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Mikan's SKirmish Fix


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Due to popular demand, I'm releasing this fix early.  It lets you build the Penguins, Xizor, Tani, and the Shadowclaw.  It also has a Xizor-only mode because of.....I dunno.  SOrry for the unflashy thing, but I have a headache now and I'm spent....  Enjoy.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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2 bugs i found, 1 of em i fixed myself:

 

1. The Shadowclaw isnt buildable beyond space station level 2

 

2. The Virago isnt buildable AT ALL.

 

I fixed bug #1 myself, my only problem is the Virago

 

ALSO, is there any way for u to set Kyle Katarn in space with the Moldy Crow, The Venator-Class Star Destroyer: Absolution, TIE Advanced squadrons, Pod Walkers for the Empire, Venators with V-Wings for the Rebels, Venators with TIE's for the Empire, Imperial Navytroopers, and TIE's and X-Wings for ground combat ALL in skirmish

 

Come to think of it, i cant even get the absolution to work in GC in the 1st place, lol

 

(please forgive me if this is a little too much for u all at once)

Edited by Kou Uraki
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Wow...I guess I really should have tested this....sorry. I'll work on the virago right away.

 

The other stuff I'll try.  Maybe they could be apart of my upcoming "Project"

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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Mikan, you're killing me. Every time you release something you mention this mysterious "Project"...I'm getting overly curious as to what evils you're plotting... ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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I'm not going to give away anything big yet, but it's a series of mods that concentrate on fun rather than realism.    Kinda like a stress reliever mod.  And I'm thinking of allowing everyone to participate in it....

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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well, if u wont give it away, could u at least try to add the Black Sun Pirates as a seperate selectable faction and put the virago with them? and are the shadowclaw and moldy crow originally pirate units? cuz i never saw the shadowclaw and moldy crow until EAW came out.
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That's complicated. The GUI in Empire at War only supports two playable factions at a time, for one thing.

 

And if you've never seen the Moldy Crow, then you've never played Jedi Knight. *Force Influence* "You will play Jedi Knight now...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Why, Kyle Katarn is the pilot of the Crow!  The Shadowclaw is a Barloz-Class freighter, and it should be in the fix.  You have to download the shadowclaw mod first, though.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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It's supposed to be a freighter, but I put it in for the Imperials as an anti-corvette.  Helps end those problems of all those corellian corvettes murdering all your fighters.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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and is it me, or does the shadowclaw cease to fire its missiles often. Ive observed that whenever i tell it to attack, it gets in range, then jus sits there. But if i tell it to move and attack, it fires away. Dunno if its just me on that tho.
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Sorry 'bout the late reply.  Here's the fix for the Virago and the Shadowclaw, so they'll be buildable at all tech levels.    Tested by me, so they DEFINETLY work.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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