z3r0x Posted March 11, 2006 Posted March 11, 2006 Yes I need a graphics person.. btw I use UE32 for all my hex and editing needs.
WarHawk_pff Posted March 11, 2006 Posted March 11, 2006 i know a little about graphics, what do you need?
DragonShadow Posted March 11, 2006 Author Posted March 11, 2006 Yes I need a graphics person.. btw I use UE32 for all my hex and editing needs. UE32 is sweet...definitely easier to read than the one I was using. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 There is no reference to the DDS files for the models... its all tga.. but we know those same tgas are stored in DDS format. But Im not sure how the game is calling those. If we can crack that.. then we can change textures for models.
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 There is no reference to the DDS files for the models... its all tga.. but we know those same tgas are stored in DDS format. But Im not sure how the game is calling those. If we can crack that.. then we can change textures for models. Dude, all you have to do is replace those dds files with other dds files of the same name, I've already done. How do you think I have fleets of black Star Destroyers? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 No... Im talking about model variants... with NEW textures. Thats what this topic is about...
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Oh. Same thing as above, except add textures instead of replace. And I already did that anyhow. Here's a screenshot of a normal star destroyer and a special test variant I made for a secret project. I used it doubly as a texture tester with a model variant. P.S. The hardpoints are wierd because they still reference the old model and texture. The rest of the test ship references SV_STARDESTROYER.ALO and SV_STARDESTROYER.DDS. That was before I made a new set of hardpoints for the new SD model variant. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 Hey Dark... explain how that worked... I am curious. PLus I suck at graphics.. so making a DDS for me is hard. I dont know alot about that kind of stuff. I' m strictly coding.... lol.
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Hey Dark... explain how that worked... I am curious. PLus I suck at graphics.. so making a DDS for me is hard. I dont know alot about that kind of stuff. I' m strictly coding.... lol. Coding, huh? Strictly what I'm forbidden by any power one might believe in to be able to do. I'm okay on the graphics bit. This was easy though, all I did was change the color of the texture. Anyway, to get a model variant (I'll be using a Star Destroyer as the example, but it'll work with any model), copy the model and rename it (EV_STARDESTROYER.ALO became SV_STARDESTROYER.ALO for me). Then, grab one of the hex editors higher up on this page (maybe page one, anyway on this thread), and hit the find button. In the box under "Text String" put 'tga' without the apostrophes. The hit the "Text -> Hex" button, and then hit "Search" (or "Find", can't remember). Look for EV_StarDestroyer.tga (it references to a dds file in reality, ignore it and never change it). Change that to the name of your new texture (i.e. SV_STARDESTROYER was mine). Save, add it to your Gamedata/Data/Art/Models folder. Now,in your SPACEUNITSCAPITAL.xml, copy Generic_Star_Destroyer, name it SV_Star_Destroyer, and go down to where it says Space_Model_Name and change it from EV_STARDESTROYER.ALO to SV_STARDESTROYER.ALO. Save and your done! Note that the hardpoints don't match the rest of the ship. In order to make them do that, you have to copy the Star Destroyer list of hardpoints, change the names slightly, and change Model_To_Attach from EV_StarDestroyer to SV_StarDestroyer. Then the hardpoints match the rest of the ship. It may not be like new models, but it is getting close. Now we can have true model variants. Enjoy this. Maybe I should make a tutorial? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 HA... so my discovery worked... I could not get it to work for me... Remember... I dont know how to make textures.. or edit them. You ought to make a tut for me on how to edit the dds textures in PS.
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Yeah, it worked, thanks again btw. Anyway, to edit dds textures you need to get the dds plugin for photoshop. I got mine from Nexus: http://eawnexus.com/tools.php After that, you just open the files in photoshop and play around with them. For me, I darkened and contrasted the SD texture to get a black SD texture. You can also colorize them (i.e. make a red one to use for the Errant Venture or something). That's about it. You need to know how to use photoshop, and I'm not very good at teaching people stuff (particularly photoshop, I learned through hands-on training. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 Ya i have the plugins... but when I save the dds.. the nvidia box pops up asking me about DXT1 or someshit and MIPs etc. Thats where I run into my problems Ohh btw... I was not editing ships I was editing troops..... So that may be different.. plus there is that gloss texture also. Im not sure if the ship models use those.... Also Dragon... like in the pirate frigate model... there are quite a few textures listed... Which ones do I edit? The Base one? There is also a bump texture and I got clue what thats for.
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 Yeah, about editing ships...How do you make it so the hardpoints don't stay the same? http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Yeah, about editing ships...How do you make it so the hardpoints don't stay the same? Go up five posts (my long one). When it asks to save the MIPs, choose the 8:8:8:8 ARGB (32 Bit). That's the format EaW uses. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 oh. Shouldve paid more attention. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 Ok in the ships model there is several textures... do you edit the Base one? or all or what?
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Just the base texture. Leave the bumps and gloss textures alone, they don't need to be changed. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 Ok I did that.... and my variant will not show up in game... Either it cant find my new model... OR the textures are not loading right.
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 No idea, but one of my mods is about to be released! http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
z3r0x Posted March 12, 2006 Posted March 12, 2006 Dragon hit me up on AIM or MSN... This should be working but in my tests... the variant will NOT show up...
DragonShadow Posted March 12, 2006 Author Posted March 12, 2006 Did you put the model in the Gamedata\Data\Art\Models folder? And, stupid question, but I made this mistake the first time: have you met all the requirements to be able to build the test unit? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
z3r0x Posted March 12, 2006 Posted March 12, 2006 Yes the folder path is correct... and what are you talking about requirements?
Foshjedi2004 Posted March 12, 2006 Posted March 12, 2006 Are you going to Add these Guys?? Yes Yes Yes TEXT_HERO_LUKE_SKYWALKER TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR i_button_luke_skywalker.tga 1.0 1.0 Walk Rebel 5 0 0 No Tatooine 75 60 250 Unit_Select_Luke Unit_Move_Luke Unit_Fleet_Move_Luke Unit_Attack_Luke Unit_Guard_Luke Unit_Health_Low_Luke Unit_Health_Critical_Luke Unit_Enemy_Health_Low_Luke Unit_Enemy_Health_Critical_Luke Unit_Defeat_Luke i_button_luke_skywalker.tga No Yes LukePlan SpaceHero 2 TEXT_TOOLTIP_LUKE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR 10000 1000.0 Yes Yes Yes TEXT_HERO_GENERAL_DODONNA i_button_general_dodonna.tga 1.0 1.0 Walk Rebel 1 0 0 No Corellia 75 60 200 Yes Yes i_button_general_dodonna.tga LandHero 3 1000.0 Yes Yes TEXT_TOOLTIP_DODONNA TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER 100.0 Yes Galactic_Automatic No -1.0 No No No Yes Yes No No No No No No No No No Yes Space_Automatic No Fighter | Bomber | Corvette | Frigate | Capital | Super 1.0 0 http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
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