kingdark Posted March 14, 2006 Posted March 14, 2006 Ok, i already made a trhead about this but i'm realy stuck.i've been trying and trying but failed each timeany help in exampels? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Ghostly_Substance Posted March 14, 2006 Posted March 14, 2006 /bump I really want to see this work ;D -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
DragonShadow Posted March 14, 2006 Posted March 14, 2006 What is it you want, exactly? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
kingdark Posted March 15, 2006 Author Posted March 15, 2006 lets say you are playing as the rebels, you start with 5 planets, low on income low on starting forces.Your goal is to reach the other side of the galaxy. the problem is that the path is blocked by "neutral" planets.All defended by pirate ships representing the defense force of that planet xSome planets will have a verry powerful and strong defense force while others (outer rime planets) will have sometimes a couple of z-95's and perhaps a frigate.Its inportant that the pirate ai leaves the good protected planets alone and that he moves his forces to protect or retake a planet http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
tychosabbat Posted March 15, 2006 Posted March 15, 2006 lets say you are playing as the rebels, ok you start with 5 planets, defined by which planets you assign rebel starting forces to in campaigns_singleplayer.xml low on income If you mean that the planets themselves generate low amounts of credits, you will have to edit them all in planets.xml. If you mean you start with a low amount, thats easily done in campaigns_singleplayer.xml low on starting forces. campaigns_singleplayer.xml Your goal is to reach the other side of the galaxy. Alter victory conditions to something like: Galactic_Control_Named_Planets PLANET YOU WANT TO CAPTURE TO WIN Galactic_All_Planets_Controlled, Galactic_Opponent_Controls_No_Planets, Galactic_Super_Weapon_Destroys_Last_Enemy_Planet the problem is that the path is blocked by "neutral" planets. By neutral you mean occupied by pirates as opposed to empty planets with no owners? All defended by pirate ships representing the defense force of that planet xSome planets will have a verry powerful and strong defense force while others (outer rime planets) will have sometimes a couple of z-95's and perhaps a frigate. you will need to add new forces to the pirates if they are to have anything more than pirate frigates, IPV patrol craft, Pirate fighters, and a generic pirate base. Its inportant that the pirate ai leaves the good protected planets alone and that he moves his forces to protect or retake a planet The pirate AI as it stands does not take over the galaxy. It sits where its assigned in the first place. You'll have to modify the pirates in faction.xml, or simply use the Empire as the opponent, starting on the other side of the map, and fill all the intervening planets with pirates. The Empire will try to make its way through the priates as well, to get to you eventually. So essentially, is this what you are after: Rebels control a few planets at one edge. Empire controls one or a few planets at the opposite edge. All the planets in between are occupied by pirate forces. Pirate forces include new units. For the rebels to win, they must capture and the empire starting planet. For the empire to win, they must either capture the rebels starting planet or take over the whole galaxy. Is this right? Tycho
kingdark Posted March 15, 2006 Author Posted March 15, 2006 yep your close in any case most of the stuff i already knew the problem is assigning pirates to planets originaly occupied by imperials or rebels, it just doesnt take any effecti was thinking that perhaps my xml file was in the wrong folder, i multiple times changed it from location to check if it has any effect so is the folder in the right position? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
tychosabbat Posted March 15, 2006 Posted March 15, 2006 Ahhhh, i think i know where you are having difficulty. Firstly, your xml folder is in the right place. In your campaigns_singleplayer file, have you tried to add a new campaign to the end of the file or something like that, or have you modified one of the existing entries for the galactic conquest campaigns that come with the game? I had a problem in my first attempt at a campaign, that although it showed up as a new entry in the list of galactic conquest campaigns, when i actually tried to run it, it used data from the Empire Surrounded scenario. Any changes i had made were completely ignored. I have no idea why and i still don't know why. When i modified an actual campaign that already existed, the changes occurred fine. In the end, i've just made different versions of the campaigns_singleplayer.xml file and deleted out everything except the actual campaign i want to play. Also, when you make changes to some xml files, the game tells you they have been changed and lets you reload them. For the campaign files, this didn't happen for me at least and i had to restart the game each time to check changes. Tycho
kingdark Posted March 15, 2006 Author Posted March 15, 2006 Rebel, 10000 Rebel, 2 Rebel, 4 Rebel, Hoth, Rebel_Star_Base_1 Rebel, Hoth, Rebel_Infantry_Squad Rebel, Bespin, Rebel_Star_Base_2 Rebel, Bespin, Rebel_X-Wing_Squadron Rebel, Bespin, Rebel_X-Wing_Squadron Rebel, Bespin, Rebel_X-Wing_Squadron Rebel, Bespin, Rebel_X-Wing_Squadron Rebel, Bespin, Y-Wing_Squadron Rebel, Bespin, Y-Wing_Squadron Rebel, Bespin, Corellian_Corvette Rebel, Bespin, Nebulon_B_Frigate This is 1 of the planets the rebellion does not start withi aksed someone on my msn list and he said the only thing i need to do is just change "rebel" to pirate like this Pirate , Bespin, Rebel_Star_Base_2 Pirate , Bespin, Rebel_X-Wing_Squadron Pirate , Bespin, Rebel_X-Wing_Squadron Pirate , Bespin, Rebel_X-Wing_Squadron Pirate , Bespin, Rebel_X-Wing_Squadron Pirate , Bespin, Y-Wing_Squadron Pirate , Bespin, Y-Wing_Squadron Pirate , Bespin, Corellian_Corvette Pirate , Bespin, Nebulon_B_Frigate or do i have to make a seperate section with only pirate , planet name, x-wing and so on for all the planets?i would like to ask your msn since i realy want to solve this problem http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
tychosabbat Posted March 15, 2006 Posted March 15, 2006 Ahhhh! I see what the problem is now. You are adding rebel affiliated units to the pirate faction. The pirates don't have x-wings, y-wings, nebulon-b etc. Give them pirate units: Pirates, Bespin, Pirate_Asteroid_Base Pirates, Bespin, VWing_Squadron_P Pirates, Bespin, Pirate_Fighter_Squadron Pirates, Bespin, IPV1_System_Patrol_Craft Pirates, Bespin, Pirate_Frigate This is basically the full extent of available space pirate forces. They have ground ones too. To give them new ships you would have to go into the spaceunits files and make new instances of the other ships but with a pirate affiliation. For example: spaceunitscorvettes.xml would need modifying to contain a pirate version of the corellian corvette like so. Corellian_Corvette Pirate Then you can add it to your starting forces with: Pirates, Bespin, Pirate_Corvette Hopefully, that will solve it! ;D I don't have MSN or AIM i'm afraid. Tycho.
kingdark Posted March 15, 2006 Author Posted March 15, 2006 yes but i experimented a while a go and rebels CAN control star destroyers and imperial troops so i figured it should be possible with pirates too http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
malric Posted March 15, 2006 Posted March 15, 2006 I added Y-wings to pirates and it worked just fine..
kingdark Posted March 15, 2006 Author Posted March 15, 2006 exactly my point so please could you malric add a couple of exampls? http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
malric Posted March 15, 2006 Posted March 15, 2006 In Campaigns_singleplayer.xml create new or edit existing scenario and add...for example Pirates, Atzerri, Y-Wing_Squadron
tychosabbat Posted March 15, 2006 Posted March 15, 2006 Oh! Good to know that works. Saves time putting in lots of variants. So in that case, i would say the problem is that you have named the faction incorrectly. The faction name is "Pirates". In your Bespin example you have called them all "Pirate". Can't believe i didn't spot that before Tycho
kingdark Posted March 15, 2006 Author Posted March 15, 2006 In Campaigns_singleplayer.xml create new or edit existing scenario and add...for example Pirates, Atzerri, Y-Wing_Squadron i tried that but it JUST DOESNT WORK sorry for the caps but it is realy frustrating!!!!! http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
malric Posted March 15, 2006 Posted March 15, 2006 Hmm it is working for me check spelling ! check >< ...
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