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Re: Reble A.I cheating


maxdo
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ok i beat the game as rebles  on the conquest mode and went to try in on the empire  i have started 4 empire games and every one rebles end up having mon cals buy day 10 well i am still trying to get money for the next tec lv is any one having this prob
sorry for my bad bad grammer my skills are in games and reading books
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in story mode the empire can't research, you get better tech as you progress through the story(first major upgrade after the geonosis mission)

And when he reaches Heaven,

To St. Peter he will tell,

"Just another soldier reporting Sir,

I've served my time in Hell."

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ya no doing the story mode i am doing were you just try and take over the hole map
sorry for my bad bad grammer my skills are in games and reading books
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Good going mistrider...

 

 

But yes, the AI cheats. It has been posted about multiple times.

.. I haven;t had a single problem... Bombers pwn the tard outta Mon cals... make Bombers and Corvettes.... and the AI doesn't cheat... they work just as programmed...

Beat both campaign never encoutnered a single bug people are complaining about

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I haven't noticed any cheating. People said that they were cheating in Skirmish mode, getting upgrades faster then normal. I assigned myself an AI teammate and it researched my upgrades as soon as they were available, and the rebel upgrade timing matched my own upgrades perfectly.
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"Cheating".....every single RTS that I have played has its AI(at least on hard)"cheating". They have more money, or they build faster, or they increase tech level faster, or something like that. My theory, stop complaining. Just beat them! It increases the effect you have on the game when your enemy has more than you have.

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other way round, because the ai is the computer, so if u build a unit the ai automatically will know you did, it can't miss, it has no fog of war or similar restrictions that we do.
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Battlefront 2 made me mad. They gave you all kinds of restrictions, but the AI had none of these. Heroes never ran down like they did when you used them, they just stayed until their health ran out.
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I find it pretty funny that every planet auto-garrisons itself with a mon cal / neb b / missile boat / corvette as soon as I leave it empty... despite the fact I control the only two mon-cal production sites on the map.

 

A.I. has to cheat to put up a decent fight, but I really wish someone would give me a tip on how to beat the rebel ground game with auto-resolve, because every combo I throw at them gets chopped apart.

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AutoResolve = More AI cheating:

In the xml files there are entries that actually make the player units WEAKER THAN NORMAL if you use autoresove.

So not only do your units get slaughtered because of bad attack plans (can't expect your attack AI to be any better than the defending AI), they take extra losses because they're nerfed by the autoresolve function.

 

I had an ISD in orbit around a rebel planet once. I was just waiting for my deathstar to arrive to blow it up and didn't want them to build and defenses. Suddenly there's a space battle! I look at the enemy fleet... it's some speeders (yah... the land ones). The morons were trying to sneak a raid fleet off the planet! Anyway.. an ISD vs some speers in space.... NOt fun. So I auto-resolve.. and LOSE MY FREAKIN STAR DESTROYER TO THE SPEEDERS.

My Death Star arrived moments later to find a reinforced rebel fleet with ALL their heros, several extra Mon-Cal's and an actual fleet worth of other craft.

 

did I mention there were no approaches to this planet that I did not control? Did I mention that this was the last rebel planet in the galaxy?

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AutoResolve = More AI cheating:

In the xml files there are entries that actually make the player units WEAKER THAN NORMAL if you use autoresove.

So not only do your units get slaughtered because of bad attack plans (can't expect your attack AI to be any better than the defending AI), they take extra losses because they're nerfed by the autoresolve function.

 

I had an ISD in orbit around a rebel planet once. I was just waiting for my deathstar to arrive to blow it up and didn't want them to build and defenses. Suddenly there's a space battle! I look at the enemy fleet... it's some speeders (yah... the land ones). The morons were trying to sneak a raid fleet off the planet! Anyway.. an ISD vs some speers in space.... NOt fun. So I auto-resolve.. and LOSE MY FREAKIN STAR DESTROYER TO THE SPEEDERS.

My Death Star arrived moments later to find a reinforced rebel fleet with ALL their heros, several extra Mon-Cal's and an actual fleet worth of other craft.

 

did I mention there were no approaches to this planet that I did not control? Did I mention that this was the last rebel planet in the galaxy?

i am teh laugh

my EAW online screen name

[PFF]HAdoken13

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I find it pretty funny that every planet auto-garrisons itself with a mon cal / neb b / missile boat / corvette as soon as I leave it empty... despite the fact I control the only two mon-cal production sites on the map.

 

A.I. has to cheat to put up a decent fight, but I really wish someone would give me a tip on how to beat the rebel ground game with auto-resolve, because every combo I throw at them gets chopped apart.

 

Try throwing the emperor or veers in and that should do it.

 

As for the AI cheating this is pretty much all the proof you need.

 

-

  1.2

  1.5

  1.5

  1.25

  0.6

  0.9

  0.9

  1.2

  0.0

  0.0

  0.0

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>No, thats just difficulty ajustment

 

No... a difficulty adjustment would look like this:

Teh stupid

 

Teh equal of the average player as found by extensive beta testing

 

OMFG I just got Pwnd by superior tactics with absolutely no obvious cheating!

;D :P

 

 

Seriously for a moment though. There are so many ways to make the AI a better player without resorting to giveing it exceptions from the standard rules.

One of the most powerful AI features in an RTS is it's ability to provide detailed instructions to it's units all at once... it can multitask.

It doesn't need more credits. It doesn't need infinite line of sight. It doesn't need stronger lasers and more powerful armor. It doesn't need faster build times.

 

How hard is it to program an AI to rush? How hard to program it to vary it's technique between air and land attacks? How hard to make it notice what units you are using against it and then counter them? How hard to make it remember what units you used LAST land battle and plan for you to use those units again in the planet one click to the right? How hard to make it scout your base with "ping" and take notice of your lack of AA? How hard to make it notice the AA with it's ping and not send it's speeders to their deaths... over and over and over?

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  • 4 weeks later...

"Cheating".....every single RTS that I have played has its AI(at least on hard)"cheating". They have more money, or they build faster, or they increase tech level faster, or something like that. My theory, stop complaining. Just beat them! It increases the effect you have on the game when your enemy has more than you have.

 

True. Sure, the rebel AI is "cheating" if it gets ahead of the Empire in tech (playing as a rebel, I can ONLY steal tech that the Empire has already developed, and as such there is ABSOLUTELY no way for the Rebels to actually get ahead of the Empire).  However, this seems to be the only way that AI can beat a thinking player.  I'd say that you just need to "get over it" and wipe them out...all of them.  That's the only just reward for cheating AI.

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