swgbex Posted April 3, 2006 Posted April 3, 2006 Many people. including me have long asked this question and i found out why!!i have not seen this awnser anywhere.. and if it is somewhere..then i need a link and you may delete this topic I found out that u cant change infantry range just from their GroundInfatry.xml file or their Groundcompanies.xml entry.. you must also change this range value in Containers.XMLbecause u could never seem to change the range of any infantry because they all come in groups.. or "containers"Take the rebel trooper team for example.. Search "rebel_trooper" until you get to the rebel trooper team .. change their targeting range from 150 to any #.. and change their ranges in all other XML files that you normally change range in and it works http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted April 3, 2006 Posted April 3, 2006 Strange, my ROR troops fire at range and I didn't have to do that. ??? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted April 3, 2006 Author Posted April 3, 2006 not when i was playin ur mod.. have u checked to see if they ACTUALLY fire farther.. ? or if its not a trick by how u changed all their sizes?I remember it because i said "i havnt seen a mod yet that actually had infantry firing farther" http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted April 3, 2006 Posted April 3, 2006 Yeah, they engage targets at much further ranges if you just let them stand there and engage targets without assigning them... Wait, I think I just got it! Containers.xml dictates group formation behavior, when all your troops are standing still they act like any other unit, engaging targets that wander into range. That must be why the guys close to engage when you assign them targets. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted April 3, 2006 Author Posted April 3, 2006 See.. i knew somethign was fishy.. i never just let them wander into range.. or at least i didnt when i was playin ur mod.. so.. there we go problem solved http://www.swgbex.com/sig.jpgHehe IA 2 venator
Mr.Caine Posted April 3, 2006 Posted April 3, 2006 THANKS!! http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
DragonShadow Posted April 4, 2006 Posted April 4, 2006 Good work! This is valuable information. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
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