VileMrrrgh Posted March 25, 2006 Posted March 25, 2006 if we set technology acquired by slicer to yes on the star desrtoyer, is it possible that r2d2 could steal that tech and allow the rebels top build star destroyers?
DragonShadow Posted March 25, 2006 Posted March 25, 2006 However, you'll also need to make the Star Destroyer buildable by the Rebels ( Empire, Rebel )...I think... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
VileMrrrgh Posted March 25, 2006 Author Posted March 25, 2006 ahhh, sounds like fun.....but I would like to make it a limit, in one of the other forums someone mentioned making a SD that was somehow in the EU, how can I make it so the Reb's can only have one ???
DragonShadow Posted March 25, 2006 Posted March 25, 2006 Well, you could make a variant (Rebel_Star_Destroyer or something) that the Empire can't build, but the rebels can after they steal it from the Empire. Then simply add 1 to the Rebel SD's xml entry, and you have a Rebel SD and you can only build one... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Zer_Teron Posted March 25, 2006 Posted March 25, 2006 and make sure that you have the Unlocked by Slicer and junk only on the varient http://img20.imageshack.us/img20/3488/zersigef1.jpg
VileMrrrgh Posted March 28, 2006 Author Posted March 28, 2006 Dragon, I have done what you said with the star destroyer, here it is?: Star_Destroyer Rebel Yes Yes 2000 3 0 0 4 1 Anyways I have gotten the unit to be added, as that was my goal....although it deployed TIE's.(easy fix) also The single unit that I wanted did not work. Take a look see where I messed up....I have not updated text on it yet, I wanted to make sure the unit was working as I wanted it before I updated the text on it.
DragonShadow Posted March 28, 2006 Posted March 28, 2006 Aggh. Stupid me. Try 1 instead of the lifetime limit one. Unless you want to build it only once (ever). If you just use the Current limit, when it's destroyed you can build another one. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
VileMrrrgh Posted March 28, 2006 Author Posted March 28, 2006 yes thanks I actually found that when I was looking at someones DeathStar code......but hey the help is always appreciated...Now all I have to do is make up some cool info for why the Reb's have a Star Destroyer
VileMrrrgh Posted March 31, 2006 Author Posted March 31, 2006 ok ok, one final question with this subject then it can go away. when I made my rebel sd, which I got to only produce one...it was "Build_Limit_Lifetime_Per_Player" how do I get it to stop deploying TIEs...I added the code to make it deploy xwings and such, but it did not take effect...checked my work, everything is correct...any idea?? I will paste it for youto see. Star_Destroyer TEXT_UNIT_REBEL_STAR_DESTROYER Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser TIE_Bomber Rebel Yes Yes 2000 3 0 0 4 1 Rebel_X-Wing_Squadron, 4 5 TEXT_TOOLTIP_REBEL_STAR_DESTROYER
DragonShadow Posted April 1, 2006 Posted April 1, 2006 Does it spawn X-wings and TIE fighters, or just the TIEs? Meh. There's a foolproof way to make it not spawn TIEs. Instead of making it a variant of Star_Destroyer, just copy Generic_Star_Destroyer's code and make the necessary changes to it so that it becomes the rebel star destroyer. Like this: TEXT_UNIT_REBEL_STAR_DESTROYER Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser TIE_Bomber 1 EV_StarDestroyer.ALO 5 500 2 800 -50 1.0 0.999 0.24 Yes true Armor_Star_Destroyer Shield_Capital 1.4 0.3 Space Capital -330.0 0.1 5 .02 .02 0.1 Yes 1 0.3 Rebel 3 0 0 4 MonCalimari, Kuat, Fondor, Sullust 70 7500 2000 7500 50 8000 800 capital yes Rebel 40 5900 5900 90 Yes Yes Yes 2000 8 Rebel_X-Wing_Squadron, 4 5 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space_Empire Large_Damage_Space Damage_Normal, Star_Destroyer_Death_Clone 1200.0 2000.0 HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines, HP_Star_Destroyer_Tractor_Beam, HP_Star_Destroyer_Fighter_Bay Unit_Select_Star_Destroyer Unit_Move_Star_Destroyer Unit_Fleet_Move_Star_Destroyer Unit_Attack_Star_Destroyer Unit_Guard_Star_Destroyer Unit_Move_Opposite_Star_Destroyer Unit_Barrage_Star_Destroyer Unit_Stop_Star_Destroyer Unit_Asteroids_Star_Destroyer Unit_Nebula_Star_Destroyer SFX_Asteroid_Detonation HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer Unit_Star_Destroyer_Idle_Engine_Loop HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Star_Destroyer_Death_SFX EHD_Build_Vehicle EHD_Unit_Canceled Unit_Complete_Star_Destroyer Unit_Star_Destroyer_Idle_Engine_Loop Unit_Star_Destroyer_Moving_Engine_Loop Unit_Star_Destroyer_Cinematic_Engine_Loop Capital | AntiFrigate i_button_imperator.tga EV_StarDestroyer_hulk.ALO 2300 0 0 0 45 yes Yes True 1000.0 0.0 400.0 5.0 Capital Yes i_radar_capital_ship_empire.tga 1.0 1.0 TRACTOR_BEAM SPEED_MULTIPLIER, 0.8f SD_Tractor_Beam_Attack_Ability 20 Unit_Tractor_Beam_Star_Destroyer Unit_Star_Destroyer_Tractor_Beam User_Input Transport | Corvette | Frigate Millennium_Falcon 10 1000 0.45 0 TEXT_TOOLTIP_REBEL_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 45000 5200 35 Tactical_Units Try replacing the Rebel_Star_Destroyer code with this version. It should work... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Stellar_Magic Posted April 1, 2006 Posted April 1, 2006 I know this error... its stupid but hey. Simple fix, though. Check and see if the Generic_Star_Destroyer has spawning fighters. If it does cut out the code and put it in the normal Star_Destroyer code. Now make the unit a variant of Generic_Star_Destroyer and tweak as necessary. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
VileMrrrgh Posted April 1, 2006 Author Posted April 1, 2006 ok next time I get some time I will try that...today I have to wrok on cars....boo rather be playin my game.
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