Calamity_Jones Posted October 1, 2006 Posted October 1, 2006 Yo, It's Calamity from Only War 2... I was wondering if anyone knows how to edit particle FX. I've looked through all 17 pages here and found nothing... I have a suspicion i've missed something obvious... but anyways, can somebody give me a hand cheers.. http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Dr. Nick Posted October 1, 2006 Posted October 1, 2006 i hear some one is making a particle editor some one else hex edited the existing particles http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Calamity_Jones Posted October 1, 2006 Author Posted October 1, 2006 what do you mean by "hex edited"? O_o http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Droid803 Posted October 1, 2006 Posted October 1, 2006 Opened with a HEX editor and had values changed. (its in hexidecimal)Engine Glow particle size is hexed up or down...thats as much as I know on this topic (lol) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Dr. Nick Posted October 1, 2006 Posted October 1, 2006 when i say "hex edited" i mean the person (bailknight) opened the particle in a hex editor and changed some stuff http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Calamity_Jones Posted October 1, 2006 Author Posted October 1, 2006 and what's a "hex editor"? http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm would that suffice? http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Eric072691 Posted October 1, 2006 Posted October 1, 2006 Yes it will. http://img86.imageshack.us/img86/8752/sigsf6.gifWhen your outnumbered, you've got more targets to shoot AND less chance of missing.
Calamity_Jones Posted October 1, 2006 Author Posted October 1, 2006 right. anyone know some decent tutorials, or failing that.. if bailknight will chat with me? http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Dr. Nick Posted October 1, 2006 Posted October 1, 2006 he probably won't tell you... i don't think he has told anyone > i guess your best chance is to experiment or be patient and wait the the particle editor http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Calamity_Jones Posted October 1, 2006 Author Posted October 1, 2006 well... i'm far too addicted to particle fx to wait... so i'll show that fucker that I can mess with numbers and digits until my eyes bleed too! What the hell happened to sharing code? If I do figure it out I'll tell everyone how to do it http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
swgbex Posted October 1, 2006 Posted October 1, 2006 I can help you guys out.. Gotta get mikes site again. His site has lots of information that can help you find what to hex edit to change some values.. or you can wait for his particle editor http://www.swgbex.com/sig.jpgHehe IA 2 venator
1upD Posted October 1, 2006 Posted October 1, 2006 Look through the .DDS and .XML files.... Use a .MEG converter(google it) and extract Textures.meg, the XMLs come with the map editor. Find some good .DDS tools. I found some particle effects.....P_PARTICLE_MASTER.DDS, P_PARTICLE_EXPLOSION1.DDS, P_ASTEROIDS.DDS, P_PARTICLE_LIGHTNING_HIGH.DDS Now all you need is XMLs that control them and there you go! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Calamity_Jones Posted October 2, 2006 Author Posted October 2, 2006 (edited) I've done all that contrary to what would be sensible... the particle fx are not controlled by XML files... searching the souce xml for instances of them file names produces no results... I could edit those, but they are the masters, and editing them would edit all of their children... Every object i've opened in a hex ediot references them master files All I need to do is find a way to convert the nonsense characters into something sensible... Been searching the past few hours for some hex editing shizzle, anything to gleam some light on what the hell is going on in them files... oh well, it's all fun (*cries* I want my "ParticleSystem.INI"!!) edit: that's not strictly true... there is a particles.xml, but you can only change sizes and lifetimes in that really... You can change the model... but but i'm no modeller so i know (censored) all about that Edited October 2, 2006 by Calamity_Jones http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Kelathin Posted October 2, 2006 Posted October 2, 2006 how in the world do you have source code? If you truly had that you could do just about anything http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
Calamity_Jones Posted October 2, 2006 Author Posted October 2, 2006 i meant source xml... oops http://www.onlywar.gamemod.net/Calamity/CalSigLeft.JPGhttp://www.onlywar.gamemod.net/Calamity/CalSigRight.JPGAll that is now. All that is gone. All that's to come, and everything under the sun is in tune, but the sun is eclipsed by the moon..."There is no dark side of the moon really. Matter of fact it's all dark."
Kelathin Posted October 2, 2006 Posted October 2, 2006 big difference now isn't it http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
1upD Posted October 2, 2006 Posted October 2, 2006 I've done all that contrary to what would be sensible... the particle fx are not controlled by XML files... searching the souce xml for instances of them file names produces no results... I could edit those, but they are the masters, and editing them would edit all of their children... Every object i've opened in a hex ediot references them master files All I need to do is find a way to convert the nonsense characters into something sensible... Been searching the past few hours for some hex editing shizzle, anything to gleam some light on what the hell is going on in them files... oh well, it's all fun (*cries* I want my "ParticleSystem.INI"!!) edit: that's not strictly true... there is a particles.xml, but you can only change sizes and lifetimes in that really... You can change the model... but but i'm no modeller so i know (censored) all about that Hmmm.... Aren't the particle effects 2-D? I always thought the alpha channel controlled what showed and what didn't. So you could create a new master file and Hex edit an already made file to show the new master texture instead of the old. But make sure the old texture used matches up with the new one. Is anyone getting me? This could also be used for space mines...... Modified Boba bomb with a different projectile "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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