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What if EaW 2 were like PS?


Garbageben
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I would defiantly be a vast improvement. Customizing ships is an important part of a lot of naval games, especially when you are playing a modern RTS like Pacific Storm (well, WWII could be considered modern compared to what the world fought with 10,000 years ago :)). But it's hard tinkering with customization. If the Dev's get one thing wrong, you can make a super-super-super-super-super-super-star destroyer with 10000 credits in 5 galactic days. :P
"The leading cause of death among fashion models is falling through street grates" - Dave Barry.
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Well what if EAW used a points system in Galactic Conquest. You could spend these points on research, prototypes (exclusive via ingame website service), more planets to unlock, more units to unlock, able to go up in rank and ect.

 

So for example heres a points tree:

Conquering a planet = 100 points

Conquering a planet with no fleet loss = 20

Killing Rebel troopers - land vehicles - 1-20

 

Shopping Guide:

- Prototype vehicle = 500-1000 (fighter-Capital Ship)

- New forms of research (For example new climate gear) = 2000

- Ranks = 50,100,500,1000,1500 and ect until last rank (Rank gets demoted per loss in battle)

- Medals/rewards = earned

- Emblem = 100-500 (depending on the style)

- Maps (hardcoded to be earned) = 1000-5000 for skirmish

- Planets for Galactic (both single and multi) = 10,000

 

 

I know I talked about this before but now its different kind of points. Do note i'm assuming EAW 2 is from beginning to end type of game (Kotor-EU). Well if you don't like the points system then meh I would also agree with the Pacific Storm way where you just buy and upgrade with normal money and resources and customize whatever you want almost.

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