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Re: Some Bugs, and Issues I've Found


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Hello, you may know me from the EAW forums as Delsana, or you may have seen me online as Venrai, and my anti spam, anti slang posts, but i also play the game and have been a tester and finding glitches and problems since the beginning.

 

I have found some bugs.

 

Campaign Bugs:

 

Alderaan's description says it has decreased imperial building areas because of their opposition to the empire, but it doesn't give the rebels anymore then the empire, serious bug because its a useless planet.

 

In the manual it states that a Raid Fleet "4 units or less and any amount of heroes" I have tested this multiple times and found its actually 3 units or less and any amount of heros, and the units involved don't seem to give off div pop counts so i find its a mistake on the part of the developers.

 

Alot of times during campaign battles the actual units will not fire all their weapons they will simply fire 1 or 2, this may be intentional under some other reason but I see it as a glitch or bug.

 

Hero Bug:

 

Obiwan Kenobi: Land: Unfortunately the heroes although some imbalanced and some useless, do have some bugs, for one the "Force Protect" in the manual it states it reduces damage, in the game it actually gives invulnerability. I do not believe this was intentional and it should be fixed.

 

Maximum Firepower: rarely works when clicked if you click on infantry and some vehicles, i believe this should be fixed and also a raise in defense, and attack of the AT-AT should be implemented.

 

Hero Duel Bug:

 

Emperor and Kenobi on Land: Unfortunately the heroes also have some duel bugs due, sometimes the duel will not initiate and emperor or kenobi will just slash at each other, but i've also realized that some times when it does initiate other units will still keep firing unlike i've ever seen with the Vader vs Kenobi, duel.

 

Ground Tank Bug:

 

Repulsor Tank: it is clearly obvious the Repulsor tank has an Anti Infantry gun mounted ontop of the turret, and some times it fires and it rarely does when you want it to, i find this a bug it should be that it fires when your attacking infantry, and you use the other gun when attacking vehicles and structures.

 

AT-ST: The at-st is supposed to have a Concussion Grenade Launcher, Linked Dual Laser Cannon, and a Light Blaster, and even though you can see these on the at-st they never fire, and i doubt they weren't implemented into the vehicle as that would be a foolish thing to do on the part of their choices.

 

AT-AT: The at-at is supposed to have Dual Heavy Blasters and 1 Medium Blaster on each side of the head, and although you can see these, they never do anything the Medium Blasters were meant for anti-infantry and area barrages, as the heavy blasters were meant for speeders, vehicles, and structures.

 

AT-AT: The at-at although i mentioned in numerous tests it's been proven to be very weak and much weaker then it should ever be, it also has some glitches, in reality the at-at kneels down on the ground and walk ways comeout for the troops to disembark, now we use grapling which although a new way to implement it is pretty stupid, also the tow cables can freeze a unit in place and not actually destroy it, and finally in the movies they shot the speeders very well, now as the range has been drastically decreased they barely can ever kill a speeder, i think i've killed one with maximum firepower.

 

Veers At-AT: it says hes immune to tow cables, but unfortunately he is not.

Edited by Venrai

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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When making a campaign and you go into advanced options and choose tech level, if i put it on 1 on the hoth battle it still starts at 2, should fix this.

 

Raid fleets are useless on planets where the imperial has a full garrison as they just mass, need to fix it so raid fleets can beof strategic use no matter what, in nal hutta all they do is box you in and mass artillery, or units.

 

The Death Star, should not come with units for free, the death star shouldn't be able to fire unless the battle with red squadron has finished, all they do is mass units so the ds can fire.

 

Some load games freeze if the correct load procedures aren't used.

 

Mon Calamari vessels shield regen is poor by itself, which is stupid as its supposed to have weak shields but great regen.

 

When i fight AT-at's and tow cable them it does nothing as they just stand still, that makes no sense the cable attaches to their leg, its metal so in truth by just standing there you make it so it can never move, but this doesn't happen as it just keeps moving.

Edited by Venrai

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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On Byss in campaign i put mon mothama there and build an entire facility, and like geonosis it put mon mothma in a building and a crappy one at that, their should be a way to have a command center atleast if shes there seeing as how the emperor gets to be aunit but mon mothma sucks, well i made a shield gen and the shield covered half of the building, but covering half has no purpose, so she died to a bombing run, which i find very stupid, you should expand the shield or place shield gen in dif location.

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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I've also found a bug but not in the campaigns or that.. its in the error reporting on crashing. According to the default error message on an unhandled exception ou say the error is described in the files _logerr.txt and _except.txt ; but all I get is the _except.txt. So either the message wasn't changed in the public release even though the _logerr.txt creation was removed OR for some reason the file isn't being created on crashes.

 

ATM the _except.txt is absolutely useless to people looking to solve problems so if the _logerr.txt can be re-enabled and actually includes useful information like function parameter errors or parsing/loading issues then it'll really help speed up the progress of the modding people who'll learning through destruction.

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Alright ven, you are going down. ;D

 

AT-ST: The at-st is supposed to have a Concussion Grenade Launcher, Linked Dual Laser Cannon, and a Light Blaster, and even though you can see these on the at-st they never fire, and i doubt they weren't implemented into the vehicle as that would be a foolish thing to do on the part of their choices.

 

AT-AT: The at-at is supposed to have Dual Heavy Blasters and 1 Medium Blaster on each side of the head, and although you can see these, they never do anything the Medium Blasters were meant for anti-infantry and area barrages, as the heavy blasters were meant for speeders, vehicles, and structures.

 

You and I both know that in the current state of this game, those units having those features would unbalance it even more than it already is. Lets take an example, the imperial lander shuttle. This thing is heavily armed and is not a slow, lumbering thing. If it had the stats that sw cannon gives it, you could just build tons of stormies and have tons of these shuttles to decimate your enemy in space. Yes, that would be nice if they could somehow implement these features, but we both know that would never work.

 

On Byss in campaign i put mon mothama there and build an entire facility, and like geonosis it put mon mothma in a building and a crappy one at that, their should be a way to have a command center atleast if shes there seeing as how the emperor gets to be aunit but mon mothma sucks, well i made a shield gen and the shield covered half of the building, but covering half has no purpose, so she died to a bombing run, which i find very stupid, you should expand the shield or place shield gen in dif location.

 

Maybe that is because mon mothma is useless. But I agree with you, she should at least have her own unit that walks around and with tarkin too (but couldn't do anything but fire a weak blaster).

 

Some load games freeze if the correct load procedures aren't used.

 

Yeah that happened to us, but we tried it again and it was good. Just another bug/crash that needs fixing.

 

When i fight AT-at's and tow cable them it does nothing as they just stand still, that makes no sense the cable attaches to their leg, its metal so in truth by just standing there you make it so it can never move, but this doesn't happen as it just keeps moving.

 

Honestly, you have never killed an AT-AT with a tow cable attack. The thing has to be moving while you are roping it or it wont fall. Now, the real bug about this is that if an atat stops and the cable attack fails, the atat cannot move. This has happened to me many times.

 

The at-at is supposed to have Dual Heavy Blasters

Just to demonstrate my superior sw knowledge, it's lasers. ;D

"For every TIE fighter you shoot down, a thousand more rise to take its place"

-Baron Fel

http://miniprofile.xfire.com/bg/sf/type/0/baronfel66.png

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ACTUALLY IN THE BOOK IT SAYS BLASTERS! and Medium Lasers ;P

 

But no implementing the correct weapons on every vehicle unless it had like 15000 Turbolasers like the death star, would not imbalance the game but make it more realistic, the AT-AT is supposed to be unable to move if towcabled but you stop as its a metal cable that is sticking to the legs and when they detatch it the at-at falls so if it stopped it would just be surrounded by cables and since theirs no way out it should self destruct and see like the pilots come out or something.

 

I will also post the entire list of things that Delphi would like me to post, in a few days and it will be big, also delphi admitted the game does ignore some star wars elements that shouldn't be ignored, one instance is a Deflector Shield, especially when the ISD's have the huge Deflector Domes on the bridge, a deflector shield generator makes two things.

 

1. Particle shield to stop solid objects like proton torpedos and missiles from breaking through.

2. Energy shield to stop energy weapons and nebula ions from penetrating through.

 

Ions distort both of these but take awhile to actually break through.

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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I will also post the entire list of things that Delphi would like me to post, in a few days and it will be big, also delphi admitted the game does ignore some star wars elements that shouldn't be ignored, one instance is a Deflector Shield, especially when the ISD's have the huge Deflector Domes on the bridge, a deflector shield generator makes two things.

 

1. Particle shield to stop solid objects like proton torpedos and missiles from breaking through.

2. Energy shield to stop energy weapons and nebula ions from penetrating through.

 

Ions distort both of these but take awhile to actually break through.

 

Yeah I agree. I remember hearing something about how you could upgrade the shields of your ships to stop energy and particles. Strange though that moving through asteroids decreases shield strength, implying that particle shields exist. About the upgrade thing, we heard about it a while before it came out, months even, so it was probably just another idea that got axed.

 

But no implementing the correct weapons on every vehicle unless it had like 15000 Turbolasers like the death star, would not imbalance the game but make it more realistic, the AT-AT is supposed to be unable to move if towcabled but you stop as its a metal cable that is sticking to the legs and when they detatch it the at-at falls so if it stopped it would just be surrounded by cables and since theirs no way out it should self destruct and see like the pilots come out or something.

 

How can you say that? THink about the Imperial Lander Shuttle. Its the thing that lands atsts, stormies, maulers, aa, speeder bikes, and small stuff like that. Thing is, however, is that it is an extremely powerfull ship. It has strong shields, lasers, blasters, anti personell guns, concussion missiles, and god knows what else. If they followed that to cannon, these things would be a huge asset to the imps in the space map.

 

Medium Lasers ;P
It has heavy lasers. ;D

"For every TIE fighter you shoot down, a thousand more rise to take its place"

-Baron Fel

http://miniprofile.xfire.com/bg/sf/type/0/baronfel66.png

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Heavy Blasters Medium Lasers ;P

 

I'll be on later, going to go shopping and such, so see ya later.

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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SOrry about that, haven't been on, been checking out BFME II and i hate the synchronization errors, ugh..

 

COuld have been a great game (whats with the giant O's?) but unfortunately its lacking.

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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Each time if ind an issue i plan on posting it here

 

Your quality lights are insynced they can get people kicked from games if yellow because host doesn't want yellow BUT!! it ranks any player with a ping yellow,it also doesn't register host ping, and the CPU it detects does not seem to include dual core functions 2.2 becomes 4.4 and so on.

 

Also the FPS it detects changes drastically in a game, their are ways for you to foretell the actual FPS when in game, so do that.

 

YOu implemented a featur eto change teams while accepted, it does not work.

 

Their are no good pings in this entire game everyone but the host is yellow and in the game when it starts its collects the pings of everyone and averages them for all 4, thats not how you make a multiplayer server run.

Edited by Venrai

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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FIX!!!!

Person B: Wheres the Emperor, anyway?

Person A: The Emperor is currently at Nal Hutta.

Person B: I don't think he'd be at Nal Hutta it has a swamp.

Person A: Whats wrong with a swamp?

Person B: Well its the Emperor, he would never touch a swamp as hes well the Emperor.

Person A: Your right...

Person B: Instead he'd make a super weapon to destroy the swamp, it'd probably be called the Plunginator!!!!

Person A: Huh?

Person B: Lol....

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