EJMM Posted March 19, 2006 Posted March 19, 2006 (edited) I wan't to add harpoints for any ship, how can I do it?, I followed a tutorial, I DID make it spawn fighters, but then I triad making it my own,And I tried to change a nebulon's Laser weapon to an Ion Cannon, but the game crashed, I did this: HardPoint Name="HP_Nebulon_Weapon_FL"> HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_ION_CANNON 260.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Ion_Death RV_nebulonb_HP00_F-L.alo HP_F-L_BONE HP_F-L_COLL HP_F-L_BLAST HP_F-L_EMITDAMAGE Hardpoint_Breakoff_Nebulon_Weapon_FL Damage_Nebulon_B FP_F-L_00 FP_F-L_01 175.0 160.0 Proj_Ship_IonCannon_Blue 3.0 4.0 5 0.2 1100.0 Unit_Turbo_Fire Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 70.0 Super, 30.0 Then in Spaceunitsfrigates.XML, It looked like this: HP_Nebulon_Weapon_FL, HP_Nebulon_Weapon_FR, HP_Nebulon_Weapon_BL, HP_Nebulon_Weapon_BR, HP_Nebulon_Engines MISSILE_TARGET00, MISSILE_TARGET01 Frigate | AntiCorvette i_button_escort_frigate.tga RV_NebulonB.ALO 1000 0 0 0 45 yes True RHD_Build_Vehicle RHD_Unit_Canceled Unit_Complete_Nebulon Unit_Nebulon_Moving_Engine_Loop Unit_Select_Nebulon Unit_Move_Nebulon Unit_Fleet_Move_Nebulon Unit_Attack_Nebulon Unit_Guard_Nebulon Unit_Stop_Nebulon Unit_Barrage_Nebulon Unit_Asteroids_Nebulon Unit_Nebula_Nebulon SFX_Asteroid_Detonation HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Nebulon HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Nebulon HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Nebulon HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Nebulon HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Nebulon HARD_POINT_ENGINE, Unit_HP_ENGINES_Nebulon HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Nebulon HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Nebulon HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Nebulon HARD_POINT_ENGINE, Unit_Lost_Engines_Nebulon HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Nebulon_Idle_Engine_Loop Unit_Nebulon_Moving_Engine_Loop Unit_Nebulon_Cinematic_Engine_Loop It didn't work, so any suggestions? Edited March 19, 2006 by EJMM http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
TheDesertFox Posted March 19, 2006 Posted March 19, 2006 Ok. First off, if you simply want to change weapons on a hardpoint, you don't need to do anything in the object file. You only need to edit the hardpoint file. I'm not completely sure what's wrong with your code, but it could simply be a few small things. Just look at other ion cannon codes, and see how they are written. Perhaps it is that your code still gives the weapon damage. Idk. Try this and see...it should work. If not, just mess around with it and compare it to other ion cannon hardpoints. HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 260.0 Large_Explosion_Space Unit_Hardpoint_Ion_Death RV_nebulonb_HP00_F-L.alo HP_F-L_BONE HP_F-L_COLL HP_F-L_BLAST HP_F-L_EMITDAMAGE Hardpoint_Breakoff_Nebulon_Weapon_FL FP_F-L_00 FP_F-L_01 175.0 160.0 Proj_Ship_Ion_Cannon 3.0 4.0 5 0.2 1800.0 Unit_Ion_Fire Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 70.0 Super, 30.0
EJMM Posted March 20, 2006 Author Posted March 20, 2006 Dit this, And it didn't worked, and looked at other Ion Cannon Hardpoints, and wrote the same and nothing. http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
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