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Re: Multiple military buildings


Throxx
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Does anyone know if multiple military buildings decrease build times?  Will two or three heavy weapon factories produce tanks faster than one?  Or, are multiples of the same factories a waste of money?
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If  I use the planet as ground defense only, I will have more then one of the same buldings on it. 

 

Also if I am bringing in plenty of money form other sectors, I will build up one planet with lots of advance factories so I can build walkers a lot faster.  Like a planet byss with six or more advance factories is nice iof you want it.  Most of the time though I don't do this. 

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

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this is extremely off subject... but baron fel... ur avatar scares the SH*T outta me... simply because i have dreams every other night about taht damned movie... and its always about the part where the dude gets his innards sucked out by a massive needle(the guy is behind a car and all you see is his legs shaking and the needle come down with speed and accuracy)
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Well, I did a test last night.  I had one planet that had 2 Rebel Heavy Weapons factories and one planet that had 5.  I started the production of a tank at the same time on each planet.  The planet that had 5 produced the tank significantly faster.  So, in a war of attrition having a planet with 5 or more factories would be a big boost.

 

Ok, next question.  Would having more than one Ion cannon increase the recharge time during space battles?

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No, I have not noticed this behavior.  This doesn't make sense of course and neither does the fact that having more bomber units in orbit doesn't decrease the bombardment timer either.

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I was hoping that if you had more than one cannon it would simulate that while one cannon was recharging the other would be able to fire, thus increasing the overall recharge rate.  Otherwise, it doesn’t make any sense to give option to build more if there is no benefit.  After you build one cannon the icon should be grayed out.
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That would be nice if you had more than one ion/bombers the recharge timer would be decreased. But think of this from a balance perspective. An ion cannon on the ground w/space station and fleets is an impregnible planet, so redundant ions would not be a good idea. However, since bombing runs can be combated with aa, sometimes easily, having multiple bombers in your orbiting fleet should have an impact. W/Imps it would depend on the # of capital ships.

 

@ The talented

 

ROFL, man that was funny. ;D That movie was so NOT scary! Heck, I got more scared during episode 3.

That was a good movie though, Im getting the dvd when it comes out. (if its not already out and Im behind the times) :-\

BTW, you must have some vivid dreams!

"For every TIE fighter you shoot down, a thousand more rise to take its place"

-Baron Fel

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nah dude the movie wasnt scary... its just the fact that ive been having dreams EVERY other night about that one part... its beginnin to wierd the crap outta me... specialy since ever so often.... im the guy gettin ...er... ...probed... granted i wake myself up b4 the needle strikes ::shudders:: :-\
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ON the subject... granted that would be quite incredible if the ion shots/bombing runs compounded, but if that were possible, that would be extremely unfair and would take away the strategy of the game... i mean bomb the enemy out of existance and then decimate that lone fighter that survived the carnage
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  • 4 weeks later...

If  I use the planet as ground defense only, I will have more then one of the same buldings on it.   

 

Also if I am bringing in plenty of money form other sectors, I will build up one planet with lots of advance factories so I can build walkers a lot faster.  Like a planet byss with six or more advance factories is nice iof you want it.  Most of the time though I don't do this.   

 

I've found that having multiple buildings in the same category is really only useful if you chose to defend planets from the ground.  The difference in building time isn't really that important (it would be for units like the larger capital ships that take a long time to build, but that can't be sped up anyway).  However, having those multiple garrison units available to help defend the planet CAN be a large advantage. 

 

If you use the ground to defend a planet, feel free to build multiples.  If you use space to defend (as a rebel for instance), build multiple ion cannons to keep the Imperial fleets from ever getting to ground.

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YES IT HELPS A BUNCH>.

on yavin i always build it full of troop building facilities.. and they build sooo fast that the enemy goes like WTF!??!

byss is great if u get it almost full of AT AT building  facillities u can crank em out soo fast.. man.. i can build one at at .. in the time it takes to build .. infantry.. (almost :P.. not that much but it does speed it up a lot)

 

This is only usefull if u have plenty of money to spend on your forces..

 

but it is a huuuge advantage..

also level 5 space stations build units waaay faster than lower level shipyards.. build 4 x wings at a level 5 shipyard..and build 4 at a level 1 or 2 shipyard.. ownage :P

 

these advantages are easaly seen when large enough

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Well, I did a test last night.  I had one planet that had 2 Rebel Heavy Weapons factories and one planet that had 5.  I started the production of a tank at the same time on each planet.  The planet that had 5 produced the tank significantly faster.  So, in a war of attrition having a planet with 5 or more factories would be a big boost.

 

Ok, next question.  Would having more than one Ion cannon increase the recharge time during space battles?

 

 

Yes, multiple Ion cannons DO speed up the recharge (decreasing the recharge time, rather than increasing it-I presume that this was a typo).  Try putting 5 of them around a planet that is key to your defense, leaving a fairly small fleet in orbit (to entice the AI to attack) then sitting back to watch the fun. 

 

I've seen it written that multiple Ywings in orbit speeds up the cool down before the next run, but I've never seen this make any difference (I have 20 in my attack fleet but it's seemingly as slow as having only one).

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YES IT HELPS A BUNCH>.

on yavin i always build it full of troop building facilities.. and they build sooo fast that the enemy goes like WTF!??!

byss is great if u get it almost full of AT AT building  facillities u can crank em out soo fast.. man.. i can build one at at .. in the time it takes to build .. infantry.. (almost :P.. not that much but it does speed it up a lot)

 

This is only usefull if u have plenty of money to spend on your forces..

 

but it is a huuuge advantage..

also level 5 space stations build units waaay faster than lower level shipyards.. build 4 x wings at a level 5 shipyard..and build 4 at a level 1 or 2 shipyard.. ownage :P

 

these advantages are easaly seen when large enough

 

On the stations I meant that you can't improve upon a certain level by having more stations.  I have noticed that higher stations seem to produce lower end units faster (though only the higher stations can produce higher level ships). 

 

As far as the multiple factories and such, I guess that this would matter in PvP, but I've never seen a time when the AI was so aggressive and had to be countered so fast that reduced building time made a difference.  I haven't played PvP yet given the complaints about online bugs and my lack of reasonable hours in which to compete.

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well i just checked to see how much faster.. i built byss full of at at factories exept for 1 because  u need the heavy factory to build the at at factory

 

.. and another planet with 1 at at factory

 

i built 7.5 at ats on byss before the lone at at at the other planet was done.. thats fast :P

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Hehe IA 2 venator :P

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I guess that we have reached the conclusion that multiple military buildings increase the build time. And multiple ion cannons decrease the recharge time.

I think I can explain why multiple bombers in space do not increase that time.

1. The bombing run is powerful.

If you could increase the time of it, you could just bomb the heck out of the defences and only lose a couple of scouts. Just hit the power generator(outside the shield) with a bombing run, and then hit the rest of the base with the rest of them.

2. You could just move 20+bombers to a planet to destroy its defences.

All you would need is a lot of bombers and you wouldn't have to worry about land invasions. That's not very fun.

3. The Imperials could have a bunch of SD's and then would have a huge advantage and then the Rebels would be slaughtered like cows on the ground.

 

There's my two cents.

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Multiple Bombers does decrease bombing run time, its right their in the Gameconstants.xml.

 

I'm not sure that's right. Or at least it isn't much. I've had 10 Y-Wings and it seems as slow as 1 Y-Wing.

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No, that's not true at all.

 

0

 

There is a 0% increase in bombing run recharge time per every extra Star Destroyer/Y-Wing you have in orbit.

 

In other words, having extra bombers in orbit has no effect. Sorry! ;D

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No, that's not true at all.

 

0

 

There is a 0% increase in bombing run recharge time per every extra Star Destroyer/Y-Wing you have in orbit.

 

In other words, having extra bombers in orbit has no effect. Sorry! ;D

 

Yey! I was right!

 

So, does anyone have the XML proof for multiple buildings or ion/hypervelocity cannons?

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Trust me...I'm a professional.

 

Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us!

 

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