supershadowdude Posted March 30, 2006 Posted March 30, 2006 If you'll recall, I posted a while back for information on making a Rebel ISD. I got it working, but, being the illustrious modder that I am, didn't stop there. I am adding a turbolaser battery in the place of the Tractor Beam. I tested this last night, and while it worked, the battery showed at full health but appeared destroyed. Now, I assume I probably missed a line of code, or misspelled something, but I can't find it, and I'm curious as to what would cause it. My next issue is a little bigger. I created a new infantry unit, the MonCal Repair Crew. This basically just gives a group of MonCals the repair ability and makes them buildable. Now, I've had several issues. The first was that when I got them running, they reverted to indigenous. I went into the XML and played around a bit, and now they don't respond to any commands, including move and attack, and they all literally stand on top of each other. I am going to insert the text and see if anyone can see where I went wrong. TEXT_UNIT_MONCAL_TECH Stormtrooper Scout_Trooper TIE_Crawler UC_Empire_Buildable_Anti_Infantry_Turret TEXT_TOOLTIP_MONCAL_TECH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_INFANTRY i_button_moncalciv.tga Yes 1 20 60 40 Rebel 2 0 0 1 R_Ground_Barracks 100 10 Yes Yes No No DUMMY_GROUND_COMPANY 1 yes infantry Gallofree_Transport Squad_MonCal_Tech, Squad_MonCal_Tech, Squad_MonCal_Tech, Squad_MonCal_Tech, Squad_MonCal_Tech 5 MonCal_Tech_Team 20 NI_MonCalCiv.ALO 5.0 0 0 5 45 RHD_Build_Troops RHD_Recruitment_Canceled Unit_Complete_Calamari Unit_Move_Calamarian 0.05 1 20 320 3 Tactical_Units TARGETED_REPAIR 50.0 R2D2_Repair_Ability Unit_Hack_Turret_C3PO Yes That's in GroundCompaniesRebel. TEXT_UNIT_MONCAL_TECH TEXT_ENCYCLOPEDIA_CLASS_INFANTRY TEXT_TOOLTIP_MONCAL_TECH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY Stormtrooper Scout_Trooper TIE_Crawler UC_Empire_Buildable_Anti_Infantry_Turret No NI_MonCalCiv.ALO NI_GMale_Urban_A.ALO i_button_moncalciv.tga SELECTABLE SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON,REVEAL,HIDE_WHEN_FOGGED Generic_Footprint, Good_Ground Yes No Yes yes 0 3.0f 1.0 5 0 0 0.8 20.0 .366 10.0 yes 1.2f no 0.1 1 10.0 3.5 2.0 2.0 Land Infantry .5 10 .1 .1 .1 2 Standard 1.5 Walk No Rebel 0 10 Armor_Infantry 1 20 0 60 0 0 0 40 yes 3 10.0, 10.0 Generic_Shadow B_Chest Proj_Hand_Blaster_Red 1 0.2 2.0 Infantry, 2.0 Vehicle, 8.0 Air, 70.0 Structure, 8.0 True 150.0 1.0 150.0 7.0 Unit_Select_Calamarian Unit_Move_Calamarian Unit_Attack_Calamarian Unit_Assist_Move_Calamarian Unit_Assist_Attack_Calamarian Unit_Guard_Calamarian Unit_Rebel_Infantry_Fire Unit_Rebel_Soldier_Death 500.0 500.0 500.0 AvoidAntiInfantryTurrets 5 Infantry Infantry Infantry Fodder Damage_Force_Whirlwind, Mon_Calamari_Civilian_Force_Whirlwind_Death_Clone Damage_Force_Lightning, Mon_Calamari_Civilian_Force_Lightning_Death_Clone 1x1 Yes Yes 0.25 0.0 True false TARGETED_REPAIR 50.0 R2D2_Repair_Ability Unit_Hack_Turret_C3PO Yes Mon_Calamari_Tech TEXT_UNIT_MONCAL_Tech SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON,REVEAL,HIDE_WHEN_FOGGED Yes 1 None 3.0 16.0 1.6 3.5 And that's in GroundInfantry. One of these days, I'll be able to figure this out myself. I hope.
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