Obi-Wan Kenobi Posted March 19, 2006 Posted March 19, 2006 Does anybody know? I've seen it in MistenTH's brilliant mod? Preferabally MistenTH could answer this? http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
MistenTH Posted March 19, 2006 Posted March 19, 2006 Urm, I didn't. I believe it's Adonnay's Open Conflict mod that has the marauder cruiser behaving like a fighter. You can look at that one EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Mikan Cyclone Posted March 19, 2006 Posted March 19, 2006 I made cap ships act like fighters...the principle is the same...let me experiment a bit... http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Bodin Posted March 19, 2006 Posted March 19, 2006 I think changing the Behavior and Space Behavior would do it. BODiNEmpire at War ModderPFF Moderator
Obi-Wan Kenobi Posted March 19, 2006 Author Posted March 19, 2006 I tried that but it didnt work. I'm on my way to my first realism mod, so I can get better at modding. I would also love to have lessons through msn or something. ;D *EDIT* I now know how. Change any ship's class and space layer to fighter, then in the space behavior line of code change simple_space_locomotor to fighter_locomotor. Then add fighter_locomotor to the line of code above space behavior, entitled . All done. http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
Obi-Wan Kenobi Posted March 20, 2006 Author Posted March 20, 2006 It should look like this. Take a tartan for example: Fighter fighterABILITY_COUNTDOWN, SELECTABLE, FIGHTER_LOCOMOTOR, POWERED, SHIELDED Then delete simple_space_locomotor and put fighter_locomotor, in the line of code . http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
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