturnati sau care sunt dati jos de pe cal.Un neajuns enorm ar fi asa zisa miscare de rearanjare a unitatilor.Nu este reala. Formatiunea se pastreaza doar ianinte de primul val de atac, dupa care e mai mult o pseudo miscare organizata a trupelor, mai mult ar fi sa semene cu o multime adunata sa mai bata ceva in the hit of battle.
Controller Posted October 11, 2006 Posted October 11, 2006 de ce dont noi a da englez un try was that right?(I'm not very good at other languages - for that matter I'm not very good at English) http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Bodin Posted October 11, 2006 Posted October 11, 2006 Daca e pot sa va ajut la texturi, modele de cladiri (nu ma pricep la modelat oameni si nici la animatul lor), dar nu promit nimic... mama ei de scoala. BODiNEmpire at War ModderPFF Moderator
Cain Posted October 11, 2006 Author Posted October 11, 2006 Cool - we appreciate your help. Welcome in the team. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Controller Posted October 11, 2006 Posted October 11, 2006 i need a translator http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Bodin Posted October 12, 2006 Posted October 12, 2006 Daca e pot sa va ajut la texturi, modele de cladiri (nu ma pricep la modelat oameni si nici la animatul lor), dar nu promit nimic... mama ei de scoala. I can help with textures, building models (I am not good at modelling units nor at animating them), but I'm not promissing anything... darn school! BODiNEmpire at War ModderPFF Moderator
hgt Posted October 15, 2006 Posted October 15, 2006 interesant mod,un fel de Medieval Total Realism,nu?Oricum,eu sunt cu Balkanika:Total War.Ma gandeam,poate unificam proiectele.
Cain Posted October 15, 2006 Author Posted October 15, 2006 Dap ... un fel de realism&cool - putem sa unificam ce vrei tu - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Cain Posted December 6, 2006 Author Posted December 6, 2006 Oameni buni - Hello people RDM 1.8.0 is out and it is a major improvement in fun and gameplay difficulty. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Roman al Moldovei Posted December 11, 2006 Posted December 11, 2006 There are some "mistakes" in 1.8.0Fisrt of all defensive system of Jerusalem is not working so "right" as it should.I attacked Jerusalem being on a Crusade. All of its army were of cristian type (crusader unhorsed knights, crusader spearmen) and only 2 units (general's unit and a unit of arab cavalry) of 20 were muslims. I have to mention I was first catholic nation that managed to get there. I got the impresion that cristians fight cristians.Second thing was a high probabylity of a rebelion in Jerusalem after I took it. I think the city must be obidiant for about 10 years at least. There is no chance to hold Jerusalem if it is not fully loaded with troops.After a faction takes Jerusalem one third of its population got to be slauthered (jews especially - history thing).Benefits from Pope are ridiculous for that kind of mission. I'll wright later more.
Cain Posted December 12, 2006 Author Posted December 12, 2006 hmmm ... lemme check - we must have an error somewere around here - Wait - WAS the city rebel?: monitor_event SiegeEquipmentCompleted SettlementName Jerusalem and not I_FactionBesieged turks and not I_FactionBesieged egypt and not I_FactionBesieged mongols and not I_FactionBesieged timurids and not I_FactionBesieged moors console_command create_unit Jerusalem "Crusader Sergeants" 1 console_command create_unit Jerusalem "Dismounted Crusader Knights" 1 end_monitor monitor_event SiegeEquipmentCompleted SettlementName Jerusalem and not I_FactionBesieging turks and not I_FactionBesieging egypt and not I_FactionBesieging mongols and not I_FactionBesieging timurids and not I_FactionBesieging moors console_command create_unit Jerusalem "Dismounted Arab Cavalry" 1 console_command create_unit Jerusalem "Saracen Militia" 1 end_monitor monitor_conditions I_SettlementUnderSiege Jerusalem and I_BattlePlayerArmyIsAttacker if I_FactionBesieged egypt console_command create_unit Jerusalem "Dismounted Arab Cavalry" 4 console_command create_unit Jerusalem "Tabardariyya" 2 console_command create_unit Jerusalem "Nubian Archers" 4 console_command create_unit Jerusalem "Royal Mamluks" 1 end_if terminate_monitor end_monitor monitor_conditions I_SettlementUnderSiege Jerusalem and I_BattlePlayerArmyIsAttacker if I_FactionBesieged turks console_command create_unit Jerusalem "Otoman Infantry" 4 console_command create_unit Jerusalem "Janissary Heavy Inf" 2 console_command create_unit Jerusalem "Janissary Archers" 4 console_command create_unit Jerusalem "Sipahi Lancers" 1 end_if terminate_monitor end_monitor monitor_conditions I_SettlementUnderSiege Jerusalem and I_BattlePlayerArmyIsAttacker and not I_FactionBesieged turks and not I_FactionBesieged egypt and not I_FactionBesieged mongols and not I_FactionBesieged timurids and not I_FactionBesieged moors and not I_FactionBesieged slave console_command create_unit Jerusalem "Crusader Sergeants" 3 console_command create_unit Jerusalem "Dismounted Crusader Knights" 2 console_command create_unit Jerusalem "Mercenary Crossbowmen" 2 console_command create_unit Jerusalem "Knights Templar" 1 terminate_monitor end_monitor - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Cain Posted December 12, 2006 Author Posted December 12, 2006 Ok I fixed it - try this attached file - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
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