DragonShadow Posted March 10, 2006 Posted March 10, 2006 Mostly, texturing. How do you do texture mapping. This question is mostly directed to LoW and IA II devs, but anyone who knows feel free to impart your wisdom. I'm an amateur modeler, but have no clue how to make texture maps. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
FormulaRedline Posted March 10, 2006 Posted March 10, 2006 It is slightly different depending on what program you are using. I would go look up a tutorial for your specifc modeling program. This is the one I used for learning in 3DS Max:http://ran3d.com/tutorials/k-bar/k-bar01.asp Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
DragonShadow Posted March 10, 2006 Author Posted March 10, 2006 Good tutorial. I'm running off Gmax right now (freeware of 3DSMax, made by the developer) until I can get 3DS. This will be extremely helpful. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
swgbex Posted March 11, 2006 Posted March 11, 2006 skinning is like extremely precise drag and drop U make a map of where uwant all the stuff to go.. u make map with those areas colored in your favorite paint tool.. eg. photoshop..then u just drag and drop to the model ..that was really the general form of doin so..if u want help on how to do it in gmax or 3ds i could help if u pm me http://www.swgbex.com/sig.jpgHehe IA 2 venator
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