Jump to content

Smuggler question


Naja
 Share

Recommended Posts

How would I mod it so that when a smuggler is taking credits from a planet, the enemy can't see the obvious credit-stealing sign next to the planet? I'd like the enemy to have to look around and have to keep investigating his economy in order to find my smugglers.
Link to comment
Share on other sites

How would I mod it so that when a smuggler is taking credits from a planet, the enemy can't see the obvious credit-stealing sign next to the planet? I'd like the enemy to have to look around and have to keep investigating his economy in order to find my smugglers.

 

How would they look around, exactly? There's no other way to notice the credit-theft unless you memorize all the base prices for planets, and then memorize the modifiers for the number of mines you have there.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Link to comment
Share on other sites

Well considering you could only use it . (and gain a profit since they cost 500 credits) on planets that you have lots of mines on.. /bespin i would notice if i was missing lets say 1.2k credits a day..

 

:/

 

But otherwize i agree with the above

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

Link to comment
Share on other sites

How would they look around, exactly? There's no other way to notice the credit-theft unless you memorize all the base prices for planets, and then memorize the modifiers for the number of mines you have there.

 

Not true. When you hold your mouse over the planet's income, it will show you a breakdown of how the income is calculated - including any losses to smugglers.

 

I like the idea of having to search for smugglers.

Link to comment
Share on other sites

  • SWR Staff - Executive
Sounds like you would have to change the structure of the game to support different levels of information. Not receiving direct updates when you click a planet, rather what it looked like since you last spied it. (Rebellion anyone?)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Link to comment
Share on other sites

There might be a simplier solution .... try editing the actual icon image for the symbol making it transparent as I'm assuming that this would only be meant for multiplayer games as the computer AI won't care about a symbol as it looks for smugglers through scripted chances of detection. Can't see symbol on the 'Galactic Map', then they would have to look for your smugglers the long way.

 

Haven't tried it but might work as you want without the 'rewriting the whole engine part'.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...