Mr.Caine Posted March 4, 2006 Posted March 4, 2006 Hello, I'm having trouble trying to add hanger bays onto several rebel ships. mainly the Nebon frigate, and the mon calamari captail ship. I edited the hardpoints and added hanger bays into the frigates and captailship xmls but they dont show up at all. What am i doing wrong? can someone help me?Any reply is of help, thanks. Also how do I add units? I wanna make vaders ship a purchaseable fighter and i also wanna make scout troops, royal guards, bothans, and mon calamair buyable at the troop center. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Saron2of4 Posted March 5, 2006 Posted March 5, 2006 I also would like to see those made available. Anyoyne? "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Jedi Master Tofu Posted March 5, 2006 Posted March 5, 2006 This is just an idea, but could it be that you have to place a certain amount of fighters in your hangar before it could be activated? "The leading cause of death among fashion models is falling through street grates" - Dave Barry.
DragonShadow Posted March 6, 2006 Posted March 6, 2006 I think you have to add unit/squadron capacity lines to the ships. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Inverse Posted March 6, 2006 Posted March 6, 2006 If you mean just getting the ships to spawn fighters that is easy.Go into the hardpoints file and give it a fighter bay hardpoint (cut and paste any of the other fighter bay hardpoints)Remove it's hit points (not set to zero, delete the line)Set it to not be destroyable and not targetable. Next go into the ship file (lets say you are adding x-wings to a mon cal cruiser) so it would be the spaceunitscapital.xml file.Add in the lines about spawning whatever you want it to spawn such asRebel_X-Wing_Squadron, 2Give it the time delay between spawns.10And under the space behaviour tag besure to add in "SPAWN_SQUADRON".Also remember to add that hardpoint to the ship under the hardpoints tag. That would make the mon cal spawn 2 X-Xwing squads at the start of the fight (no reserves).The hanger bay will not show up to be targeted or killed.If you want the hager bay to be targetable and killable that is a much taller order and I believe you need to change the ship model to make it work.
Mr.Caine Posted March 6, 2006 Author Posted March 6, 2006 I figured out how to make hangers so far so good. Now how do i add that unit? I tried to do vaders fighter but it didnt work the game crashed. I edited both squads and starfighters http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Mr.Caine Posted March 7, 2006 Author Posted March 7, 2006 I also made the fighters smaller and some of the units bigger. Its very realstic. I'll show pics when i figure out a way to take screenshots... http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
DragonShadow Posted March 7, 2006 Posted March 7, 2006 F12... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Mr.Caine Posted March 7, 2006 Author Posted March 7, 2006 Ok, now where are those shots located? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
cyclonetwist Posted March 7, 2006 Posted March 7, 2006 (edited) for most people, screenshots are located at >Mycomputer/C:/Documentsandsettings/USER/starwarsempireatwar but there not to me lol Edit: VVV I was close Edited March 8, 2006 by cyclonetwist
DragonShadow Posted March 7, 2006 Posted March 7, 2006 This is the real path: My Computer/C:/Documents and Settings/USER/Petroglyph/Screenshots http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Mr.Caine Posted March 8, 2006 Author Posted March 8, 2006 Here what i did.Rescaled a changed the values of almost everything. New Lamba shuttle sizehttp://i10.photobucket.com/albums/a105/333Super/Scaleagain.jpg New ATAThttp://i10.photobucket.com/albums/a105/333Super/areyouhittingme.jpgRange has been increased as well as HP, they have no weakness. Except snowspeeders. New artillaryhttp://i10.photobucket.com/albums/a105/333Super/Artilinpostion.jpgThey have been updated there range is far greater than the rebels. They hit things from almost across the map. New baragehttp://i10.photobucket.com/albums/a105/333Super/ATATtransport.jpgSeen a pic of one in a comic and this thing was huge. New atsthttp://i10.photobucket.com/albums/a105/333Super/newatstandcompanys.jpgAlso been updated to resist more. Victory IIhttp://i10.photobucket.com/albums/a105/333Super/Victoryversion2.jpg Home Onehttp://i10.photobucket.com/albums/a105/333Super/Homeonebig.jpg Figher scalehttp://i10.photobucket.com/albums/a105/333Super/Fighterscale.jpg http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
rebel5555 Posted March 8, 2006 Posted March 8, 2006 Check out this post http://pff.swrebellion.com/index.php?topic=2776.0This post helped me out alot. I've got the nebulon b frigate, the assualt frigate and the mon calamari cruiser to spawn fighters and bombers ;D "With all my devotion to the Union and the feeling of loyalty and duty of an American citizen, I have not been able to make up my mind to raise my hand against my relatives, my children, my home. I have therefore resigned my commission in the Army, and save in defense of my native State, with the sincere hope that my poor services may never be needed, I hope I may never be called on to draw my sword....."Robert E. Leehttp://img141.imageshack.us/img141/9910/ak47cat1502op0sa.gif
Mikan Cyclone Posted March 8, 2006 Posted March 8, 2006 Well, having the Nebulon spawn fighters isn't realistic at all, but having a Calamari spawn fighters is good. The unit scale is pretty good too, but the ATAT Barge just seems.....TOO big. Even if it is supposed to be that way. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Mr.Caine Posted March 8, 2006 Author Posted March 8, 2006 Yea... well it looked like this.http://starwars.wikicities.com/wiki/Image:Landing_on_Hoth.jpg I would make the fighters smaller but anything smaller than that you really cant see it. Its kinda in favor of empire. The rebels have an extremly tough time in my mod. They have to acutally use tactics. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
rebel5555 Posted March 8, 2006 Posted March 8, 2006 I've just made a tutorial on how to add the the fighter bay. Check it out. Feel free to add anthing to it if you now anyother ways "With all my devotion to the Union and the feeling of loyalty and duty of an American citizen, I have not been able to make up my mind to raise my hand against my relatives, my children, my home. I have therefore resigned my commission in the Army, and save in defense of my native State, with the sincere hope that my poor services may never be needed, I hope I may never be called on to draw my sword....."Robert E. Leehttp://img141.imageshack.us/img141/9910/ak47cat1502op0sa.gif
Mr.Caine Posted March 10, 2006 Author Posted March 10, 2006 I got a problem as i have rescaled the ISD they mess up the formation of other units. sometimes they appear in almost the center of the map and dont move Among other things, is there a way around this? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Mr.Caine Posted March 10, 2006 Author Posted March 10, 2006 Also how do i edit the MasterTextFile_ENGLISH? Please dont tell me with C++ http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Mikan Cyclone Posted March 10, 2006 Posted March 10, 2006 Download the dat editor from the "Tools and Tutorials" thread. Then open the file using that. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
PipfunatUT Posted March 10, 2006 Posted March 10, 2006 Well, having the Nebulon spawn fighters isn't realistic at all, but having a Calamari spawn fighters is good. The unit scale is pretty good too, but the ATAT Barge just seems.....TOO big. Even if it is supposed to be that way. someone hasnt played tie fighter games or looked at wiki lately... http://starwars.wikicities.com/wiki/EF76_Nebulon-B_escort_frigate you can also see that it is actually an imp ship hook'em
Mikan Cyclone Posted March 10, 2006 Posted March 10, 2006 *sigh* I look at Wookiepedia EVERY SINGLE DAY! I know it was an Imperial ship, but the people who aren't Star Wars literate don't know that. No, I haven't played TIE fighter; my DOS is all screwed up. Maybe I was wrong. It gives off bad impressions, though, when the only frigate ever shown doesn't HAVE one. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
PipfunatUT Posted March 10, 2006 Posted March 10, 2006 tis cool man, didn't mean to sound rude or something... i was trying to be funny but anyways the link shows that it holds two squads.. Complement * TIE starfighters (24) * Several Grek-class troop shuttles * Several Katarn-class boarding shuttles FYI sorry to hear you haven't played tie fighter... for my money i say its the # 1 star wars game of all time, followed by the classic dark forces... wow those were good games where the creators had imaginations and knew star wars lure hook'em
Mikan Cyclone Posted March 10, 2006 Posted March 10, 2006 It makes NO SENSE for Nebulon's to have that many vehicles. They don't have ROOM for them all. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
WarHawk_pff Posted March 10, 2006 Posted March 10, 2006 The Nebulon B that we see in the films doesn't even have a hanger, but it is probably likely that they could service several starfighters with docking tubes and such, probably able to carry TIE Fighters along it's neck section.
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