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thanks for the effort phez, but for one i dont have a containers file.

so i made one.

inserted the code as above.

then yes i have the ion cannon select button, but i dont have squadron icons; every ship is single without icons and ship behaviour is all weird. thats no good to me.i cant figure out why that code would do that but it did.

 

if anyone else has some ideas id appreciate it thanks.

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Re extract (or delete) the Containers.xml file - it controls grouping the fighters - if the file isn't found it uses the one in the meg archive

 

Check the Squadrons.xml

(or rename it Squadrons.xml_ as a test - this will break if you have added squadrons like Tie interceptors, but if it is the root of your Y-Wing problems...)

 

Check SPACEUNITSFIGHTERS.XML under the Y-Wing for the ability data for this...

<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
	<Type>ION_CANNON_SHOT</Type>
	<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>

 

Have you changed any projectiles?

This ability uses

Proj_Ion_Cannon_Medium_Laser_Blue

 

Phez

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Re extract (or delete) the Containers.xml file - it controls grouping the fighters - if the file isn't found it uses the one in the meg archive

 

Check the Squadrons.xml

(or rename it Squadrons.xml_ as a test - this will break if you have added squadrons like Tie interceptors, but if it is the root of your Y-Wing problems...)

 

Check SPACEUNITSFIGHTERS.XML under the Y-Wing for the ability data for this...

<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
	<Type>ION_CANNON_SHOT</Type>
	<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>

 

Have you changed any projectiles?

This ability uses

Proj_Ion_Cannon_Medium_Laser_Blue

 

Phez

 

 

 

thanks for the input, but its not really worth all the work. i went ahead and made an ion cannon myself to fire just like the lasers, nice sfx and 360 degree firing. i had to do that to the bwing anyways so i just modified it slightly. now i have a dangerous ywing.

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