Stellar_Magic Posted September 25, 2006 Posted September 25, 2006 Well, thanks to the forum's sudden loss of an enormous amount of work and posts I might as well get started with some ROR progress reports. I've just finished the recruitment tree for Imperial Stormtroopers... As some of you may already know each Branch (Imperial Stormtroopers, Imperial Army, Imperial Navy, Alliance SpecForce, Alliance Army, and Alliance Fleet) will have its own recruitment tree. This tree will include five tiers for the mainstream units, a split of branch of specialists, and their own commando team. For Example: Imperial Stormtrooper Branch: Basic Infantry: Imperial StormtroopersSpecialized Infantry: Imperial Storm MarinesCommando Infantry: Imperial Storm Commandos I've also discovered something pretty interesting with the ground units while I was searching for a way to cut lag in the ground battles. It's possible to have armored units move and fight in formations (Squads like the Infantry). When you use the infantry locomoter it dramatically cuts down the amount of lag in ground battles and enables us to have much larger scale engagements. I'm planing on releasing a short modification to the basic game called EAW - Grand Battles or something along those lines to showcase the change and the dramatic increase in scale it makes available to us. Unfortunately I'm also going to have to make some dramatic changes as to how maps are designed to fully take advantage of this change... If you're familiar with the open environments that were in Total War, you should easily get an idea of what I want. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
paws1111 Posted September 25, 2006 Posted September 25, 2006 ah intresting find real cool ;D..... whenyou think about it though it makes sence.... sence the tanks are in a squad they follow there leader like infantry. which cuts down on pathfinding so if you have 5 tanks in a group 4 of the 5 tanks follow the one tank so you need 1 pathfind for 1 tank and the rest should follow. though they still go around objects in formation which kinda shoots a hole in my explination :/ o well (or maby the lead tank send its pathfinding to the rest in the group and radmomizes it slightly)
swgbex Posted September 26, 2006 Posted September 26, 2006 Well, thanks to the forum's sudden loss of an enormous amount of work and posts I might as well get started with some ROR progress reports. I've just finished the recruitment tree for Imperial Stormtroopers... As some of you may already know each Branch (Imperial Stormtroopers, Imperial Army, Imperial Navy, Alliance SpecForce, Alliance Army, and Alliance Fleet) will have its own recruitment tree. This tree will include five tiers for the mainstream units, a split of branch of specialists, and their own commando team. For Example: Imperial Stormtrooper Branch: Basic Infantry: Imperial StormtroopersSpecialized Infantry: Imperial Storm MarinesCommando Infantry: Imperial Storm Commandos I've also discovered something pretty interesting with the ground units while I was searching for a way to cut lag in the ground battles. It's possible to have armored units move and fight in formations (Squads like the Infantry). When you use the infantry locomoter it dramatically cuts down the amount of lag in ground battles and enables us to have much larger scale engagements. I'm planing on releasing a short modification to the basic game called EAW - Grand Battles or something along those lines to showcase the change and the dramatic increase in scale it makes available to us. Unfortunately I'm also going to have to make some dramatic changes as to how maps are designed to fully take advantage of this change... If you're familiar with the open environments that were in Total War, you should easily get an idea of what I want. I already have some units in this company mode .. You willl see the disadvantages of this on units with turrets or big units that have turning animations.. .. its a nice change though http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted September 29, 2006 Author Posted September 29, 2006 You don't thave that problem if you program the container right. One problem you may have on city maps is units at the edge of formations going places that are impassable. Anyway... It'll be awhile yet before I get a working V0.4 of ROR. My modding energies were distracted by other games. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
plokoon9619 Posted September 29, 2006 Posted September 29, 2006 I got buildable bothans, wookies, sullustans, mon calimaris. Anything u want expanded on them?Working on new tech upgrade system for empire(research station, maw buys invidual upgrades)tech 1-10 for factionsNew time system(similar to rebellion)
Stellar_Magic Posted September 30, 2006 Author Posted September 30, 2006 Well I'm still working on a a tier system for the game... Whats done:Imperial Political TiersRebel Political Tiers Whats built but unscripted:Imperial Power TiersImperial Stormtrooper Recruitment TreeRebel Power TiersRebel Fleettrooper Recruitment Tree Whats partially built:Imperial Economic TiersImperial Fleet Recruitment TreeRebel Economic TiersSienar Fleet Systems Tech Tree What needs done:Allot Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted September 30, 2006 Posted September 30, 2006 hey stellar mind sharing your containers with me? i wanna try to fix that problem in my mod http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted October 1, 2006 Author Posted October 1, 2006 Okay... at least I think its the container that might be giving you problems. Another possibility is you didn't assign it the correct behaviors in the squad version. http://ror.250free.com/Downloads/Containers.rar Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted October 1, 2006 Posted October 1, 2006 well used LAND_SQUAD_INFANTRY_LOCOMOTOR-.- basically all i changed.. almost http://www.swgbex.com/sig.jpgHehe IA 2 venator
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