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Posted
how do i take out the penguins from this pack, cuz this is awsm, except the penguins jus dont really seem like star wars, 2 me. So what do i have to modify to take them out?
Posted (edited)

2 bugs i found, 1 of em i fixed myself:

 

1. The Shadowclaw isnt buildable beyond space station level 2

 

2. The Virago isnt buildable AT ALL.

 

I fixed bug #1 myself, my only problem is the Virago

 

ALSO, is there any way for u to set Kyle Katarn in space with the Moldy Crow, The Venator-Class Star Destroyer: Absolution, TIE Advanced squadrons, Pod Walkers for the Empire, Venators with V-Wings for the Rebels, Venators with TIE's for the Empire, Imperial Navytroopers, and TIE's and X-Wings for ground combat ALL in skirmish

 

Come to think of it, i cant even get the absolution to work in GC in the 1st place, lol

 

(please forgive me if this is a little too much for u all at once)

Edited by Kou Uraki
Posted

ooh, a cliffhangar, raising suspense  ;D cant wait to see what this so called "project" is

 

P.S. i didnt really notice any new ground units last time i checked.

Posted
Mikan, you're killing me. Every time you release something you mention this mysterious "Project"...I'm getting overly curious as to what evils you're plotting... ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
well, if u wont give it away, could u at least try to add the Black Sun Pirates as a seperate selectable faction and put the virago with them? and are the shadowclaw and moldy crow originally pirate units? cuz i never saw the shadowclaw and moldy crow until EAW came out.
Posted

That's complicated. The GUI in Empire at War only supports two playable factions at a time, for one thing.

 

And if you've never seen the Moldy Crow, then you've never played Jedi Knight. *Force Influence* "You will play Jedi Knight now...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
and is it me, or does the shadowclaw cease to fire its missiles often. Ive observed that whenever i tell it to attack, it gets in range, then jus sits there. But if i tell it to move and attack, it fires away. Dunno if its just me on that tho.

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