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Factions Mod and GMP Recruitment


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Alright everyone,

 

http://www.federationstudios.net/factions/factions.jpg

 

With the VERY recent of the upcomming Total Conversion, Factions, it is now time to of course recruit coders and whatnot. This Factions project has a really great team of modelers (many from Battlefield series), and skinners, but we are also requiring coders, and I know there are a lot of you out there. I am not looking for anything advanced, just mainly problem sovling. Anyone interested in joining the Factions team for coding or any other development job, you are more than welcome to at this particular thread:

http://www.federationstudios.net/forums/index.php?topic=15.0

 

However, I, Bryant, and Cain have decided to make all the coding work for this mod a public one. Sure the main coding will be tested behind doors, but everything of the final product is going to be open to the public via the GMP. This GMP is to provide a sort of a CodeSource or enhancer aimed for the other mods to use at will. Of course, many of the other mods are doing (or planning) the same thing with this GMP project by spending all their coding resources towards this public GMP project.

 

If you do not wish to join the Factions team, but rather a freelancer for the GMP, then I suggest you ask what you can do in this topic:

http://pff.swrebellion.com/index.php?topic=2625.0

 

Thanks,

tibmaker

http://www.bfpexpansion.com/tibmaker.jpg

http://www.federationstudios.net/factions/banners/tibmaker.jpg

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