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Re: How to change infantry range !! I got it FInally ~!


swgbex
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Many people. including me have long asked this question and i found out why!!

i have not seen this awnser anywhere.. and if it is somewhere..then i need a link and you may delete this topic :P

 

 

I found out that u cant change infantry range just from their GroundInfatry.xml file or their Groundcompanies.xml entry.. you must also change this range value in Containers.XML

because u could never seem to change the range of any infantry because they all come in groups.. or "containers"

Take the rebel trooper team for example.. Search "rebel_trooper" until you get to the rebel trooper team .. change their targeting range from 150 to any #.. and change their ranges in all other XML files that you normally change range in and it works :P

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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Strange, my ROR troops fire at range and I didn't have to do that.  ???

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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not when i was playin ur mod..

have u checked to see if they ACTUALLY fire farther.. ? or if its not a trick by how u changed all their sizes?

I remember it because i said

 

"i havnt seen a mod yet that actually had infantry firing farther"

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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Yeah, they engage targets at much further ranges if you just let them stand there and engage targets without assigning them... Wait, I think I just got it!

 

Containers.xml dictates group formation behavior, when all your troops are standing still they act like any other unit, engaging targets that wander into range.  That must be why the guys close to engage when you assign them targets.  :)

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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See.. i knew somethign was fishy..

 

 

i never just let them wander into range.. or at least i didnt when i was playin ur mod.. :P

 

so.. there we go problem solved :P

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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