tgo Posted March 18, 2006 Posted March 18, 2006 Hi, I have a problem with a modded ship. When I try to equip turbo lasers on the missile hardpoints they turn up as damages but still fires. Does anyone know how to fix this?
MistenTH Posted March 19, 2006 Posted March 19, 2006 Make sure the attachment bone and collision mesh is there. If the game can't detect it the ship starts off without it. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Mr.Caine Posted March 19, 2006 Posted March 19, 2006 When i put a turbo laser on the shield it didnt fire at all. What can I do to fix this? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Zer_Teron Posted March 19, 2006 Posted March 19, 2006 You did make it non targetable and non destroyable right? http://img20.imageshack.us/img20/3488/zersigef1.jpg
Mr.Caine Posted March 19, 2006 Posted March 19, 2006 ... no BTW I put a tractor beam on the Victory II but it doesnt work. The icon shows up and the hardpoint is there it just doesnt work. does it have to do with the energy? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
MistenTH Posted March 19, 2006 Posted March 19, 2006 There is no fire bone coded for the shield generator so nothing can fire from there. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Mr.Caine Posted March 19, 2006 Posted March 19, 2006 What about the tractor beam? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
MistenTH Posted March 20, 2006 Posted March 20, 2006 Same, only the existing weapons hardpoints have firebones. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Mr.Caine Posted March 20, 2006 Posted March 20, 2006 so what do i do? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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