Shadowtrooper Posted February 22, 2006 Posted February 22, 2006 Venator-class Star Destroyer Absolution (Ver 2.0) General InfoTweaked ever so slightly from the first version I released for the demo, Absolution V2.0 is designed for the full version of the game and features some minor changes including a cosmetic update. If you've adjusted the scale of the Venator, the Absolution will follow suit--that way you don't have to manually adjust its scale as well. Unit InfoPower to weapons ability (vastly decreases recycle rate at the cost of speed and shields)Proton beam (simulates the blast of an SPHA-T hidden away in the flight deck)Tougher armor/shieldsFlight deck (for launching fighters including the V-wing) Download InfoI've included two methods of installation. The first (which I recommend for most), is a zip flie containing the .xml and .dat files you'll need. Just drop 'em in to the folders they belong in. You can also use the "add-on instructions.txt" file to add the needed lines of code into your xml files if you don't wish to overwrite them (as of now, the .dat MUST be overwritten, sorry ). The second option (which I recommend only for those who have no mods or are just horribly lazy) is an install wizard. This WILL overwrite your files. No matter which you choose make sure to drop this line into any campaign in your "campaigns_singleplayer.xml" file and replace "planet" with the name of any available planet: Empire, Planet, Absolution That's about it. Enjoy! And be sure to look for the Absolution in my forthcoming galactic conquest campaign, Empire Rising! P.S. Feel free to leave questions/comments. I'd appreciate any tips you may have! Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
Lion Posted February 23, 2006 Posted February 23, 2006 Nice mod Shadowtrooper! I've made your mod available for downloading at PETRODEN. If you object to this, please let me know and I'll take it down. Founder|OwnerDEN Games NetworkCNCDEN (CNC Universe of Games)RADEN (Red Alert Universe of Games)PETRODEN (Games by Petroglyph)
Shadowtrooper Posted February 23, 2006 Author Posted February 23, 2006 No objections whatsoever. I got credit, so I'm happy ;D. Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
Bodin Posted February 23, 2006 Posted February 23, 2006 Very good mod, keep it up. I think I'll make some new Ship Names for my Mod, if you don't have a problem with that. BODiNEmpire at War ModderPFF Moderator
Shadowtrooper Posted February 24, 2006 Author Posted February 24, 2006 Very good mod, keep it up. I think I'll make some new Ship Names for my Mod, if you don't have a problem with that. ??? What? Who? What are you talking about? ??? Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
Grand Admiral Nagel Posted February 26, 2006 Posted February 26, 2006 Yo, Shadow. Revolutionairy mod. But I played the game with the mod installed, I did campaigns, GC's and skirmishes. But I didnt encounter the Venator. How can I build/obtain/find it? Salvé, GA Nagel
Shadowtrooper Posted February 26, 2006 Author Posted February 26, 2006 I played the game with the mod installed, I did campaigns, GC's and skirmishes. But I didnt encounter the Venator. How can I build/obtain/find it? It'll only show up in GC, and only if you add a line to the campaign you wish to use it in. Use this line and just replace "Planet" with the name of the planet you want it to start on (you can also change the faction if you wish): Empire, Planet, Absolution Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
garbagechov Posted February 26, 2006 Posted February 26, 2006 How can I make it buildable in skirmish?
Grand Admiral Nagel Posted February 26, 2006 Posted February 26, 2006 I got it, Shadow.. It's buildable at the merchant space dock..
Saron2of4 Posted February 27, 2006 Posted February 27, 2006 Shadow I like this a whole lot. What did you use to add/change text in the Master Text file that allowed you to edit the info on your ship as well as the Name. I was thinking about adding a special ship and wanted to know how the heck you do it? "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Grand Admiral Nagel Posted March 2, 2006 Posted March 2, 2006 Shadow another question. I used the Wizard to install it. Does it automaticly show up ata planet in GC then?or is it buildable?
Shadowtrooper Posted March 4, 2006 Author Posted March 4, 2006 I got it, Shadow.. It's buildable at the merchant space dock.. That's news to me, I've never tried it. I've gotta disable that... Shadow I like this a whole lot. What did you use to add/change text in the Master Text file that allowed you to edit the info on your ship as well as the Name. I was thinking about adding a special ship and wanted to know how the heck you do it? I used a DAT editor. Look here. Shadow another question. I used the Wizard to install it. Does it automaticly show up at a planet in GC then?or is it buildable? Again, you have to manually edit your "campaigns_singleplayer.xml" file to include: Empire, Planet, Absolution Just replace "Planet" with the name of the planet you want it to start on (you can also change the faction if you wish). It is not buildable, that way you're not running around with fifty Absolutions. Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
Saron2of4 Posted March 4, 2006 Posted March 4, 2006 Noticed TEXT_HERO_PRINCE_XIZOR Prince Xizor. His he somewhere in the files and can he be accessed as a useable character? "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Saron2of4 Posted March 4, 2006 Posted March 4, 2006 Also I got the DAT to work and understand it. But I'm having a problem adding a new Star Destroyer with Power to Weapons as the secondary weapon next to tractor Beam. Problem is it crashes the game? Help! "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
the50first Posted March 14, 2006 Posted March 14, 2006 where is the campaign file you are talking about located and can you make it so its buildable with a population of 0 no cost for all of us unfair to ai players and make is so humans can only build them that would make it very fun for me and others that were disappointed with the spawn thing http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Mikan Cyclone Posted March 14, 2006 Posted March 14, 2006 Noticed TEXT_HERO_PRINCE_XIZOR Prince Xizor. His he somewhere in the files and can he be accessed as a useable character? Xizor mod in hidden units list. It was my first mod. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
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