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Space Commander | Core Conquest


Bodin
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SPACE COMMANDER | CORE CONQUEST

 

 

Introduction

The Space Commander Series is a mod for the EaW full game. It will contain a new Galaxy for you to conquer in later versions. There are also a lot of realistic modifications in this mod. Once the Map Editor will be out, Space Commander Series will have it's own maps. ;D

CURRENT VERSION: V2.9

 

Screenshots

The Core!

http://img234.imageshack.us/img234/7030/eaw20060223172154353oz.jpg

The Death Star!

http://img234.imageshack.us/img234/886/eaw20060223172538295os.jpg

 

Changes in V2.9

- Added a New Play Mode :: Balance Mode :: Both Factions have 80.000 Starting Credits and Tech 5 or Tech 1 Starting Level -

- TIE Advanced Squadron Changed -

- Build Time and Cost Decreased -

- Manuverabilty and Speed Increased -

- Reload Time Decreased -

- It now Fires 4 Lasers at a Time -

- Carrack Cruiser Changed -

- It Reloads in 1 Second -

- It fires 7 Lasers at a Time -

- Bigger Fire Range -

- Some Build Times Decreased -

- Following Space Heroes Buildable -

- Red Squadron -

- Vader's Squadron -

- The Accuser -

- Home One -

- ISDs are now Smaller -

- Removed the Tartan Patrol Cruiser -

 

>Graphical Tweaks<

- Zooming Changed -

- Increased Zoom IN (not OUT) in Space -

- Zooming is now Smoother -

NOTE: I suggest adjusting the Scroll in the [Options>Game] settings allmost to Maximum

 

Changes in V2.2

- Added the Carrack Cruiser Succesfully -

- ADded the VSD II Succesfully -

- Added the Tie Advanced Succesfully -

 

Changes in V2.1

- Removed ISD II -

- Removed VSD II -

- Removed Carrack -

- Removed Tie Advanced Squadron -

 

P.S. All new units are removed until I fix the problem.

 

Changes in V2.0

- Realistic Ships Stats -

- Mon Calamari Cruisers are Weaker than ISDs II and Stronger than ISDs I -

- ISDs II are stronger than Mon Cals -

- ISDs I are weaker than Mon Cals -

- All Space Units are now a little bit smaller for them to fit on the Map -

- Capital Ships are now a bit Slower and a bit less Manuverable -

- Costs realisticly increased -

- Y-Wing Realisticly Changed -

- A little bit Bigger than normal fighters -

- A little bit Stronger :: More Health and Shields -

- A little bit more Expensive -

- A 360 degrees Rotating Laser Turret -

- Level 4 and 5 Space Stations added to Rebel/Empire Full Tech + Extra Credits play mode on Alderaan and Coruscant -

- Space Stations now have more Shields and Health -

- ISDs II Spawn Fighters continously until they're Hangar Bay is destroyed -

- Fixed all Hero Auto-Spawning Problems, especially Rebel ones -

- Added Ion Cannons on Alderaan and Hyper-Velocity Gun on Coruscant in all Play Modes -

- Mon Calamari Cruisers and ISDs are now buildable on every Planet -

- Added a new Space Unit :: Tie Advanced Squadron :: -

- Added a new Space Unit :: Imperial II Class Star Destroyer :: -

- Added a new Space Unit :: Victory II Class Star Destroyer :: -

- Added a new Space Unit :: Carrack Cruiser :: -

 

>Graphical Tweaks<

- Shell Map Disabled -

- New Menu Overlay -

 

Changes in V1.1

- Removed Hero Auto-Spawn Problem and they are still Buildable -

- Removed Mon Calamari Cruiser Not Dying Problem -

- Added Hyper-Velocity Gun on Coruscant and Ion Cannon on Alderaan -

- ISDs were too Slow and now are Faster -

- Space Retreat now takes 20 Seconds -

- Space Tactical Population Capacity Increased again to 75 for more Epic Battles -

- Acclamator Assault Ship and Nebulon B Frigate resized -

 

Changes in V1.0

- Removed Hero Auto-Spawn prblem -

- Space Ships' Features Realisticly Modified -

EMPIRE

- Tartan Patrol Cruisers are now a bit Bigger more Manuverable and more Faster -

- BroadSide Class Cruisers are now more Faster and more Manuverable -

- Aclamator Class Assault Ships are now Bigger, more Faster, more Manuverable and more Powefull -

REBELS

- Corellian Corvettes are now Bigger, more Stronger, a bit Faster and a bit Manuverable -

- Corellian Gunboats are now Bigger and more Stronger -

- Marauder Class Cruisers are now Bigger and more Faster -

- Assault Frigates MKII are now a bit Bigger, Stronger and Spawn Fighters -

- Tantive IV is now Bigger, more Faster and more Manuverable -

- Fighter's Features Realisticly Modified -

EMPIRE

- All fighters' Size has been Realisticly Decreased -

- Tie Fighters are now Slower and more Manuverable -

- Tie Bombers are now Faster and more Stronger against Frigates, Stations, Transports and Capital Ships -

- Tie Scouts are now Faster and more Manuverable -

REBELS

- All fighters' Size has been Realisticly Decreased -

- X-Wings are Faster and more Manuverable -

- Y-Wings are Stronger against Frigates, Stations, Transports and Capital Ships and more Faster -

- A-Wings are Faster and more Manuverable -

- Planet Features Realisticly Modified -

- Build costs for Ships Realisticly Increased -

- Build times for Ships Realisticly Increased -

- Other Realistic Modifications to other Ships from other Versions -

 

Changes in V0.9.1 <<>>

- Fixed Nebulon B Frigate not dying problem -

 

Changes in V0.9 <<>>

- New Galaxy Map -

- Coruscant and Alderaan Credit Values and Additional Population Capacity increased -

- Space Ships' Speed Realisticly Increased -

- Space Ships' Features Realisticly Modified -

EMPIRE

- ISDs are now Bigger, more Powerfull, Faster and Spawn more Fighters -

- VSDs are now Bigger, more Powerfull, Faster and Spawn more Fighters -

- Interdictors are now Bigger, a lot more Powefull and Faster -

REBELS

- MC Cruisers are now a bit Bigger, a lot more Faster, more Manuverable, more Powefull and Spawn Fighters -

- Nebulon B Fregates are now Bigger, more Powefull, more Manuverable, a bit Faster and Spawn Fighters -

- Build costs for Ships Realisticly Increased -

- Build times for Ships Realisticly Increased -

- Special Feature in Space Commander Series :: Land Battles Disabled :: -

- Special Feature in Space Commander Series :: Space Battle Population Capacities Increased :: -

- Multiple Play Modes -

- Text Changes -

 

Download

V.09 BETA

V0.9.1 BETA Fix

V1.0

V1.1

V2.0

V2.1 FIX

V2.2

V2.9

 

Installation

Copy the XML and ART Folders in your GameData\Data Folder. Then choose the play mode by copying the XML file from the folder of your desired play mode into the XML Folder and hit yes when asked to replace. Copy the DAT file in your GameData\Data\Text folder and replace the simple one.

NOTE: Backup the original DAT file!

 

Credits

My Brain - Yet Again  :P

PFF and EAWH - Petroglyph Fan Forums and Empire at War Heaven - Great Comunities, very helpfull

Cain - Lots of help thanks  :)

Foshjedi - Help with disabling Hero Auto-Spawn problems

 

P.S. Please report any bugs at lordbodin99@hotmail.com or lordbodin99@yahoo.com  :)

Edited by Bodin

BODiN

Empire at War Modder

PFF Moderator

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  • 3 weeks later...

When you have removed the ISD II, Does that mean the rebels now have the most powerful capital ship (MC80)?

Any chances you might soon eliminate the problems that have lead you to remove the new ships?

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Yeah, I added the VSD II, Carrack and Tie Advanced Squadron sucesfully, I only have to redo the ISD II.

 

EDIT: I might get 3.0 done in a week and a half.

Edited by Bodin

BODiN

Empire at War Modder

PFF Moderator

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