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Space Combat Balance Issues... (as posted from LA forums)


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hey guys, not sure if this is the right forum to post this in, but i think this was the better forum to post it in rather than the general discussion.

 

 

Anyway, pretty much i'll summerise the points that i mentioned on the LA Forums:

 

i had a few games with delphi, i agree to what he says, and i dont know if a thread like this exists, and forgive me beforehand if i discover one later, but here it goes:

 

 

Pretty much in point form, i have summerised what needs to be changed (IMHO):

 

 

Things to be Nurfed:

 

- Corvettes - Way too strong, far stronger than the tartans, their shields are so much more powerful and with the speed boost can evade destruction on so many occasions. they destroy fighters so quickly its not funny.

 

- Nebulon B Frigates: For their cost, they get pumped out way too quickly and aboslutely rape Acc's.

 

- Han Solo: Total OP. Way too strong and the invulnerablilty makes it ridiculous. Duration should be decreased and recharge time for the invul, should be increased

 

- Boba Fett's Siesmic Charge: Blast radius needs to be reduced (slightly), and recharge time, alot longer.

 

 

Things to get Buffed/Fixed:

 

- Imperial Weapon Boost:

The shields decrease WAYYYYYYYYYYYYYYYYYYY too fast, and the damage that they deal in return is ridiculously NOT worth losing your shields for. They dont do enough damage to other ships, espc the corvette. I think the imp boost, should not have a timer, i noticed on priate ships that you can turn them on and off when you want them to, which will make it better to control, rather than watch your shields just fade away and get smashed by turbolaser fire. Either make the shield decrease time slower, or make the imp boost able to turn on or off whenever you want, or increase the power they deal or else its stupid and useless.

 

- Pirate Interceptors:

These guys are too weak, and get raped by corvettes/tartans, and they are supposed to be "corvette" counters. they are almost or exactly the same price as a nebulon b frigate, yet they still get raped by anyone. Maybe if nebs and vettes get nurfed, it might be more balanced for these guys, but these guys are way too weak.

 

- Tie Fighters:

I think these guys are quite useless at the start and that TieFighters should be able to get a weapon increase upgrade at teir 0, rather than teir 1, because by then they are useless. Maybe they should increase how many are also in a group.

 

- Tie Bombers:

As stated before, these guys are NOT worth the money to make. They are weaker than y-wings, and dont have any special abilities.

 

- Concussion Missiles: SHOULD NOT be able to penetrate shields. Corellian Gunships are way too strong, and are practically shielded bombers who can take down hardpoints with ease. If they dont penetrate shields, they will be fixed.

 

- Shield Boost: as delphi said before, they should be fixed. they constantly recharge even after they reach full capacitity, and continue to reacharge constantly after.

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generally i agree..but corvette's better than tartans u gotta be kidding me!

 

a tartan with weapon boost is CrAZY!

 

way better than 2x corvettes!

 

 

... your joking rite?!  ???

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lol your lot are already repeating whats been said in the main issues and suggestions thread in Ghostlys thread, Boba fett is the one needing higher dmg and shields at least, compared to the Falcon, also i mentioned Tartens etc being to overpowerd and what happend to Fighters etc are nearly uselss in PvP.

 

As with other balance issues already tried and tested and hopefuly will be looked into, for isntance VSD'S and SD's need better weapons accuracy as well as stronger weapons and shields etc etc, amongst other ships.

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lol your lot are already repeating whats been said in the main issues and suggestions thread in Ghostlys thread, Boba fett is the one needing higher dmg and shields at least, compared to the Falcon, also i mentioned Tartens etc being to overpowerd and what happend to Fighters etc are nearly uselss in PvP.

 

As with other balance issues already tried and tested and hopefuly will be looked into, for isntance VSD'S and SD's need better weapons accuracy as well as stronger weapons and shields etc etc, amongst other ships.

 

yeah sorry dude, i did mention above that i apologise if i restated a few things if it has been already said, i just posted what i have posted on various other forums concerning EAW :)

 

just trying to help as much as i can :D

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