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Re: EAW:Tactical Command (Space Skirmish)


MistenTH
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EAW: Tactical Command 0.6 Beta (Space Skirmish)

(EAW v1.3 Compatible)

 

Description

Take charge of your fleet and outsmart your opponent!  Flank and manoeuvre, charge in at point blank range or harrass from a distance, concentrate fire or pound support ships.

 

Capital ships mount an increased amount of weapons batteries.  Heavy turbolaser barrages and massed proton torpedo barrages penetrate shields.  Fighters dance while capital ships lumber through the battlefield.

 

Comes with 'Scenarios', recreating battles in the SW universe.  Will you do better than Thrawn?  Or be crushed like a bug under the odds.

 

This mod is meant to be played with smaller numbers of ships, and uses my SWRealism 3.0 as a base.

 

Download Link

http://www.filecloud.com/user/files.php?category_id=386624(1MB)

 

Installation

Simply place the XML & TEXT folders inside your EAW/gamedata/data folder.

 

To uninstall, simply delete the XML folder, and

replace the TEXT folder with a backup of the original.

 

IMPORTANT: BACKUP YOUR TEXT FOLDER -> THIS MOD WILL OVERWRITE THE FILES WITHIN.

 

For Scenario play, copy the 2 XML files inside the 'BattleOf' Folder and place it inside the Scenario XML folder, then use that folder in EAW.

NOTE: There will be no victory message after you annihilate the enemy.

 

Major Gameplay Elements

-Ships have multiple abilities.

-Shield and hull strength greatly increased.

-Weapons in sufficient quantities will have a limited penetration effect.

-Ships are equipped with many more weapons emplacements.

-Fighters are now organised into half-squadrons of 6.

-All fighters launch as soon as possible.

-Scenario play to recreate battles.

 

Scenarios

Battle of Ciutric

Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel

and Admiral Ackbar have been hoodwinked into engaging in a large

battle over Ciutric, capital planet of the Ciutric Hegemony.

 

Katana Spoils

The New Republic sends a single Assault Frigate to

confirm the Smuggler Chief Talon Karrde's data on

the location of the fabled Katana Fleet.

 

They arrive there to find Rogue Squadron and Luke Skywalker

in violation of orders.  However, an Imperial SD arrives

and battle is forcibly joined.

 

Battle of Talasea

Wraith squadron successfully infiltrated Warlord Zsinj's fleet,

and baited an attack force led by Admiral Tigrit into attacking

a "new and underdefended" New Republic base.

 

Alderaan Ambush

Wedge Antilles and his band prepare to take a shipment

of munitions from Talon Karrde's convoy.  However, a traitor

has betrayed the location of the meeting point, and Captain Convarion

jumps in with his Victory Star Destroyer and an Interdictor.

 

Battle of Obroa-Skai

In his debut over Obroa Skai, Grand Admiral Thrawn engaged

2 New Republic Assault Frigates and their escorts - and crushed

them utterly with his single ISD.

 

~MistenTH

 

http://img148.imageshack.us/img148/583/fullbroadside1ko.jpg

 

http://img95.imageshack.us/img95/520/poinkblankrange3ux.jpg

 

http://img105.imageshack.us/img105/585/tact28jz.jpg

 

http://img95.imageshack.us/img95/9148/fighters6ok.jpg

 

http://img148.imageshack.us/img148/4231/chasecorvette5eo.jpg

Edited by MistenTH

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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Obi-Wan Kenobi

> What unit?

> It doesn't exist

> I can go about my business

> Carry on

 

Caine

> That's what I did.  You can do it 2 ways.  Increase the rate of fire to simulate more batteries, or add another hardpoint on the existing firebone but make target/destroy no/no.  You can't add more physical hardpoints until we have the capability to add firebones to the models.

 

Errr...is my mod perfect?  No suggestions or balance issues at all?

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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Status Update:

I've managed to remove the starbase and constructables for scenario play, so the AI should go straight for your fleet instead of wandering about the map.

 

Done up the current scenarios so far:

-Battle of Obroa-Skai (Grand Admiral Thrawn vs Unknown Elomin Cdr)

-Alderaan Ambush (Wedge Antilles vs Captain Convarion)

-The Katana Spoils (Senator Garm Bel Iblis vs Captain Brendei)

 

I found a bug with the tractor beam.  The AI likes to activate engines and power to weaps at the same time, and when an ISD tractors a corvette that does this, it disappears and the game lags very very badly.  Anyone figured out anything about it?

 

I'm thinking of increasing the shield strength (but not the shield regen) so that the shield penetration weaponry is more evident.  Not sure if that would drag on the battle too long though.

 

Gonna be playing around with the AI target priorities as well.  I can't touch it for skirmish since it affects the AI build order, but for scenario, no holds barred!

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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But what you don't get, is for those turbolaser batteries to fire at different targets.  It looks more impressive with several fields of fire rather than just 1 continuous line.

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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Share on other sites

EAW: Tactical Command 0.6 Beta RELEASED!

 

Scenarios

Battle of Ciutric

Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel

and Admiral Ackbar have been hoodwinked into engaging in a large

battle over Ciutric, capital planet of the Ciutric Hegemony.

 

Katana Spoils

The New Republic sends a single Assault Frigate to

confirm the Smuggler Chief Talon Karrde's data on

the location of the fabled Katana Fleet.

 

They arrive there to find Rogue Squadron and Luke Skywalker

in violation of orders.  However, an Imperial SD arrives

and battle is forcibly joined.

 

Battle of Talasea

Wraith squadron successfully infiltrated Warlord Zsinj's fleet,

and baited an attack force led by Admiral Tigrit into attacking

a "new and underdefended" New Republic base.

 

Alderaan Ambush

Wedge Antilles and his band prepare to take a shipment

of munitions from Talon Karrde's convoy.  However, a traitor

has betrayed the location of the meeting point, and Captain Convarion

jumps in with his Victory Star Destroyer and an Interdictor.

 

Battle of Obroa-Skai

In his debut over Obroa Skai, Grand Admiral Thrawn engaged

2 New Republic Assault Frigates and their escorts - and crushed

them utterly with his single ISD.

 

Hunt for Piett (Custom)

Admiral Piett has been trapped by the Rebel Alliance in

the gravity well of a planet.

 

A large fleet is bearing down to destroy the Accuser,

but the world is Imperial, and is sending up TIEs to fight

off the Rebels.

 

Facing The Giant (Custom)

A New Republic Attack Fleet prepares to contest

a world in the embattled Imperial Remnant.

 

The odds are in favour of the New Republic, and

the Empire must resort to guile to defeat them.

 

Thousand Pinpricks (Custom)

A patrol of New Republic corvettes runs into 2

Imperial Star Destroyers.

 

After this I'll be looking into adding in the Virago, Shadowclaw, Kyle and Mara Jade. One thing though is that I don't know of any space actions that Mara or Prince Xizor or Kyle have taken part in the OT period.  Anyone know any so I can cook up the scenarios?

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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Xizor was basically sucking up to the Emperor during this time...Dark Forces might  have been taking place, but I don't know...Mara was an assasin for the Emperor, so any mission requiring stealth would work for her.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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Is it at all possible to design missions like the way it's done in the campaign?  Cause I don't see any such method with what we can do so far.  Mara's gonna be reeeeal stealthy blowing up several squadrons of X-Wings and a few corvettes.

 

Doesn't Xizor have an indepedent streak in him?  Any on-the-side battles he fought against enemies, plundering etc. 

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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Well...he did kinda destroy the Tenloss Syndicate in the Vergesso Asteroids because they didn't pay him money...and it was a Rebel shipyard.  So that could be a battle, the Battle of Vergesso Prime!

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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Hmm...got any details on that?  Force composition etc.  So far my scenarios are all 2 factions, might be nice to have 1-2 hero units and a little support smash a larger foe =>

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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It just means I started this mod from my SWRealism 3.0.  There's been a lot of changes, and it plays very differently.  Whereas SWRealism 3.0 tries to improve the default EAW Gameplay, Tactical Command tries to change it totally to reflect greater tactics. 

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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There's no campaign involved, because basically the maps are too small and you can't set up forces.

 

Getting Scenario to work:

Initial Folder - TEXT SKIRMISH(xml inside)  SCENARIO(xml inside)

 

You just copy the TEXT and one of the gameplay modes' XMLs over to EAW/Gamedata/data.  If you want skirmish copy the skirmish XML.  You want scenario copy the Scenario XML.

 

CHANGING SCENARIOS:

Inside the Scenario XML you see XML files and several FOLDERS named for the BATTLE.  Each folder has 2 XML files and a history / background text file.  Just copy the 2 XML files inside the Battle folder into the SCENARIO XML folder.

 

The preset forces will then be loaded on any skirmish map that you load.

EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish.  Introduces a FLEET! Deathmatch mode.

 

http://pff.swrebellion.com/index.php?topic=2763.0

http://www.lucasforums.com/showthread.php?t=161089

 

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW.  Also introduces Scenario play.

 

http://pff.swrebellion.com/index.php?topic=3136.0

http://www.lucasforums.com/showthread.php?t=162569

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