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Help With Hardpoints


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I am trying to set it up so that the venator has 4 turbo lasers and 2 ion cannons, i basically copy/pasted the imperial star destroyers turbolaser hardpoints to the venators, and iv tested it in game, but when it comes out of hyperspace the 4 new hardpoints are blown up... how am i to fix this? thx.  ;D

http://starwars.wikicities.com/images/thumb/7/73/300px-Imperial_Fleet.jpg

Long live the Venator!

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In the copy and pasting with no real editing, you have put star destroyer hardpoints (literally) on the jedi cruiser with this:

EV_StarDestroyer_HP00_L-F.alo

 

When your ship enters battle, it is trying to attach the star destroyer hardpoint models to the jedi cruiser model and that might well be the problem.

 

This would be more appropriate for the forward left hardpoint on the jedi cruiser.

 

  NV_JediCruiser_hp_F-L.alo

 

Hope thats of some use.

 

Tycho

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Ok, i fixed that, but the hardpoints still arnt showing, I tried to comb through the hardpoints for any mistakes, and changed a few to their correct code like (M_R M_L ect ect.) but the hardpoints still are blown up, if anyone can look at my code at the venator, and see what is still wrong, or if i need to change somthing in another file to have hardpoints work, Id be forever greatful... lol

http://starwars.wikicities.com/images/thumb/7/73/300px-Imperial_Fleet.jpg

Long live the Venator!

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Hard points are a real pain. I've successfully removed hardpoints, but not yet added. The problem may be with the model not having the number of hardpoints you want to add. As long as you stick with the same number of weapons, you can just change the existing hardpoint entries. To add though you've got to have a bone to attach it to, and it may not exist in the current model.
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no, im replacing current hardpoints (Laser and Concussion missles) with turbo lasers. not adding new hardpoints onto the venator without taking others away

http://starwars.wikicities.com/images/thumb/7/73/300px-Imperial_Fleet.jpg

Long live the Venator!

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Instead of copying/pasting another hardpoint's data, I would modify only the minimum code necessary. So...

 

   

HARD_POINT_WEAPON_MISSILE

            Yes

            Yes

            TEXT_WEAPON_CONCUSSIONMISSILE

            220.0

 

Medium_Explosion_Space

Unit_Hardpoint_Missile_Death

 

            NV_JediCruiser_hp_M-L.alo

            HP_M-L_BONE

            HP_M-L_COLL

            HP_M-L_Blast

            HP_M-L_EmitDamage

 

            FP_M-L_00

            FP_M-L_01

            180.0

            170.0

            Proj_Ship_Concussion_Missile

            15.0

            15.0

            3

            0.4

            1800.0

Unit_Missile_Fire

 

 

   

 

I would start by modifying JUST the bolded lines, changing them to turbolaser equivalents, and see how that works. You should get a turbolaser at least, but maybe not one that behaves correctly. Next step is to slowly change more values until you get all the necessary ones. If something breaks, you just go back a step and try again. This is my method and it has worked very well for figuring out relatively complicated changes to the game.

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