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New Units.. Magma and Swamp Troopers Mod


z3r0x
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This mod will give you MagmaTroopers and SwampTroopers as Barracks units in conqest mode.

Magma and Swamp troopers are tougher and better shots. They are also more expensive and take

more time to build.

 

Get it here!

http://hack-radio.net/eaw/troops.zip

 

Screens

 

http://img118.imageshack.us/img118/6580/magmainfo4tn.jpg

 

http://img118.imageshack.us/img118/9749/swampinfo2vz.jpg

 

http://img239.imageshack.us/img239/7425/troops6ek.jpg

Edited by Cain
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Yes.. thats true.. but the snow troopers are not more effective on on snow worlds... I may release a script that will not allow them on any world.. only volcanic or forest/swamp... thats not hard to do.
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Is it just me or are the swamptroopers a little on the bright side?  Oh well, I'm working on my own modification that includes some skins, maybe I'll add swamptroopers down the line, I've already got Imperial Army and Stormtroopers.

 

Before I start implementing all that I'm thinking about changing the size and pop point cost of the formations as well as revamping the projectile system, and adding hardpoints to the ground vehicles.  They'll be a bit bigger. (60 man Stormtrooper Companies, 20 Vehicle Companies, and 6 Vehicle Gun Batteries)

 

I'll also be implimenting command modifiers (Simple as hell... Negative Population Values to let you bring in bigger fleets and ground companies.) and atmospheric capable Victory and Acclamator Class as well as ground based starfighter squadrons.

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http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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Is it just me or are the swamptroopers a little on the bright side?  Oh well, I'm working on my own modification that includes some skins, maybe I'll add swamptroopers down the line, I've already got Imperial Army and Stormtroopers.

 

Before I start implementing all that I'm thinking about changing the size and pop point cost of the formations as well as revamping the projectile system, and adding hardpoints to the ground vehicles.  They'll be a bit bigger. (60 man Stormtrooper Companies, 20 Vehicle Companies, and 6 Vehicle Gun Batteries)

 

I'll also be implimenting command modifiers (Simple as hell... Negative Population Values to let you bring in bigger fleets and ground companies.) and atmospheric capable Victory and Acclamator Class as well as ground based starfighter squadrons.

 

Niiiice. As for the swamptroopers, they should be more of a yellowish swampy green. I'll probably do that, aside from that I still love this...the Empire lacks trooper variation (I was particularly surprised when I found out there weren't any missile troopers).

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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The Empire's might came through its leet vehicles.  They just used infantry as fodder.  And I just had a very awesome idea.

 

You know how they have model variations for snow and stuff in the groundinfantry.xml?  Use this for it.  Also, Swamptroopers should be like camoflauge without browns.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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Hmmm I based the color from the pics from JK Outcast 2. They were a forest green... color. Which is what I tried to make it.. However the one thing that brightens it is.. the gloss. The armor is glossy... to it reflects light. That makes it appear brighter....
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Really? Hmm, I don't know, they still look too green to me. I'll have to double check JK2 when I get home.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Wow, this is cool. :) Would you mind adding the Imperial Guard, too?

 

I'm talking about the "Coruscant Guard", not the Royal Guard guys. I just don't like the "Coruscant", since they are also deployed on other urbanized worlds besides Imperial Center. I guess they'd look pretty much like your Magma Troopers (just check my avatar), aside from their name and the description, but maybe it's possible to add some special weapons. Scriptwise it would be great to not make them buildable, but rather let them spawn in the barracks of some urbanized planets (like Corulag, for example) - though I do not know if this is possible.

 

Another thing that would be nice to have are the black-armored special ops troopers from Imperial Intelligence. If I remember correctly they were nicknamed Blackhole Troopers, in reference to the codename of the Intel guy they were working for.

 

By the way - as for your Swamp Troopers ... is it somehow possible to remove that glossy effect from the armor? I'm sure it would look more like a camouflage, then.

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In many things I've read about swamptroopers (As well as Star Wars Galaxies) they actually use a variant of Swamp Trooper armor. Perhaps if anyone else were to do swamp troopers, they could re-skin the Scout trooper model into a dark green color?

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

 

http://steiner-modding.com/gallery/thumbnails.php?album=3

 

Total Realism Mod Manager

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I wasn't being sarcastic.  He really did make history here.  It's the first published reskin!

 

Yeah. This is a big deal, considering that until now it was impossible.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Before I start implementing all that I'm thinking about changing the size and pop point cost of the formations as well as revamping the projectile system, and adding hardpoints to the ground vehicles.  They'll be a bit bigger. (60 man Stormtrooper Companies, 20 Vehicle Companies, and 6 Vehicle Gun Batteries)

 

I'll also be implimenting command modifiers (Simple as hell... Negative Population Values to let you bring in bigger fleets and ground companies.) and atmospheric capable Victory and Acclamator Class as well as ground based starfighter squadrons.

 

I'm afraid I'll have to retract some of this statement, it seems that having 20+ Vehicle Compnaies causes an exception to occur with alarming frequency.  I'll go back to platoon size formations for now.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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Ill do that tonight... the glossy effect cannot be removed... However I may be able to make it flat.. so as not to shine.. I will give it a whirl.

 

Actually, I think it can. Just hex edit the swamptrooper model and remove the reference for the EI_TROOPER_GLOSS.tga and it should no longer be glossy. Haven't tried it yet though,and it may or may not work, so save your original.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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[...] they could re-skin the Scout trooper model into a dark green color?

 

That's a nice idea! The Scout Troopers look more like Swamp Troopers than Stormtroopers do, imho.

 

Also, this would further increase the 'unique visuals' of the units - rather than having 487623 dífferent-colored Stormtrooper units. Although I still have the Guards and Blackhole Troopers on my wishlist. ;)

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Well until someone the SDK comes out... the Coruscant guards is out... as that would need a new model maybe.. or a complete new texture... Although Im sure someone will come out with something..
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I'd be satisfied with standard stormtrooper armor, too. ;)

Maybe you can give us a description on how you did it, then I'd try it myself. I just don't have the time finding it out on my own yet (though I definitely want to try a little modding - at the latest when Petro releases their editors).

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