magnus57 Posted March 24, 2006 Posted March 24, 2006 (edited) I have created a map based upon all of the "official" Star Wars galactic maps I could find and have created a map that I feel comes very close to being as accurate as possible without editing tools. If you would just like to use the map, leave out the gameconstants file, and it should work. If you're making a mod with my map, please mention Magnus57 Features:Realistic Galactic Map based upon official maps Try it out and let me know what you think! UPDATE v1.1 New Fixed Locations and crashes! Now you can put this map in no matter what mod you have running, just use the galactic conflict scenario. I had to get rid of the gameconstants, due to my changes in maxhyperspacedistance causing crashes - would've been cool, but oh well UPDATE v1.2 Fixed a few minor text entries. Edited March 27, 2006 by magnus57
Saron2of4 Posted March 24, 2006 Posted March 24, 2006 How about some screen shots. "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
magnus57 Posted March 24, 2006 Author Posted March 24, 2006 (edited) New Updated Screens! Edited March 26, 2006 by magnus57
Foshjedi2004 Posted March 24, 2006 Posted March 24, 2006 Umm...I don't mean to put a spanner in the works but....Corellia Isn't In the Central Core.... http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Mikan Cyclone Posted March 24, 2006 Posted March 24, 2006 Umm...I don't mean to put a spanner in the works but....Corellia Isn't In the Central Core....And Coruscant isn't in the Mid Rim. Everything else looks nice, though http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
magnus57 Posted March 24, 2006 Author Posted March 24, 2006 (edited) hehehe...yes..I agree... the problem is fitting everything into the space needed..so I had to move coruscant up and to the left a little to compensate...and everything kind of revolves around that...so if you ignore the backdrops, it IS accurate...lol...the real problem is there aren't many planets in the upper left quadrant of the official maps, so there'd be all this empty space up there and mass confusion in the middle If there's a general consensus that it bugs everybody, I'm more than happy to change it and see how that works Edit: I decided to update the map - look at the screens and tell me what you think! Edited March 24, 2006 by magnus57
DragonShadow Posted March 24, 2006 Posted March 24, 2006 I'd change it. You can scale down the planet models in the galactic map, so you can squeeze more into a smaller area, if thats your problem. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
kingdark Posted March 24, 2006 Posted March 24, 2006 this i JUST what i need thanks http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 24, 2006 Author Posted March 24, 2006 I'll be revising this on a steady basis...now that I see it again, it seems that Fresia needs to be moved down and to the left a little...also, ab rae, fondor, thyferra, bestine, and atzerri all need to be moved to the right..let me know if there is anything else that I don't see
kingdark Posted March 24, 2006 Posted March 24, 2006 i'm not sure but couldnt you increase the amount of planets? lets say to 55 or so? it seems you got lots of room now.. anyway GREAT job realy i'm impressed http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 24, 2006 Author Posted March 24, 2006 kingdark: thanks for trying the map! My goal is to steadily add planets and see how pc's handle it. Right now, I'm trying to get rid of the crashing problems :-\
kingdark Posted March 25, 2006 Posted March 25, 2006 the games keep crashing when trying to move the droids when playing as the rebels any solution to that? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 25, 2006 Author Posted March 25, 2006 it should be fixed now...dl the files again up top (they're the updated files)...having a problem with tech 2 crash now..let me know if you have any more problems
magnus57 Posted March 25, 2006 Author Posted March 25, 2006 (edited) UPDATED Edited March 26, 2006 by magnus57
kingdark Posted March 26, 2006 Posted March 26, 2006 ehm dont know if you know that i know (héhé) but when you start the campaign map, it is the same as this one couldnt that cause problems later in the campaign? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 26, 2006 Author Posted March 26, 2006 YES, for now this map is only to be played in the scenario Galactic Conflict
kingdark Posted March 26, 2006 Posted March 26, 2006 uhm that kinda sucks because i wanted to play a new campaign i got a question can you 'transfer' the map to another scenario? so that the campaign map is unchanged? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 26, 2006 Author Posted March 26, 2006 hmmm...I don't think that's possible...what you could do is simply play without the xml folder and put it back in whenever you want to play a scenario with my map
kingdark Posted March 27, 2006 Posted March 27, 2006 actualy it is possible because i already tried it myself. if you want i could send you a copy later but i still have to get some bugs out the way http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 27, 2006 Author Posted March 27, 2006 yeah, that'd be great! Let me know what you did, too
Zer_Teron Posted March 27, 2006 Posted March 27, 2006 Strange that you cant get them all to fit, i put them in their cannical positions and they fit, and some are VERY far away. Did you remember to increase the size of the map? http://img20.imageshack.us/img20/3488/zersigef1.jpg
kingdark Posted March 27, 2006 Posted March 27, 2006 ehm i have been playing your mod and have to point out that you need to give the rebels more firepower at the start and also change the positions or at least that you can see where the empire planets are. (in the first version you where able to see all occupied planets and see wich side has occupied it i'm not sure where to change it so you see it.. hope this make sense to you? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
magnus57 Posted March 28, 2006 Author Posted March 28, 2006 Zer: I did not know that you could increase the map size! Where can I find out how to do that? Kingdark: in version 1.2 you should be able to see most of the enemy planets...unless I didn't put that change in that build...mebbe I didn't...in my most recent version, I gave rebs 18 planets and emps 19 with pirates taking the other few (total 45)..I'll attach that version Currently, I am working up the ability to hyperspace anywhere on the map, and the enemy ai is MUCH better...the only problem is heroes cause crashes, so you will have to play without the heroes...would you guys still be interested in that?
magnus57 Posted March 28, 2006 Author Posted March 28, 2006 ahh..I finally figured out that crash...stealth units cause a crash when maximumfleetmovementdistance is increased...the solution is to either take all the stealth units out, make them non stealth, or do without the increase...this means just playing like vanilla, which I find unrealistic..just fyi
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