Necro Posted February 26, 2006 Posted February 26, 2006 (edited) i was wondering, how exactly does the dmg setting in gameconstants work? Damage_To_Armor_Mod> Damage_ATST, Armor_Speeder, 0.5 talking about those values does it mean say the gun does 10 dmg, and the value is 0.5 so it does half dmg? or what? Edited February 26, 2006 by Cain
swgbex Posted February 26, 2006 Posted February 26, 2006 yes i think its when u shoot it with an atst the armor from the speeder multiplys the attack value by .5 in this case lets say its 100 damage.. after armor its only 50 since 100x.5=50 so u can then replace the first part with whatever is shooting it.. and the second part with the armor blocking it.. and then the multyplier that will be used to come up with the end result http://www.swgbex.com/sig.jpgHehe IA 2 venator
Necro Posted February 26, 2006 Author Posted February 26, 2006 can u get the damage resistance to be a certain value? so its always like 5 dmg or something?
MistenTH Posted February 26, 2006 Posted February 26, 2006 Not that simply. You need to change all the damage values there. But it is useful because you can make different units and different weapons do different damage to the same unit. EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Necro Posted February 26, 2006 Author Posted February 26, 2006 i'd like to get it to be a concrete number like 5. so it ALWAYS takes away 5 dmg, if he shoots for 5 dmg it doesnt do any dmg.
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